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Messages - Dannye
1
« on: March 30, 2025, 05:44:36 AM »
I didn't recall the original so after watching this new one I then went and played them both side-by-side and man that was some damn fine recreation work guys, impressive! Fascinating to see such a strong correlation on all aspects with the stunts, camerawork and editing. Right down to that tool-shop grind getting caught up at the exact same spot on the ledge! I can't imagine it was easy to redo these stunts, with so many big-air ones in there, so really well done there everyone - and seeing that this edit itself was also done in such a short time is also quite the feat, hats off! And as a couple quick random asides - I very much liked the look of the fire on puzzle's junkyard packer bump, and the framing on the composite-angle to show those shared zen-garden taxi landings. Great stuff all!
2
« on: March 30, 2025, 05:41:57 AM »
That was a fun video - sweet set of stunts with a cool edit! Favourite stunt for me had to be that backwards sanchez reverse wallslide thingy, that was unexpected awesomeness, and loved its truck landing finish. I also enjoyed the little hotring water gap bounceback, and the freeway bump to hotel roof with the slight grind ending - and indeed that stunt is a great example of a highlight for me in regards to the edit too, starting from the cool blurry traffic lights fade-in, the whole nighttime rainy vibe, and camerawork on its landing. Nice work Sorcery, Ltab and the stunters!
3
« on: March 30, 2025, 05:40:54 AM »
Good thanks man, and I appreciate the kind words, cheers!
4
« on: March 21, 2025, 02:48:44 AM »
Hey Macsta, cool to see ya back around here again!
5
« on: December 20, 2024, 01:09:21 AM »
That was awesome - outstanding work on the edit Sport, and in running the project!
It was also great, yet again, to see another big set of quality stunts in this map, now 3 videod into the series. Max's crane drop bump (and massive tank closers + heli taxi roofing), Sorcery's bike grab to bus, Ltab's road ledge double grind, Ezraph's building wallride-up to grind-down, the Ltab & puzzLe shared grinds to surprise precs, and Sheeptea's zebra building hole pair are all up there as highlights for me, with many more really awesome ones too.
Once again I gotta say the edit and camerawork throughout was really impressive, even more so considering all the composites and crossovers (and the length!). The establishing shots and transitions were also all great, plus I really liked the first song and all the editing choices made to fit it so well. More specifically, some favourite moments would include: The camera angles for Max's crane drop bump, the camera pivot-down after MadX's skimmer bump with following packer tease, the editing style on Sorcery's grab to bus, the music timing for Ezraph's spiraling tank gap, the transition shot between Sheeptea's zebra hole pair, and the shared top-down rotating angle with Ltab's dual circular silo wallrides.
Great work all! Glad I could be a part of it (and also I really liked how you captured and edited my stunts, cool stuff!)
(PS: For anyone curious about my Hunter stunt, the ice-cream truck was just sitting there normally, not stuck - sometimes Hunter hits fling a vehicle like you'd expect, other times you get the bounce-back instead, like here, and often in those cases the other vehicle isn't affected at all)
6
« on: November 30, 2024, 06:20:06 AM »
Great work Sheeptea and team! Lots of clever stunt ideas with solid executions. Highlights for me would be: the infernus dome bounce to rook, the massive bmx gap to grind, the nrg wallride-loop to prec, reverse/angled stoppie to grind, and definitely that amazing cabbie finisher! Editing was good stuff too, with some nice introductory camera angles for some of the stunts, and I especially liked the camerawork used on the cabbie boost as its leaving the glass enclosure, and the way you cut into the first beat of the credits music on the landing of that finisher. Good stuff guys.
7
« on: November 30, 2024, 06:19:00 AM »
A bunch of really good stuff here - seeing insane ideas become possible with half grav (like being able to actually bump all the way up into the building with the hole in it, and to see a tank boost bounce off the silos and become an island gap) makes for quite the enjoyable watch - nice work! (And in addition to those other two, a couple more highlights for me definitely include Cooper's stunt and the stadium full-ring-stoppie to prec, both very cool to see)
8
« on: November 30, 2024, 06:18:02 AM »
Nice fun video guys! Super cool to hear of old members diving back into stunting after the comm video, thats awesome! The movement of the bike during the grab after that stoppie at around 4:15 was very satisfying, also the packer bumping into the carpark slot was neat, and I'm a sucker for freeway stuck-stoppies so they were sweet to see too. Good stuff guys, welcome back!
9
« on: November 30, 2024, 06:17:01 AM »
That was wild! Those grind combos were crazy, I could never guess where/when they'd end, with suprise precs, extra grinds (and Barracks!) coming left and right, all super satisfying. Heaps of really clever stuff in there, with great executions, and I'd say exactly the same for the editing and camerawork too! And the music syncing work made the satisfying grinds even moreso - with the 'slam' on the packer 180 pivot grinds near the junkyard being especially so. Some more specifics I enjoyed included the opening camera angle on the airport grind-stoppie-trailer, the match-cut going into the stunt that followed it, and also the down-the-line angle at the start of the grinding at the LC carpark. As for all those lovely grinds, some of my favourites would include the 90degree switch-up grind-pair early on, the vc airport edge grind to stoppie to trailer prec, the lc wallride to broken-top building edge grinds, and that lc bridge-top ledge grind to angled support grind (the bail was a bummer, but it was still so damn cool). Great work!
10
« on: November 30, 2024, 06:16:05 AM »
That sparky spinny double grind gap, the neverending reverse stoppie combo to grind, and the monster bounce to tight prec were all top notch. The map was unfamiliar to me, but it seemed quite large and indeed well suited to big air stuff - which you provided an impressive collection of too! Nice work!
11
« on: November 30, 2024, 06:15:02 AM »
Cool stuff, and a fun watch! Just as with Gryzlek's video as soon as I started watching I was getting that immediate satisfying hit of the distinctive PS2+SA style that I very much enjoy (makes me wanna go back and watch more from that era). And as with that video also my hats off to you for dealing with the no-assist stunting that comes from PS2-land, and especially so for doing it with a remake project too!
12
« on: November 30, 2024, 06:14:07 AM »
A fantastic crew debut, with a heap of top quality stunts, and great editing, with a fun vibe and cool camerawork and transitions (a tiny little touch I particularly enjoyed was the handling of the 'woo' at 2:50). As for some stunts that I enjoyed the most, I'd have to include the MV's cabbie boost to (perfect!) tower prec, TurBo's bridge freeway shenanigans, puzzLe's infernus crane cargo prec, breyt's crazy bmx tripple-jump to buoy (and really all the bike stuff!), and MV's bizarre backwards boat barbing. All solid stuff, nicely done Vandals!
13
« on: October 22, 2024, 06:08:37 AM »
Outstanding work here DC, each stunt was top-notch stuff start to finish, just wow - such an impressive display of talent, and making for a damn fine video. The time and effort you must have poured into this really shines through, and the lovely edit by Haywire showcases it all so perfectly, really allowing you to fully take-in each stunt - with that great approach of starting each with a stylish shot of the setup or a neat tease of whats to come, followed by a nice clean continuous shot of the stunt itself, lovely work.
Favourite stunts for me would probably be the two wallie to grinds (spinning bump in SAiVC and pool bump in VC), the SAiVC planter bump to purple thingy, the LC double grind, and definitely that SAIVC PSM to BB grind (in which the wallride-down ending was a perfect cap - super satisfying)... but really they were all super cool, and made even cooler again by their perfect executions (eg. seeing you land that very top prec on the SAiVC pirate ambo stunt was already sweet, but then you were even perfectly centered and aligned on it!). Some of editing highlights would have to be wonderful camerawork used throughout the LC double fence grind, ditto the runnup shot for the LC packer bump to bridge, the shooting of the SAiVC planter/purple stunt, and that very nice choice for timecyc colours used all the way through.
DC and Haywire, my hats off to both of you!
14
« on: October 15, 2024, 06:05:13 AM »
Massive props to Darkstar and puzzLe for taking this project on and nailing it with this fantastic video which has been super enjoyable to watch (and rewatch). Kicking off with that intro was perfect - stylish (man those neon lines and font were super slick) and nostalgic (with bonus points coming from the fact I was watching it on the classic GTAS youtube account!).
There were great stunt submissions all round, with some highlights for me definitely including Max's tank packer/tree to roof, both of boxXx's LC double-grinds (but especially that insane roof grind switch, heck yeah!), Haywire's bridge csm gap, and DeathCobra's wild spinning double grind. On top of that I also definitely enjoyed Rainbow's pizza bus shenanigans, Vice Ninja's zebra tree boost (really all of the taxi stuff in the vid!) and Sheikah's sabre turbo cop hit/roof.
As for the edit both of you did solid work, and chock full of lovely Replay Manager camerawork. Trying to pick an overall favourite section from the main parts, I think I'd go for 5:02-5:55 in part 1 (a great line of stunts with very satisfying cameras and editing), and ofcourse the Lighthouse stuff in part 2 (the semi-transparent front was a genius idea for how to show the stunt without being trapped inside, and a great stunt it was too, and it all fitting the music so perfectly! Ooh and leading into it from the smokestack was neat too). And to pick just a few other cool moments for me: the border lines getting drawn in via the neon at the start, the subtle camera roll used throughout the first part, the match-cut/transition from the boat to the road on the Smut-to-Ltab stunts, the transition into nighttime at the end of Ars' LC prec leading into Max's tank stunt, the use of in-game lightning as flashes on Enough's Grove St psm to grind, how boxXx's crazy rooftop grind was edited so perfectly to the music, the transition into Max's VC construction bump and especially that opening camerawork of it, the use of the secondary shot via the police heli of Khaimyk's voodoo roofing, the birthday flair of the borders in the credits, and lastly the colour swapping on Max's traintracks grind.
It's awesome that we can still be banging out great big community videos here twenty years on, and I'm very happy to have been able to be a part of it, cheers guys!
15
« on: October 15, 2024, 06:02:04 AM »
Exciting times here at GTAS, gotta love it! Looking forward to this!
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