Author Topic: GTA - Ultimate Stunting Tool  (Read 9308 times)

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Offline Link

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GTA - Ultimate Stunting Tool
« Reply #60 on: August 09, 2006, 10:33:01 AM »
Nice  
This gonna be good..

Offline JCC

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GTA - Ultimate Stunting Tool
« Reply #61 on: August 09, 2006, 01:41:29 PM »
Is this just for San Andreas or for Vice City as well? At the start I remember seeing it would work for VC, then everybody started saying "Aww, this is gonna make SA so much easier!" but no mention of Vice City. I'm confused by all the technical talk as well, my brain hurts

Offline Link

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« Reply #62 on: August 09, 2006, 02:11:58 PM »
Its to booth games

Offline JayFoxRox

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« Reply #63 on: August 10, 2006, 09:05:47 AM »
lil update on the editor: http://img81.imageshack.us/img81/9287/editorxl3.png

Should work in all resolutions at all PC's know. I will give some test versions to SCM modders in a few days so it can be tested as SCM editor - not compiler!

The thread module looks better and better and you can expect running scripts in the following week i think

Offline Link

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« Reply #64 on: August 10, 2006, 01:36:30 PM »
And when do the

Comes out ?

Off-topic:
Do you know something abour that camhack shit ?

Offline Daffy

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« Reply #65 on: August 12, 2006, 06:50:41 AM »
Would you be interested in working with me so i could use the updated replay system for SA for the Community vid?

Offline JayFoxRox

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« Reply #66 on: August 12, 2006, 08:08:53 AM »
Yeh i think so. But the GUS script engine still wont work correctly. It depends on the date you need a replacement. w/e this would go offtopic since i would create a special version which isnt a GUS plugin anymore - would take to long. I cant tell you if the version will work that gd as u might expect. Lets talk on msn about it.

Offline JayFoxRox

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« Reply #67 on: August 17, 2006, 06:27:08 AM »
*Bump*

Just wanted to tell you that i "paused" this project. All plugins will be released as stand alone dll's / exe's maybe. I would like to concentrate onto other things (such as XSA) and real life much more.

When it will be back on day it will use a scripting language mod of lua or something cause its would take to much time to make a scripting language for one/two person.

Dont lock the thread - i will announce here when the project is resumed...

 

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