Author Topic: Reflective dff  (Read 2752 times)

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Offline A maid

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Re: Reflective dff
« Reply #15 on: August 01, 2010, 09:26:03 AM »
reinstall and use your brain before adding files  :cc_detective:
I have too many mods to reinstall.. I'll just take the img file from another folder then and leave the reflective dff shit alone.. :cheersad:

Offline AllBeast

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Re: Reflective dff
« Reply #16 on: August 01, 2010, 10:23:47 AM »
lol guys
remove read only in properites at gta3.img

and after all changes make rebuild
« Last Edit: August 01, 2010, 10:25:42 AM by All(Beast) »

Offline A maid

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Re: Reflective dff
« Reply #17 on: August 01, 2010, 11:02:02 AM »
lol guys
remove read only in properites at gta3.img

and after all changes make rebuild
It wasn't checked.

Offline UtterGarbage

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Re: Reflective dff
« Reply #18 on: August 02, 2010, 12:47:42 PM »
reinstall, get your mods, reinstall them, take it as a lesson, learn to back up your shit.


Offline A maid

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Re: Reflective dff
« Reply #19 on: August 02, 2010, 12:57:00 PM »
I never back it up anymore, I have one folder for an unmodded SA, one for map mods, one for SRT3, etc.

Offline vans123

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Re: Reflective dff
« Reply #20 on: August 02, 2010, 08:59:23 PM »
Reflective .dff?

Easy but need to be defined as building instance or car, cant be character or Skinned mesh concerning to PEDS :mellow:

Inside 3D Max, to any Reflective .dff, the material you want to reflect instead of normal mipmap, do architectural material and done ;)

Offline Herrarge

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Re: Reflective dff
« Reply #21 on: August 02, 2010, 11:46:28 PM »
Does anyone have a download link for this mod?

Offline Gryzlek

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