Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sheep

Pages: 1 ... 6 7 [8] 9 10 ... 338
106
Many old stunt videos released lately, but I like that there is effort used to land harder stunts.
Your skin reminds me of boxXx and he was online not so long ago, are you possibly him? :ninja:

Anyways, good video overall.

107
Stunt Video Database / Re: Vid re-upload requests
« on: November 20, 2020, 04:06:35 AM »
Collab "Here We Go" organized by mqth, please

108
SA Un-Modded Video Releases / Re: Throwback 2
« on: November 16, 2020, 06:05:41 PM »
Ayy another reland of my original stunts also in this video!
Cool stunts. Afterlife is a machine :ajaja:

109
VC Un-Modded Stunting Video Releases / Re: VC Throwback
« on: November 09, 2020, 02:19:34 PM »
Barney + Daffy relands owned, you know who you guys are.
Faiz watergap is also really hard imo, so good job on that!

Many of these stunts I tried to land myself for this collab, but ended up with these boring ones :cheersad:
Also spotted one of my original stunt relanded by Skuller :cc_detective:

Editing was really chill no complains at all. Overall solid oldie collab :ajaja:

110
VC Un-Modded Stunting Video Releases / Re: A History Of Violence VII
« on: November 02, 2020, 07:43:45 AM »
Hedgehogs infy bump truly pushing limits of single player VC. Never seen so high bump without VCMP methods.

And sorry for baiting everyone with my last stunt. Jason's live reaction was priceless lol.
If it was shown earlier maybe there wouldn't been that much of an expectation.

Apparently SkilZ landed same spot as me and I had no idea lol. Good job there matey.

111
VC Un-Modded Stunting Video Releases / Re: Skuller - Turncoat
« on: November 02, 2020, 04:39:51 AM »
Opener, taxi crane stunt and the finisher rocked!

112
USS Video Releases / Re: USS - Obelisk
« on: October 30, 2020, 10:00:35 AM »
nice finisher!
wait, was 4:02 new before Silw landed it? cool video :)
that is Eatab and no, it was old by Daffy (Cold Sweat II) and some other guy before him.

Mehmet's finisher was the best like already mentioned several times. Shame his other stunts were already used/landed

113
Kacknase bump, wallride to precision was the best in my eyes.

114
VC Chat & Support / Re: A discussion about cheating
« on: October 16, 2020, 08:13:57 AM »
I used to lower gravity on SA engine when I started stunting. My computer was so shit back then and I couldnt land even a single bump.
All those spots are possible tho. I've seen all of them landed already.

That's my excuse :cheersad:

115
VC Un-Modded Stunting Video Releases / Re: [12+12=25] Live Wire
« on: October 13, 2020, 11:16:22 AM »
2:30 could have been landed with a grind on the top too, would be sick :ninja:
Old by Wozzie in DSS - Celadon and Brainkiller did the same with csm in TMS last video :cc_detective:

Wicked video. Loved the stunts variety and all the old folks coming back to stunting even if just a brief time. :wub:

116
GTA Modding / Re: Ultimate Stunters Main SCM
« on: October 02, 2020, 09:40:53 AM »
@Dannye you can do perfect front/backflips with bikes if you go directly to north/south in SA engine.
There was cleo mod made by Ptrvy afaik. Maybe having it in uscm its easier to use? No idea

117
VC Chat & Support / Re: A History Of Violence VII - Organization
« on: October 02, 2020, 09:36:45 AM »
Alien city allowed?

118
VC Un-Modded Stunting Video Releases / Re: Max & Sheeptea - Advena Caelis
« on: September 24, 2020, 01:11:57 PM »
Thanks for nice comments guys!
Max, awesome editing as always.
TurBo and Haywire, thanks for live reactions. Saw Turbo's on twitch vod earlier today.

I still have few stunts and many spots left. Maybe accept AC stunts for halloween collab as well, Max? :cc_detective:

EDIT:
sheeptea and no p2bs?
Huh? I never did that many p2b's to have it expected from me :o

119
GTA Modding / Re: PowerSave
« on: September 16, 2020, 03:25:13 AM »
I wonder if this is transferable to vice city in any way, would make tank stunting a lot more convenient when there is no need to reset the packer every time :ninja:
I always make a savegame where the last vehicle I entered is the tank (and the packer is correctly placed). After each attempt just reload it, load location and turn on ghost town. Having to wait before you're able to get out of the tank, moving away a tiny bit, spawning a packer and loading the secondary location, then having to get back into the tank and reload is just ugh  :unsure: So much more effort than braindead clicking a few buttons for 2-3 seconds. Hopefully you were already doing this  :ninja:
Well at least I didn't do that and I feel stupid now... :cheersad:

But this tool for VC purposes would be radical.

120
WH Video Releases / Re: Parangon
« on: September 12, 2020, 06:43:47 AM »
Second stunt is old by me, otherwise fresh ideas!
Without reading the description I thought the fourth french guy is Odd, but happy to see Raekwon is still active!

Pages: 1 ... 6 7 [8] 9 10 ... 338
SimplePortal 2.3.7 © 2008-2024, SimplePortal