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Messages - elrayzeur

Pages: [1] 2
1
GTA Modding / Re: Tribal Freeway
« on: June 14, 2013, 07:27:45 AM »
For gold metal, it does not make as well as sanchez.

A version without the gilding, I think I kept this base.




Quote
Also I may be wrong but is that the stock reflection map?

yes is the stock reflection.


2
GTA Modding / Tribal Freeway
« on: June 14, 2013, 06:45:43 AM »
New textures edition.

My Freeway Tribal, with cut rear fender  :mellow: .




Ciao++


3
GTA Modding / Re: Sanchez Naked
« on: June 14, 2013, 06:23:34 AM »
Thank you for the comments.

For a video in action this is not for the moment. I'm not a great stunter  :happy: .

Ciao++

4
GTA Modding / Sanchez Naked
« on: June 13, 2013, 11:32:09 AM »
Hi

For fun, because not a lot of time devoted to my mod right now.

Sanchez Naked, only texture edition .



Ciao++

5
GTA Modding / Re: TRON LEGACY - PCJ600
« on: June 13, 2013, 11:26:17 AM »
I really like the style  ;D good job.

7
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: June 09, 2013, 10:05:15 AM »
Hi


Here is the link for the update, copy paste and delete existing files

https://mega.co.nz/#!SwZmnCZB!edcQiGHmE6UbgvX2yJ-RdAY5NxdX7mNTfXOVtoucqww

What new in this update?

vehicule path 25%
boat path ok
parked vehicule ok
Disappearing Island Fix (THX    ALMOST610 for explanation)
New Hud by Frank.s
New textures for the bridge
4 Stunt Missions

For missions

1 Mission bump = successful
2 jump to grind = successfuls
1 jump to grind 2 grind = not yet successful (tell me if it is not possible or if you need to modify something)

 ;D good game ;D

Ciao++

8
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: June 07, 2013, 02:14:08 AM »
Hi

Quote
Im sorry, but its the same link as on the other post o.0

Sorry, I had to mishandling  :wacko:
Here is the correct link  :P

https://mega.co.nz/#!X84DUKzR!a9kyzh7Oi2SN6-mOICn7LjYZCswb4Pxiot2Iknquyv4

Quote
^the one I downloaded didn't have any audio files.

Copy / paste your original Audio folder from Vice City without overwriting existing files.

In the mod Audio  folder you have .adf (radio) sfx.sdt and sfx.raw

Sorry for my error link and good test

Ciao++

9
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: June 06, 2013, 09:50:08 AM »
Quote
You should upload it with a ripped version of VC, not a full one with the radio and everything :unsure: I wanna try it out so bad :D

No problem  ;D

Ripped version with no radio, for small connections

error link: see below for the correct

Ciao++


10
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: June 06, 2013, 04:14:42 AM »
Hi

For that want to test the map, https://mega.co.nz/#!iwYAQQgY!Yo9xsjUyJRI57NLR4izhlh3lUJxg_hfXeYjOd7wVHzY

For the moment, only a PCJ600 parked on the map.

I have to change the coordinates of parked vehicles and three missions. (I try to do tonight).

All persons wishing to assist are well come. If you made buildings and you can add them to mod, or if you want to retexture parts, or change.

Everyone can help

-------------------------------------------------------------------------------------------------------
For the instalation, extract Grand Theft Auto Stunting Island beta6.rar

Copy/paste Original Audio folder from Vice City without overwriting existing files (these are the radios).

gtavc.exe = 1.0
gta sti.exe = 1.1 Bloodpatch / intro video / Stunting GTA User Files in Documents

-------------------------------------------------------------------------------------------------------
Ciao++

11
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: June 05, 2013, 09:20:11 AM »
Hi

Progress of the mod.

The islands are scale, they take up much more space that the origin.






The roads have new textures.






And the new HUD in carbone style   ;D



it's all for the moment, it slowly but surely advance


CIAO++

12
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: June 01, 2013, 08:51:44 AM »
Hi

Progress of the mod, the first island, bridge and building rescale.
Now cars can hardly circulate properly.

Before



After



Prelight of buildings for a better rendering.

Before



After



 :a-cheer: It's all for now  ;D .

Ciao++


13
GTA Modding / Re: Grand Theft Auto Stunting Island
« on: May 31, 2013, 01:48:14 AM »
Hi

Thank you for your encouragement, I now rescale the maps to be able to add vehicular traffic. I 'm also responsible for the prelight and vertex color, in order to have a better record.

I'm not very good at scm coding, but when the map will be finished, I 'try to add the first mission combo  ;) .

Ciao++


14
GTA Modding / Grand Theft Auto Stunting Island
« on: May 30, 2013, 08:13:59 AM »
Hi

This is a new open mod. Total conversion for GTA Vice City.

 ;D Grand Theft Auto Stunting Island ;D .

For the moment we have only 3 missions, and 3,5 islands.
New color for in game text and menu.
New player with helmet.
New radar.
New clouds.
New Radios.
3 new paths, ped, boats, vehicles, but for the latter I have problems.
And some other steps.

Vidéo Trailer

http://youtu.be/l0PmHE4DOq8

This mod coming soon  ;) and when is out you are able to change or add anything you want.



Ciao++


15
GTA Modding / Re: My First City
« on: January 11, 2012, 10:36:16 AM »
Hi

Thank you for all your comments.

To answer NOAHofDEATH, yes the city is currently low poly. But it 'was mainly a test. I will keep only the road and go all the other 3D models. I have also started another road with bridges and barriers on the sides. But it will have to wait because I have much work to do before they can integrate it in the game  :happy: .

Otherwise the map 've only the beginning of what will be a TC, the aim being to have a new map focused only stunt (stunt missions will be of the game  ;)).

Ciao++

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