This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - torekk
1
« on: September 28, 2017, 06:44:30 AM »
Basically my mom asked me if I could make a collage or something like that of some pictures, because my dad passed away in june and she'd like something nice to put in a frame that we can also give to some other family members.
But it's damn hard for me to edit anything because everytime I open up Photoshop the feels hit me.
She had the idea of a heart with a pic of her and my dad on each side and then the side of my dad is black/white.
And she told me something like a flower kind of could work, with a picture of her and my dad in the middle and then some smaller pics of my dad around that.
If anyone could help me, send me a PM and I'll give you a zip file with the pictures.
2
« on: September 08, 2017, 03:33:31 PM »
Posting because PrzemOO made me aware of this.
As for stunts, I liked PrzemOO's MTB flip @2:14 for the creativity and Kai's tractor boost @4:55 because it's just fucking awesome.
The editing felt like I was on some kind of research chemical, not really to my liking. But it kinda fits the video name.
Can't be arsed to fill out a review for each stunt, hope that's okay and I don't hurt anyone's feelings.
3
« on: April 21, 2017, 05:07:14 PM »
Weren't you on GTA-Action.com as well? I only recall that you had some crazy editing skills back in the days already. And for a while I thought you were BenBuja on YouTube.
4
« on: April 21, 2017, 04:48:23 PM »
And I wanna ask something about the purple VIP Member one, is here any rules about that membership? Just wondered how daffy and dirtyb got it or vip is just for the older wise..
I think the VIP status was bound to a donation, not sure if it was monthly/yearly or one time. The money would then be used to keep the forum up, as in paying the bill for the server. But then GTAS got hosted by RockstarNexus. Edit: While searching the forum for "V.I.P." I found this old thread(Veteran Guidelines): http://www.gtastunting.net/index.php?topic=48521.0On page 6 Flat Face mentions V.I.P. as donators.
5
« on: April 20, 2017, 12:11:08 AM »
It never was automatically. And that's the problem, since GTAS is pretty much "dead". If I recall correctly, a mod/admin had to add you into the user group.
Also I recall that you only got veteran/senior if you were an active stunter for that time as well.
7
« on: February 13, 2017, 04:22:50 PM »
Found some of the topics where Fox said those things, though he wasn't going into much detail(he usually did on ICQ, just ask him if you want to, but don't tell him I told you ): http://www.gtastunting.net/index.php?topic=28608.msg545577#msg545577http://www.gtastunting.net/index.php?topic=31276.msg606478#msg606478http://www.gtastunting.net/index.php?topic=30623.msg593327#msg593327http://www.gtastunting.net/index.php?topic=24478.msg457226#msg457226The last one is propably the most interesting one, especially the last post from Shadow Sniper: It's the tick rate that increases with FL off that makes the most difference, but the framerate also makes a contribution, I should let Fox explain when he's back . It also changes the speed and stuff though, and your chances of staying on the bike are better too, but again, Fox would be better to explain . But sadly Fox didn't came back to explain.
8
« on: February 13, 2017, 03:49:01 PM »
Not sure, but if he removed bodygroups or the like it could be likely. I know that one of those DFFs exists for SA, the one where you only have the dual exhaust.
I recall that Fox said something along the lines that the bodygroups and such also get used for calculating the physics, but I have no idea what kind of impact it has if they're not there anymore. But then we all know how nitpicky GTA is with it's gta3.img file, right? Who knows with what kind of mysterious magic Rockstar managed to get this engine even working*.
*I also recall Fox saying this one time.
But again, it all depends on which way you see it and it's already too late to establish a "standard" anymore, so whatever.
9
« on: February 13, 2017, 03:21:54 PM »
Too bad nobody ever attempted an actual prove.
I actually like Flat Face's statement: If you can't do it on the PS2 version, then it's modding. Should apply for SA as well in my opinion. However it depends on what kind of stunter you are, like some see it as a kind of competition, others just do it for fun. I usually tried to see it both ways, until I realized there's no neutral base so competition is kinda pointless, since it will always depend on things like honesty or the power of your system. But then again it's also pretty hard to balance this out, just take CS:GO as an example. Those who play it "professionally" usually meet up at a LAN, where they can use their own keyboard, mouse, monitor and headset, that's it, everything else is usually the same for the participants.
10
« on: February 13, 2017, 11:03:44 AM »
Just wait until either gunner, J-Fox or Dannye confirm this, if they even visit GTAS anymore. I'll think you'll agree with me that those 3 know the ins and outs of the GTA engine better than anyone else on here.
There's propably others who do too, but I forgot their names. Some guy along the lines of eddieman? Maybe Xtramus? Not sure how much Nitzkit got into SCM coding or if he ever stunted in SA.
11
« on: February 13, 2017, 08:10:09 AM »
He isn't trolling, just try it and find out yourself.
Fox also told me he changed his skin in a few of his replays, not sure if any of those were used in a video. I just know that he used the cluckin bell worker model as his player model in a XSA video.
12
« on: February 12, 2017, 06:39:06 PM »
To be honest, this is primary the reason why I never really caught on with stunting. It's just there's so many things affecting stunting, like your FPS or if you got FL on or off(talking about SA, since FL off already counts as modding in VC).
People with a better PC than mine usually landed stunts more easily on SA-MP, than I did. And talking with J-Fox about how "GTA SA physics" work, it's no wonder. Even your clothes affect things like max velocity, so stunting in underwear would actually be better.
13
« on: October 25, 2016, 05:54:35 AM »
Hey torekk I noticed your screenfetch doesn't show GTK/Icon/Font etc like mine, to fix that download screenfetch-dev (https://github.com/KittyKatt/screenFetch/blob/master/screenfetch-dev), chmod+x it, rename it to screenfetch and replace the old screenfetch with it (/usr/bin) or stick screenfetch-dev wherever and set up an alias for it.
Well I noticed that as well, just was too lazy to actually fix it. I've yet to find a font that somehow resembles Tahoma as best as possible, I always found the font rendering under Linux quite awkward. But that's propably because there's so much more to "adjust" than under Windows, where you basically only get to choose the font and if you want ClearType or anti aliasing.
14
« on: October 20, 2016, 02:17:57 PM »
Take a look under Window Manager Tweaks, I had to enable the compositor for it to work.
15
« on: October 19, 2016, 06:45:37 AM »
Haven't used it myself, but it may help to either add "exec" before the deadbeef command or look if the binary is under "/usr/bin", then just use "/usr/bin/deadbeef --nowplaying".
Or you could create an alias for deadbeef, if that hasn't been done at the installation.
|