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GTA Modding / Re: [CLEO 3 & 4] Stream Ini Extender
« on: November 02, 2013, 01:45:51 PM »
0.7 was released ages ago. Enjoy.
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GTA Modding / Re: [CLEO 3 & 4] Stream Ini Extender« on: November 02, 2013, 01:45:51 PM »
0.7 was released ages ago. Enjoy.
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GTA Modding / Re: [SA|WIP] Vigilante Justice« on: September 06, 2011, 05:14:11 PM »
It always annoyed me how R* made clock towers and never put any working hands on them. Well luckily I'm hear to solve this problem with my almighty scenarios system...
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GTA Modding / Re: Quadruple Insane Stunt Bonus - Fix« on: August 29, 2011, 11:41:21 AM »
Should be impossible. But if the float truncation failed, it would be possible. May happen if the float is irregular, even though the chances are slim. I don't know, really.. but I'm pretty sure I managed to get it to come up on the stats on PS2 somehow. Could also be the chance of the stats being altered by something else...
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GTA Modding / Re: Quadruple Insane Stunt Bonus - Fix« on: August 27, 2011, 08:32:43 AM »
Never mind, I think they fixed it since.
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GTA Modding / Re: Quadruple Insane Stunt Bonus - Fix« on: August 26, 2011, 11:41:15 AM »
If you want, I could post a SCM thread which awards "Perfect" stunt bonuses.
By the way.. the method of fixing Quadruple Insane Stunt Bonuses shown on GTAModding is bad 8
GTA Modding / Re: [SA|WIP] Vigilante Justice« on: August 25, 2011, 08:37:10 AM »Well I bet Flat Face could help you with some peds and weapons, not sure about interiors. I could help out with textures or other GFX stuff. Hmm.. I actually might need some work on the VJ moon textures. Vigilante Justice has another one of the things which was in GTASA pre-release, but removed (probably too free up DVD space). http://www.gamechronicles.com/previews/ps2/gtasa/gtasa.htm (Ctrl+F to find "Moon Phases") I found a image with the moon in all different phases and cut them up for SA, then implemented the changes using C++. It goes through a 25 day cycle (as I only have 24 textures and one of the days is "no moon") based on the current in-game day of the year. However, you can see in the screen that the texture is buggy where it fades out. This is due to the fact I had to import the textures with alpha enabled (even though the alpha is all-white). I just can't manage to get any tools to import the textures properly. So if you could manage to get them all in a TXD and nice, I'd be very grateful. Moreso if you could find some better textures with 29 stages of the lunar cycle (a real lunar cycle is 29.5 days) so I can make a 30 day lunar cycle as SA should've had. 10
GTA Modding / Re: ORIGINAL GTA3. IMG (FOR GTASA)« on: August 22, 2011, 08:54:55 AM »
Just use GTASA Recoverer.
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GTA Modding / Re: [SA|WIP] Vigilante Justice« on: August 03, 2011, 03:12:32 AM »
Hopefully I can get some help with this soon. I can do most things, but not the required peds, interiors or weapons... And some nice GFX/art would be good!
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GTA Modding / [SA|WIP] Vigilante Justice« on: July 25, 2011, 09:23:05 AM »
If you need to contact me about helping with the mod, post here or use GTAForums' email feature. 14
GTA Modding / Re: [CLEO 3 & 4] Stream Ini Extender« on: December 22, 2010, 01:38:47 PM »
But someone needs to teach me how to do that with 20fps...
I think it will take a bit more till I get to 60fps.. one can dream, though! 40fps has been the limit so far. 15
GTA Modding / Re: [CLEO 3 & 4] Stream Ini Extender« on: December 22, 2010, 08:19:29 AM »
Have you ever script modded the .exe? I think it's best to know that kind of stuff before you can go making assumptions like that.
Do you even understand the purpose of this mod? It seems you don't. This mod barely has anything to do with frame limiter.
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