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Messages - DeathCobra

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1
VC Un-Modded Stunting Video Releases / Re: DeathCobra - Halcyon
« on: November 06, 2024, 07:04:50 AM »
Thanks again for the comments and reviews.

Since things have settled down, I've decided to release the reps early. Available on the first post.

2
VC Un-Modded Stunting Video Releases / Re: DeathCobra - Halcyon
« on: October 28, 2024, 03:06:01 AM »
Thanks for the kind words all :)

Popped tire was used on the opener. For some reason, it just bumps a bit better with it. Even so it's still very inconsistent, and then you essentially prec the landing. The combination of those factors is likely why such an obvious spot has lasted since TOAS.

Otherwise there's nothing new. The finisher I suppose is a bit special in that it's a fucked up skimmer bump. I'd looked at that spot as an idea, several years ago. But given the stats required, and the weird setup, I never actually tried it. That is until Barney gave it a try for Ceno and hit 280ft in a fairly short space of time. It's pretty easy to get 230+ there. But getting the stats and accuracy for the roof was an entirely different proposition.


3
VC Un-Modded Stunting Video Releases / Re: DeathCobra - Halcyon
« on: October 19, 2024, 02:16:42 PM »
Thanks for all the comments and reactions guys :)

On the 60fps topic - yeah, I was a little jarred by it when I first saw Haywires experiments with it. After all we've lived with 30fps for 20 years now. But after some period of adjustment, I developed the opposite problem where it's fairly uncomfortable to go back. Perhaps come back to it, and if it stays weird, then fair enough.

I'm also planning a fairly massive progression video on how each spot was done. I basically need to automate the whole recording process as it's about 1500 reps though. So some tools need to be written to do all that :P

4
VC Un-Modded Stunting Video Releases / Re: DeathCobra - Halcyon
« on: October 19, 2024, 05:08:11 AM »
Thanks

I would like to add a few shoutouts to individuals who were enormous contributors to this video, in their own right.

Haywire - for editing, of course. But also for support and shooting the shit since the very earliest stages. Also for pulling Barney out of nowhere, as his solo served as a big source of motivation and inspiration.
Biel - as someone very familiar with spending countless hours ramming into map objects, and working on a solo in tandem, he was a tremendous source of support and inspiration.
Rainbow - for having a borderline paranormal spot memory, and endless theorycrafting and discussions along the way.
Dannye - for creating the incredible tools that we all use regularly. Stunting would not have enjoyed the longevity and depth that it has had, without him.
Darkstar - also for replay tools giving us essentially unlimited cinematographic options. Also for pointing me to a few spots along the way.
MaCi - for inspiration and the few chats we got to have, before his passing. I hope he is somehow able to see this, because he had more of a hand in this video than he probably ever knew.
Barney - for allowing me to use a couple of spots of his.

5
VC Un-Modded Stunting Video Releases / DeathCobra - Halcyon
« on: October 19, 2024, 05:00:59 AM »




A Vice City solo.

Backstory

As I am sure many of us have - I have always wanted to produce a solo I could be proud of. Towards the end of my first stint in stunting, this was planned to be in San Andreas. However with the final crew video from TMS in production - the little stunting I did was focused on Vice City, and I found myself enjoying it more than making attempts in San Andreas. I also discovered a couple of spots that were remarkable, both in terms of difficulty and the extent to which they pushed Vice City physics to the limit. Perfect centrepieces, were I to swap to making a Vice City solo instead. Unfortunately, I never landed them. And as TMS itself came to a close, combined with myself moving away to university and into young adulthood - stunting and gaming generally faded out of my life. A largely deliberate choice to make the most of those younger years.

Ten years, a degree, and a career later - I dipped my toes into stunting once more. Given my history and a warm welcome from SA stunters, this tended towards San Andreas to begin with. But once again, I just found Vice City more enjoyable to play around in. Adding to this - many of the spots I had in mind for San Andreas had, in the intervening years, already been landed by the likes of Taz, AR and similar. To my surprise, my few Vice City spots were undefeated. Whilst I enjoy less time-consuming stunts (in fact I prefer them, consciously), it seems I have a natural affinity for trying the ridiculous. Because what occured over the next few years, can only be described as obsession. With a decent amount of free time to spend, and also conscious that age and responsibilities will soon prevent me from pursuing such things, I decided to push myself to see these spots landed. Or at the very least, exhaust every possibility and time limit before giving up. As the months and years rolled on, however, the spots kept feeding back on themselves. Regularly demonstrating that they were, in fact, doable. Which drove me even harder to make them happen. And eventually, they did. I also found that spots, new and old, unlocked just through sheer practice and experimentation, and I was learning details of the physics right up until the last.

So we arrive at this video. All in all around 3200 hours of stunting time went into these clips. Months of recording and editing by Haywire. Countless more hours spent thinking about cinematography, music and discussing spots and ideas. I am more than comfortable saying - I gave this everything I had.

With all that said - we hope you enjoy. As ever, reaction videos are extremely appreciated. Nothing beats the visceral feeling you get from watching a video first time, and it easily justifies the time and effort that went into the project. Thank you.

Additional Notes

- Replays were recorded by using Freeplay slow-mo, with the recordings returned to normal game speed, in the video editor. This emulates the look of 60fps gameplay, whilst the stunts themselves were obviously performed at 30fps.

- Extensive live recordings were taken for all stunts in this video. These will be made available ad-hoc should people want them.


6
Community Videos / Re: Colony | 2024 Vice City Community Video
« on: October 15, 2024, 03:51:41 PM »
I am once again here with a botched OBS recorded reaction (but it's ok you just see the top left part).

https://www.youtube.com/watch?v=dpLHZ6IMdgw

Great effort everyone.


7
VC Un-Modded Stunting Video Releases / a journey [teaser]
« on: October 15, 2024, 01:15:42 AM »


YT



a vice city solo
edited by haywire
19/10/24

a journey finally at it's end

8
Superb edit Cooper. And thanks sheikah for pulling it together.

I'd only chatted with Maci once or twice, since we were kinda active in seperate eras. But from those brief interactions he was unbelievable friendly and supportive, and his passion for stunting was apparent as well. I think he'd have loved this video.

And yeah, I already thought highly of his stunting before trying these spots. But to actually give them a go - he was way ahead of his time.

10
SA Un-Modded Video Releases / Re: Bossam & Chucrute
« on: July 18, 2024, 12:27:25 PM »
Love it :) This had a really nice feeling of just having fun with cars, a lot like Lagoon did. Particularly liked the drop bump to grinds, and the cabbie nosedive down the hole

Balsam <3

11
Aero Reapers Video Releases / Re: [SA] Biel x Beat - UNBOUNDED
« on: July 11, 2024, 04:28:23 AM »

12
VC Un-Modded Stunting Video Releases / Re: NEPENTHE, by ZeRo
« on: May 10, 2024, 01:22:57 PM »
Really liked the washed out feel. For some reason it just sits nice with VC.

The polebump to grind, VC double with the wallride between, curb to wallride to ledge, and the MAG were probably my favs. Nice natural spots done well.

13
VC Chat & Support / Re: Maci Tribute
« on: May 04, 2024, 06:40:16 AM »
I'll have a crack at the Hymen p2b and Fish market sign p2b.

14
WH Video Releases / Re: balsam - Stubborn Forever
« on: March 17, 2024, 10:27:51 AM »
I think this pushed car grinds to a level I've not really seen before. My favs were probably that double at the LV airport, the nice floated air to wallride at SF bridge, and naturally the finisher.

The nice mellow edit was cool as well. Nice work :)

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