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Messages - Blaze
1
« on: December 08, 2023, 01:54:11 AM »
It's just "women constitute less than 20 percent of arrests for most crime categories in the United States" (c) Americas most notorious female criminals
And there are little to no defined female gangsters in the USA in the 21st century. So the character is just unlikely.
It's interesting how in a fictional game that often bends the laws of physics and reality, a game where a male character can somehow carry an entire military surplus on their person, glide a bike upside down for miles at a time, repeatedly cheat death despite the circumstances and a myriad of other unlikely scenarios is simply glossed over, but people want to start pulling out facts and statistics to dispute the legitimacy of a female lead. Also, since when is being a "defined gangster" of any gender considered necessary for being a lead character? By definition, a gangster is a member of a gang of violent criminals. Claude was introduced as a failed bank robber who starts his career off doing street level crimes, Niko was ex military and two of V's main leads are ex bank robbers now retired. GTA3 starts off with Claude and Catalina robbing a bank which sets the tone/story for the majority of the game, this is also referenced again in SA with Catalina and CJ, and now again with Jason and Lucia committing robberies, except this time around it's a problem or unlikely because hurrr less than 20% of crimes? lol
2
« on: November 24, 2022, 07:32:06 AM »
the camera work was really a let down and brought the video down, i literally cant see shit and everyting looks like bugged freeplay cameras i hope there will be a re-edit of that because the stunts seemed to be top quality (maybe except for the first minute or two) and nice execution of that idea with white and red variations of the textures
It's really funny that it's 2022 and people feel the need to make burner accounts to leave negative feedback lol, given that absolutely nobody else had issues seeing the stunts and 99% of the feedback for the camera work is positive maybe you're due an eye test. Exceptional production from start to end, the mindset to be able to find spots like those and the routes to take are fucking brilliant. In a way it almost feels like a culmination of events leading up to this point, pushing the boundaries of whats possible with both stunting and editing in the same way UnorthodoX shook up the community 15 years ago. Personal favourites would be the AP P2B 2 Grind and the PSM wallkick MAG 2 Grind, one of the few times I've genuinely been lost for words at a stunt video. I'd write more but lets be real the video speaks for itself, fucking outstanding to both of you.
3
« on: August 30, 2022, 10:25:41 AM »
Count me the fuck in, also happy to help out with any behind the scenes work/graphics/modding/voice stuff.
4
« on: August 26, 2022, 01:36:35 PM »
Please no
Why tho?
Would be handled better by someone like Blaze imho
I'd respectfully disagree as given that GTAS is a community that is sadly dwindling, I don't think we have the luxury of picking and choosing who organizes community projects and in my eyes anyone who is willing to put in the time, effort and dedication for a community video deserves commendation. With a proven track record of being able to get projects done, I see no reason as to why if the community was interested, that Nem couldn't be the one handling it (if he genuinely wants to at least). Even if there is some underlying hostility between yourself and Nem there's no denying he did a brilliant job with not only the organization of Exsequor, in which he managed to pull a few OG's out of retirement which is a feat in itself but also his previous collaborations and projects - Final Call, Dystopia, Satan extra etc all have stacked lineups with a high quality of stunts and great editing to boot.
5
« on: August 24, 2022, 12:48:14 PM »
Christ, it's been 6 years already?! With the success and considerably large turnout for sheikah's 48h collaboration, maybe it's time for a 2022 community video
6
« on: August 21, 2022, 01:31:42 AM »
In an ideal world this post would include a live reaction but the quality would be subpar considering I'd seen betas and was somewhat involved with the whole project, so hopefully this somewhat detailed rambling has some type of value to it.
Initial thoughts after watching were strong classic community vibes reminiscent of stuff like Connected, Interlocked, etc. Personally, intros in stunt videos have always been a bit hit or miss for me as they often end up being a convoluted mismatch of camhack angles and bad voiceovers with no real plot that just ends up padding the runtime and is ultimately skipped. You guys managed to put out the exact polar opposite; a well scripted into that ties into the theme of the video having time constraints, funny voiceover lines and an overall value that really sets the tone for the rest of the video.
Stunting wise I won't really get into it too much as it's a bit redundant given the amount of feedback received already, but it was a nice mix of older spots relanded with some new spots and ideas peppered in there for good measure. I will say though, for the longest time it always seemed like stunting was mostly split into two separate categories or disciplines; the bigair guys and the creative guys (obviously there is a large amount of semantics that goes into that, it's not black and white) - and then you get someone like Dannye who resides in his own box and has such an obscure yet fascinating way of finding spots and conjuring up ideas that realistically nobody else would ever have the mindset to think of. Most stunters interact with the environment around them whereas Dannye forces the environment to interact with him, and that plane of thinking opens up a pandora's box of opportunities for stunts.
It's also somewhat interesting to look at the progression of stunting and how a stunt such as the Trashmaster bump to condo roof in Staunton by Haywire was originally landed by Feron in 2009, was by all accounts a fairly mindblowing stunt residing in one of the best stunt videos of all time, and now stunts like that or of equal caliber can be landed relatively quickly for a 48 hour video.
Editing and production wise, I think you both managed to smash it out the park. Putting the flaws aside, taking on a project that rivals the length and replay count of community videos is no small undertaking and managing to edit and release it in such a short timeframe is even more impressive, and I wouldn't get hung up on a couple of camera shakes or slightly misaligned angles as I don't think they detracted from the video in any way, shape or form. The angles and framing were great, and it's brilliant to see a 2 person stunt that isn't confined to Freeplay static angles and Vegas cookie cutter plugin to bring the two together, so shout out to Simon for developing that tool and showing what can be done with it as it really opens up more avenues of creativity for editors to use in the future.
It's one of those projects where everything just works - the soundtrack pairing up with the stunts, angles flowing into one another and the pacing/ordering of the stunts all coming together to create a well rounded, cohesive and enjoyable video. I don't want to turn this into some half baked glory days nostalgia post, but it really did have the same feeling as say Hypokryts, Interlocked or any other community based project from that time which I guess it's a given when you have two stunters from that time period putting the video together. Like everything, it's all subjective but that era (07-09) was atleast to me the best era for editing - it was far enough into stuntings lifespan that people had got to grips with using proper editing software, but not too far ahead like when videos started focusing a bit too much on being a polished, professional production. It's refreshing to take it back and have a video that uses what would be considered the generic formula/template for a stunting video - solid intro, prog rock type of songs, borders with nametags etc. It might be a bit outdated now and maybe didn't hold up too well in older videos but for this project it worked great.
Overall, an absolutely brilliant video from start to finish with a solid turnout and effort from both stunters and editors alike, and I'm glad I managed to pull a stunt out of my ass at the 11th hour to be a part of it.
7
« on: July 28, 2022, 08:07:15 AM »
i will also try something
8
« on: April 28, 2022, 01:28:13 AM »
0:16 just fuckin with ya, good vid - bobby puleo type vibes on some of the spots. good shit.
9
« on: February 21, 2022, 02:28:08 AM »
#1
10
« on: February 20, 2022, 02:17:49 AM »
If I remember correctly, Kaneda you should be 48 now. But Neo was the oldest of us. Give that man my oxygen tank.
...wait...
And Neo is the older of us two. I'm guessing he'd be late 50's by now.
Have you heard from Neo at all in the last couple of years? Tried to contact him a few years back via GTAForums about his VC retexture packs and got no response, last active on there in 2019.
11
« on: October 19, 2021, 08:04:26 AM »
@ last few posts.
I spoke with Aries about a GTAStunting history/timeline that'd be intertwined with GTASDB as both projects serve as an archive of stunting history. In my eyes, the easiest way to go about it would be a Wikipedia style based project, maybe some sort of timeline. As Diaz said, it's nearly 2 decades of history and is no doubt a large task however we have a good majority of the information here still existing on the forum; crew formation dates, members, video releases and so forth. We still have active members from back in the day who no doubt have a plethora of information in their heads, and for the most part we can track down the instances of first stunts, who came up with a method and so forth. The bulk of the information is there, scattered around the forums and to me it's just a matter of consolidating it all and compiling it into something readable.
Naturally a project like this isn't without issues, and aside from the obvious work involved the only other issue which Kimgjad already touched on is the argument of keeping it fully objective, or allowing certain facts that could be deemed subjective to be included. For example, we know that whilst Kaneda technically did the first FBI Bump in The Getaway 2, it was PlethZorb who really showed what could be done with them in Geronimo - this is factual and backed up with video evidence. However, on the opposite side we have Barney's UnorthodoX video, a lot of us know firsthand the impact that video had as we were there, and to this day it's considered a monumental video; sideways ledgegrinds, multiple ledgegrinds in a row, midairgrabs, high as fuck roofs etc - I would say UnorthodoX pushed stunting forward and that's evident by the videos that started coming out in 08, however that can all be considered subjective and once you go down that route of impactful videos we'd be open to every tom dick and harry with their panties in a bunch because their video wasn't considered monumental.
I do think a Wikipedia based platform is the best option for it, as whilst videos give the more enjoyable experience, as Dab says it'd take a long time to compile it all into one project and release it whereas a Wiki can be continually updated. Regardless of the platform, I'm happy to devote my time and effort into making a project like this become reality.
12
« on: October 14, 2021, 05:11:53 AM »
When you're talking nearly two decades worth of stunting history, it's very hard to condense the subject matter into something that's easily digestible that gets the point across without going off on a tangent. For (to the best of my knowledge anyway) someone with an outsider looking in perspective, it'd be very hard to truly understand the nuances and impact of certain videos, stunters and crews - even then, a lot of it is subjective and no doubt no matter how much research, time and effort you put into it, there'll always be someone with their panties in a bunch over not being included. If this was intended to be a comprehensive documentation of GTAStunting as a community I could understand the issues with x video or x stunter not being included, but as a general overview and history of stunting I think Dab has absolutely excelled himself here with the research he put into this, and that shows in the final product.
What this really proposes is why it took someone from outside the stunting community to put in the time and effort to create a documentary on this, as opposed to stunters themselves? Not to take away from any of Dab's work, but a lot of the information contained in his video was taken directly from here, and creating a stunting wiki has been discussed a few times but never came to fruition.
With the creation of GTASDB and the archival of videos, the recent discovery of what video was truly first, almost two decades worth of history right here on the forum alongside plenty of older stunters still being active, we could arguably create a comprehensive timeline of GTAStunting from inception to current day. This could also potentially help bridge the disconnect between the older era of stunters, and those stunting in newer engines.
Of course, it's a lot of work and I'm personally willing to put in the time if others are.
14
« on: July 02, 2021, 12:03:20 PM »
15
« on: June 21, 2021, 03:19:34 AM »
Here is my retro computer area.
Specification (from a distant past):
CPU: Intel Core i7 980X Extreme Edition @ 3.33 GHz MB: EVGA X58 SLI RAM: G-Skill Trident X 24 GB (6 x 4 GB) 2400 MHz CL9 HDD: SSD OCZ RevoDrive 3 X2 PCI-Express 480 GB and RAID0 WD Velociraptor 1 TB VGA: EVGA GeForce GTX 780 Superclocked 3 GB PSU: Seasonic PRIME 1300 W Platinum SOUND: ASUS Xonar Essence ST (with H6 DAC Expansion Card)
LCD Monitor: Duall screen 30" 2560x1600 Dell 3007WFP HC and Dell 3008WFP Sound Speaker System: Logitech Z-5500 5.1 THX Headset: Sennheiser 380 Pro and Game One
Please overclock that 980X ASAP - you'll go from 3.3GHz all core turbo to 4.0GHz easily just with 200 bclk, 20 multi and some vcore bumps. Can also push it a bit higher depending on how good the chip is, X56XX series xeons can hit 4.5ish.
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