Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Silw

Pages: [1] 2 3 ... 45
1
DSS Video Releases / Re: Limitless
« on: February 15, 2022, 09:14:12 AM »
I mean modifying collisions to your needs is definitely something new for a 20 year old game  :lol: Why didn't we think of this earlier in order to land such grind combos as in this video. And more importantly, why don't we start landing such grind combos right away now that we know that modifying collisions to your needs would help  :rolleyes:
1) they won't be modders like me :lol:
2) they don't know what collision change, the bike or objects
3) they don't know how to change collision to land impossible stunts

after all, thanks to Haywire for bike, does anyone see something strange in this collision? i don't


I didn't mean the collision of the bike with my post, I meant the objects in the map, but okay let's forget about the collisons. So dude I really want to try hard to believe that these stunts are legit  but something just doesn't feel right for me. Especially on your grinds.






I know that there is slow motion in the editing were you turn from the ledge on the rail, but is just looks so strange. Almost like it's scripted. I have no idea how you turned to that bigger rail, just doesn't make sense for me. I watched it like 1000 times. Could you post the replay of this stunt?




Shouldn't you bail in this position on the grind? Never saw a rail getting so deep into the tire.



This stunt is also completely strange. It looks like a magnet sucks you on the rail. Don't know how to describe it.

DON'T SEE THIS PICTURES AS PROOF!

I just want to describe something doesn't seem right for me with your grinds, these are only three examples, there are more.

Sometimes it looks like that you have bigger space in your engine of the bike, the part where the rail sits, it just doesn't look normal for me.

Proof me wrong and post the replays.
let's make 20 pages topic like in old days

here the strangest one, it wasn't slowdown in editing,(i don't have tool to slowdown replays during recording, if anyone have it, send to me, thanks) if you watched my review, i used cheatcode at it
https://www.mediafire.com/file/x4amq6usq93cw6w/vc_triple_grind_with_slow_mo.rar/file

explanation
https://youtu.be/S3Tv-IHZnbM?t=2064

and last two pictues, it just rails like that looking and you can grind only in that way, i can find older videos where different people grind them and it will look same

The replay looks fine, thanks for sharing.

2
DSS Video Releases / Re: Limitless
« on: February 15, 2022, 03:18:11 AM »
I mean modifying collisions to your needs is definitely something new for a 20 year old game  :lol: Why didn't we think of this earlier in order to land such grind combos as in this video. And more importantly, why don't we start landing such grind combos right away now that we know that modifying collisions to your needs would help  :rolleyes:
1) they won't be modders like me :lol:
2) they don't know what collision change, the bike or objects
3) they don't know how to change collision to land impossible stunts

after all, thanks to Haywire for bike, does anyone see something strange in this collision? i don't


I didn't mean the collision of the bike with my post, I meant the objects in the map, but okay let's forget about the collisons. So dude I really want to try hard to believe that these stunts are legit  but something just doesn't feel right for me. Especially on your grinds.






I know that there is slow motion in the editing were you turn from the ledge on the rail, but is just looks so strange. Almost like it's scripted. I have no idea how you turned to that bigger rail, just doesn't make sense for me. I watched it like 1000 times. Could you post the replay of this stunt?




Shouldn't you bail in this position on the grind? Never saw a rail getting so deep into the tire.



This stunt is also completely strange. It looks like a magnet sucks you on the rail. Don't know how to describe it.

DON'T SEE THIS PICTURES AS PROOF!

I just want to describe something doesn't seem right for me with your grinds, these are only three examples, there are more.

Sometimes it looks like that you have bigger space in your engine of the bike, the part where the rail sits, it just doesn't look normal for me.

Proof me wrong and post the replays.

3
DSS Video Releases / Re: Limitless
« on: February 13, 2022, 10:51:50 AM »
Your pretty good in modifying collisions of objects to your needs. I can understand why you took the easy path. I wouldn't either waste tons of hours for stunts and then show them on a forum that is almost dead.

BUT I also agree with Haywire and he's 100 % right. For those people that love stunting, the challenge, the feeling when you landed a new stunt, it just gets destroyed by people who aren't true to the game.

And one other thing why you didn't land the prec on the opener? A big guy like you can do it.

Do you also make ghost productions? You could make stunts for me that I can't land and then get paid for it? I would be interested.

10/10


4
VC Un-Modded Stunting Video Releases / Re: DEXÆSTH II
« on: July 25, 2021, 11:07:18 PM »
Nem‘s car stunt was sick

5
VC Un-Modded Stunting Video Releases / Re: NEM'S LAST STAND
« on: July 03, 2021, 12:53:21 AM »
Wow, this is out. Big shout out to Maci for landing that palm bump without a packer assist. Never thought this would be possible. This should have been the finisher. I agree with Biel about the bad finisher choice. I would have taken Totys natbump or Allbeast perfected grind for pre and Macis natbump for finisher. Better choice to give natural stunts a chance instead of boring csm‘s. As I‘m hating pn csm‘s I really liked the landing of Skullers ship csm,that was really hard I guess because of the angle of the platform.

Blaze, Nem, Jooker, Aries, Morbidxxx, ZeroX, Smut, Maci were the guys that really rocked this video for me.

Really loved the Story thing in between, was really well edited.

But I have to say one negative thing about the editing. Why you cut the landings of stunts so fast? Or even don‘t show them?

Some Examples are.

Allbeast grind
Ktulu‘s bonk to grind
Faiz psm
Morbidxxx psm grind
Blaze bonk to grind
Shifftee‘s bsm to prec? Don‘t even know if he land that prec because of that cut




6
Loved the Filter in the beginning  :wub:   @Editor How did you do it? There were too much csm's for my taste, still had some cool crazy stunts and nice ideas. Some bike handling looked very weird and there were some stunts that looked really floaty.

Love Blake's and K.Riders skin, they're awesome.

7
Modus Operandi Public Section / Re: Max - Vigilante
« on: June 17, 2021, 09:57:36 AM »
Spectacular!

8
USS Video Releases / Re: TMS - DSU - USS - Delta REMAKE
« on: May 20, 2021, 11:11:30 AM »
Beautiful work to everyone involved. I love the retro vibe and the intro reminded me of the first time I played VC (long before stunting even entered the equation) and thinking "WOW...this is like the best thing ever!". It's always tricky talking about the stunts when watching a remake of an older vid, but a lot of these are still sweet to watch, even a second time - also, quite a number still would have been a pain to land.

Silw's editing job was smooth as silk. I've never dabbled in Final Cut, but this editing job makes me want to look into it (although I had enough editing nightmares with the remedial Vegas 7 recently). I'm positive it was intentional, or it could just be me but I noticed some very subtle images (or footage) just noticeable over the stunt footage...or am I wrong? This isn't a criticism, just my curiosity has gotten the better of me on this.

Lastly, the music flowed well with the stunts and just added to the laid back vibe. I'm noticing more and more that editors are using slower, more melodic tunes in their vids and I love it.

Great work by everyone involved. The remakes are supplementing my nostalgia kick along with the Database.

I try to implement memories of playing vice city as the usual game (missions/80's vibe etc...) in my editings. I think that reference to the vice city 80's  vibe is missing in others stunt videos, and I'm just a fan of the 80's vibe.


With the subtle images over the stunt footage you meant this right?



That was intentional. Those light flickers are maybe not  placed well at some parts but it doesn't bother me at all  :P

9
USS Video Releases / Re: TMS - DSU - USS - Delta REMAKE
« on: May 20, 2021, 10:56:21 AM »
PS: Silw, why you gotta have 90% of the credits be my bails, I know I bailed some of these way too many times, no need to share lol :ninja:

Well, I tried to use all the stuff I've got and with your stuff in the Credits I could fill the credits just fine to end with the whole outro song   :mellow:

10
Themed Videos / Re: GTA III - I coded a stunt
« on: May 16, 2021, 10:41:01 AM »
Wow dude, that's amazing, the editing was also top notch! punk noodles <3

11
VC Time Limit Videos / Re: [24H]Delicate Maneuvers
« on: May 15, 2021, 04:44:30 AM »
somebody should do a collab with the modified boxville, would be fucking insane. 10/10

I would be down for that also. I installed the boxville yesterday and you can really get good height out of it. There csn be done some cool creative stuff with it. Would be cool if someone organise a collab with that.


So as for the video. I really dig your editing, Retro feel with the music, it‘s amazing.

Really liked the stunts. You‘ve got really nice height on Barney‘s psm, you could almost grind the rail on top. That was nice. That doublegrab to prec was really unexpected good job. Nobody makes grinding look so easy like you do, I always dig your grinds! Very nice video!

12
DSS Video Releases / Re: Impossible is nothing
« on: May 15, 2021, 04:32:09 AM »
This video was such a suprise for me today. You made me really laugh at the part with Barney‘s Head in that Easter Egg Building. Aswell on that double grind with Kingjad on the bike.  :lol: There were so much unexpected moments that got me and I thought no way this is gonna happen. I feel bad for Kingjad, you just killed his spot with something much cooler than just landing the prec on the ring. The finisher shocked me aswell, finally it‘s done. Don‘t know how much pain in the ass that was I‘ve tried it sometime but never came even close or couls get a good bump out of it. Editingwise it was very good the only thing I didn‘t liked about it was that there were too much blur effects. I think that it didn‘t fit well with this kind of song and I prefered here more rough effects that would carry the vibe of the song more.

I‘ll give this a 10/10 you killed it both.

13
USS Video Releases / TMS - DSU - USS - Delta REMAKE
« on: May 13, 2021, 09:00:16 AM »

Hey Boys!

Quote from Kingjad:

Quote
First of all, a big thank you to Silw for editing this, we were glad it was a USS-er editing just like the original Delta. He done a magnificent job.

So you might have questions, as to why? Well, back in October of last year, three of us - Xtramus, Aries and myself - got nostalgic about the past, and in particular how fun Delta was. I had the idea of the three of us representing our crews and landing all the stunts for them, for a re-made video as a fun throwback. The idea seemed like a fun one, and we were all eager to land the stunts.

I quickly realised one tiny little problem though - I suck! I quickly hit a roadblock I just couldn't get around in one of the TMS stunts (Sweet's damn p2b downtown, I couldn't get close), and I vented my frustrations to other TMS-ers on discord, in particular DeathCobra and ExPlosion. Embarassingly, they BOTH landed the stunt, and for explo it was the first time he'd stunted in damn years, just to show me how bad I was that he could land it, rusty as hell, that quickly.

So I asked Xtramus and Aries if they minded I had a little bit of help getting the TMS stunts landed - they were happy to have other old faces on board, and so DC and Explo helped me land the TMS stunts as well as the Nightkid stunts that EVERYONE was competing for, as he was not affiliated with any of the crews in the original Delta. I had not intended to drag them into a video but they were happy to join in, and even Turtle Dick tried to get involved much to our delight - his laptop does not run the game well at all, though, and despite landing a stunt the replay did lag for him, showing how poor his game runs while playing.

Aries and Xtramus also had a couple of hiccups landing their stuff, although I am impressed especially with how well Xtramus done landing almost all of the USS stunts himself, and so Silw volunteered to try his hand at landing some stunts too for any that we were struggling on. We did keep mainly to our own crew's stunts, but we did try and help land any stunt if others were struggling to. We managed to get every stunt landed, and then we needed an editor. After a couple of hiccups here too, Silw was recommended/volunteered, and the end result as you can see is a wonderful tribute to what was one of the most memorable videos I ever took part in originally. We sincerely hope you enjoy the nostalgia as much as we did.






Enjoy!
[/b]



14
Finally it's out  :mellow: thanks for using my stunt for second stunt in the vid  :lol: I would have chosen Max's tank p2b for finisher.  So many cool stunts can't pick a favorite, cool collab

15
Introduce Yourself / Re: Hello again
« on: April 30, 2021, 12:06:12 PM »
Hey Felix du geile sau! Freut mich das du wieder zurück bist  :happy:

Pages: [1] 2 3 ... 45
SimplePortal 2.3.7 © 2008-2024, SimplePortal