Author Topic: The video editor  (Read 2204 times)

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Offline Brainkiller

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The video editor
« on: November 02, 2008, 06:32:25 AM »
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Other than these relatively minor--though impressive--changes, the main point of this demo was to show off the new in-game movie editor, which is promised to integrate seamlessly with Rockstar's online services. GTAIV on the PC automatically buffers between about 30 seconds and three minutes of recent game data, depending on how much action there is going on onscreen. Simply pressing F2 saves the buffer as a file for later editing. This means that as soon as you've done something you thought looked cool, all you need to is press F2, and it'll be ready for you when you pop into the editor later on.

The editor itself is accessed via a new menu in Niko's phone and looks to have some serious potential for budding Scorseses. Entering the editor makes you leave the game proper, so you do need to make sure you've finished whichever task you were in the middle of when you captured your video before unleashing your inner cinematographer.

Opening up the editor, the controls seem very simple. The most important selection initially is the camera: You have the option of the default game view, which is exactly the view you saw as you played through the segment, the view from any of various nearby targets, several fixed angles--to Niko's right, say, or head-on--as well as a free camera. The free camera has some limitations, though. If you're within about 10 metres of Niko then it really is free, with views possible from any angle from any position inside the area. If you go out of that 10m-or-so circle, you're limited to being pointed at Niko, but you can pan and zoom out quite some distance nonetheless.

Setting up sequences of shots is just a matter of setting markers on certain frames, then telling the editor where you want the camera to be at each marker and how to transition between them. This means that you can easily set the camera to pan 360 degrees around Niko in the time it takes him to draw his weapon; for greater effect, you can even add filters to the shots or slow down time. In our time playing with the demo, we managed to get the camera moving through a shot-out cop car window as Niko gunned down the policemen hiding behind it, before swinging behind him as he loaded his rocket launcher. In our half-hour, we managed to make a fairly compelling vignette from part of a bank heist and could really see the enormous potential in the tools.

You also have complete control of the sound in any given clip, turning voices on and off at will. You can add any song on the soundtrack over the top and even push the SFX volume up to make the most of those explosions and gunfire in those dramatic moments. We were also told that it will be possible to pull clips together into longer segments, despite the limit on initial capture length.

Source

Sounds good, I'm guessing the replay system wont be retarded like SAs and actually have spinning wheels etc. seems they're putting a lot more effort into that department.
« Last Edit: November 02, 2008, 06:32:51 AM by Brainkiller »

Offline UtterGarbage

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The video editor
« Reply #1 on: November 02, 2008, 06:36:53 AM »
good now. now i just need 100$ FOR A VIDEO CARD.

Offline Adonai

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« Reply #2 on: November 02, 2008, 08:55:26 AM »
Sounds awesome. I expect to see some awesome themed vids.

Offline Flat Face

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« Reply #3 on: November 02, 2008, 08:39:39 PM »
why didn't they have this on consoles

Offline kr3mlin

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« Reply #4 on: November 02, 2008, 10:31:21 PM »
^I reckon the DLC might include it

My new notebooke can run GTA IV based on the current recommended  I can't wait to make videos (of any type!)
« Last Edit: November 02, 2008, 10:31:29 PM by kr3mlin »

Offline StuntKing

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« Reply #5 on: November 04, 2008, 01:54:58 AM »
Quote
Other than these relatively minor--though impressive--changes, the main point of this demo was to show off the new in-game movie editor, which is promised to integrate seamlessly with Rockstar's online services. GTAIV on the PC automatically buffers between about 30 seconds and three minutes of recent game data, depending on how much action there is going on onscreen. Simply pressing F2 saves the buffer as a file for later editing. This means that as soon as you've done something you thought looked cool, all you need to is press F2, and it'll be ready for you when you pop into the editor later on.

Why do i have the feeling this will cause a lot of trouble?
« Last Edit: November 04, 2008, 01:55:24 AM by StuntKing »

Offline вαℓυ

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The video editor
« Reply #6 on: November 04, 2008, 03:52:34 AM »
Woah, sounds sick. Too bad I won't have a good enough PC to play GTA IV.

Offline BumsNudl

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« Reply #7 on: November 06, 2008, 12:42:48 AM »
Yay sounds awesome. GTA IV will pwn all games  I expect so manny things of this game: Awesome Multiplayer, tight Singeplayer, cool new physic for stunting and a lot of fresh roleplay elements (car tunting and visist the town NY). This will be the game for my next 4 years like GTA:SA

Offline Brainkiller

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« Reply #8 on: November 07, 2008, 12:15:16 PM »
Quote from: StuntKing
Quote
Other than these relatively minor--though impressive--changes, the main point of this demo was to show off the new in-game movie editor, which is promised to integrate seamlessly with Rockstar's online services. GTAIV on the PC automatically buffers between about 30 seconds and three minutes of recent game data, depending on how much action there is going on onscreen. Simply pressing F2 saves the buffer as a file for later editing. This means that as soon as you've done something you thought looked cool, all you need to is press F2, and it'll be ready for you when you pop into the editor later on.

Why do i have the feeling this will cause a lot of trouble?
Don't worry about it pal, all the past GTA replay systems worked like this (eg. replays being 3x as long when you use ghost town mod than when you don't)

I'm guessing the shortest a rep will be will be 30 seconds and that will be when there are loads of peds, cars etc.

Also there's a feature in the PC version that increases population of the city, it's basically a slider bar in the menu option that allows you to choose how dense the city is (so people with a worse comp can turn it down to get better FPS, or easier to stunt or for people with a better comp to get a more life-like city)

Offline GI JOE

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« Reply #9 on: November 08, 2008, 03:28:25 AM »
Quote from: BumsNudl
Yay sounds awesome. GTA IV will pwn all games  I expect so manny things of this game: Awesome Multiplayer, tight Singeplayer, cool new physic for stunting and a lot of fresh roleplay elements (car tunting and visist the town NY). This will be the game for my next 4 years like GTA:SA
wtf did you just say cool new physics wtf the physics are shit and look annoying as hell....i want vc physics in there!

Offline BumsNudl

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« Reply #10 on: November 08, 2008, 11:56:14 AM »
Quote from: GI JOE
Quote from: BumsNudl
Yay sounds awesome. GTA IV will pwn all games  I expect so manny things of this game: Awesome Multiplayer, tight Singeplayer, cool new physic for stunting and a lot of fresh roleplay elements (car tunting and visist the town NY). This will be the game for my next 4 years like GTA:SA
wtf did you just say cool new physics wtf the physics are shit and look annoying as hell....i want vc physics in there!
We aren't in the year 2002 with shit grafix and fuck physic. We are in 2008 the game improved a lot so what do oyu want? They don't give a fuck for stunting but GTA IV is stuntable  So new physic for new stylish founds

Offline morbidxxx

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« Reply #11 on: November 08, 2008, 12:15:10 PM »
Quote from: BumsNudl
Quote from: GI JOE
Quote from: BumsNudl
Yay sounds awesome. GTA IV will pwn all games  I expect so manny things of this game: Awesome Multiplayer, tight Singeplayer, cool new physic for stunting and a lot of fresh roleplay elements (car tunting and visist the town NY). This will be the game for my next 4 years like GTA:SA
wtf did you just say cool new physics wtf the physics are shit and look annoying as hell....i want vc physics in there!
We aren't in the year 2002 with shit grafix and fuck physic. We are in 2008 the game improved a lot so what do oyu want? They don't give a fuck for stunting but GTA IV is stuntable  So new physic for new stylish founds
If it's old it doesn't mean its bad.

Offline Adonai

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« Reply #12 on: November 08, 2008, 01:05:02 PM »
BTW, I was thinking about coding something like that for VC before. But after a sucky beta I abandoned this shit.

 

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