Author Topic: 3DS Error - Floating Parts  (Read 848 times)

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Offline DJS

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3DS Error - Floating Parts
« on: October 14, 2010, 03:47:27 PM »
Hey guys, i have a problem that when i test out the modification i made my my Infernus ingame the bonnet is in a different place than where i put it in 3DS and GGMM. Even the damaged one is out of place and i haven't even altered it, only move it out the way and put it back again.

Could someone please help me as I've checked all the dummies and pivot points i think.

Also how would i go about getting better shadows on my wheels?



Regards, DJS.

Offline Flat Face

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Re: 3DS Error - Floating Parts
« Reply #1 on: October 14, 2010, 05:19:22 PM »
Well this is probably going to sound confusing but, it means that the verticies on the model aren't at 0, 0, 0 in respect to the part.


Now I understand that means nothing to you :P so to see what I mean, hide everything except for the bonnet/hood and using the movement tool, select it and use the numbers in little text bars at the bottom to move it to 0, 0, 0

Then select the hood, put it into verticie mode and select all the verticies and do the same thing *using the  numbers at the bottom to manually move it to 0, 0, 0*

It should have moved a little because it wasn't actually at 0, 0, 0, now just move it back to where it was before *not in edit mode* and you're done :) The easiest way to get it back to where it was before is to copy the numbers from the bottom, before you move it. *put them in a notepad or something*

Offline Squeak

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Re: 3DS Error - Floating Parts
« Reply #2 on: October 15, 2010, 02:44:06 AM »
dont change it imo, it looks cool rofl :rolleyes:

Offline DJS

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Re: 3DS Error - Floating Parts
« Reply #3 on: October 16, 2010, 01:07:19 PM »
Thanks alot man  :happy:. Making the vertices 0,0,0 didn't lower it enough so i had to tune it by trial and error. But its all fixed now xD. Time to move onto the Grill haha.

 

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