GTAStunting
GTA Series => Grand Theft Auto - V => V Chat & Support => Topic started by: HonkMeat on July 22, 2015, 04:45:02 AM
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I've recently started getting the impression that hitting a corner of a bump, at an angle, gives a much bigger jump than hitting the bump on the front. I've seen a lot of stunts recently that have looked almost modded, due to the air time they've got, but they've all been corner bumps.
Is this a known thing? Is it a thing at all? Or am I just getting lucky bumps that coincide with me hitting corners?
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I had one glitched bump that looks incredibly modded due to airtime, and it was indeed bumped at a slight angle. Could be coincidence though since the low amount of these bumps that have occured.
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I don't think it has to do with corners specifically, it's pulling up the wheelie just at the sweet spot of a bump, and on PS4/XO/PC, this gives you insane height. It's as though you slightly sink into the object and pop out.
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I had one glitched bump that looks incredibly modded due to airtime, and it was indeed bumped at a slight angle. Could be coincidence though since the low amount of these bumps that have occured.
I'd like to see that, if it's public. After what I've done over the past couple of weeks, since seeing Absolute making a mockery of the Arcadius building, I've had to seriously rethink my stunting.
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I had one glitched bump that looks incredibly modded due to airtime, and it was indeed bumped at a slight angle. Could be coincidence though since the low amount of these bumps that have occured.
I'd like to see that, if it's public. After what I've done over the past couple of weeks, since seeing Absolute making a mockery of the Arcadius building, I've had to seriously rethink my stunting.
No need, it's a one off bump, because of the way they made the bump. As you can see in his landing, he pulls a small wheelie. Now when you come across a small bump, and you pull a small wheelie and bump it, everything goes as expected right? In the case of Absolute's bump it's actually different. You see that gap between the larger part and the bench part? (http://i.imgur.com/fxZkuFI.jpg)
If you look at Absolute's attempt and your attempt, notice how your wheel very slightly sinks into the gap between it and the actual bump. This caused some sort of space-time fluctuation and you shot upwards because the game doesn't like you being inside objects (or just might be a result of shoddy physics, have you ever noticed when you fail a bump you sometimes shoot up? The Arcadius bump might be the only exception where you can stay on your bike while having the space-flight bug)
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The Arcadius bump might be the only exception where you can stay on your bike while having the space-flight bug)
It is not an exception, it has occured with other bumps as well.
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I have no idea what stunts you are talking about :( mind sharing a link?
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https://www.youtube.com/watch?v=AS-ChBuW9A8 (https://www.youtube.com/watch?v=AS-ChBuW9A8)
9:44
In general just bumps that are so powerful that the camera glitches out for a split second. They don't happen often to say the least :ninja:
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Here's the original, so you can see what we're talking about a lot clearer...
https://www.youtube.com/watch?v=R4GRT5i3r7I (https://www.youtube.com/watch?v=R4GRT5i3r7I)
OrangeW - Stepping through frame by frame when I attempted it shows that I definitely hit the corner of the left-most of the 2 bumpable objects. I simply hit that and fly straight up. I still think it's a combination of the perfect timing for that sweet spot that Vanilla mentioned, and hitting it in just the right place. In fact, whenever I did get my wheel between those 2 objects I came off every time.
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Here's the original, so you can see what we're talking about a lot clearer...
https://www.youtube.com/watch?v=R4GRT5i3r7I (https://www.youtube.com/watch?v=R4GRT5i3r7I)
OrangeW - Stepping through frame by frame when I attempted it shows that I definitely hit the corner of the left-most of the 2 bumpable objects. I simply hit that and fly straight up. I still think it's a combination of the perfect timing for that sweet spot that Vanilla mentioned, and hitting it in just the right place. In fact, whenever I did get my wheel between those 2 objects I came off every time.
A quote from the man himself:
[17:14:52] Absolute {REVOLUTION STUNTING}: and yeah thats what ive been saying its that in between where there are two bumps
[17:15:03] Absolute {REVOLUTION STUNTING}: its like a double bump
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Here's the original, so you can see what we're talking about a lot clearer...
https://www.youtube.com/watch?v=R4GRT5i3r7I (https://www.youtube.com/watch?v=R4GRT5i3r7I)
OrangeW - Stepping through frame by frame when I attempted it shows that I definitely hit the corner of the left-most of the 2 bumpable objects. I simply hit that and fly straight up. I still think it's a combination of the perfect timing for that sweet spot that Vanilla mentioned, and hitting it in just the right place. In fact, whenever I did get my wheel between those 2 objects I came off every time.
A quote from the man himself:
[17:14:52] Absolute {REVOLUTION STUNTING}: and yeah thats what ive been saying its that in between where there are two bumps
[17:15:03] Absolute {REVOLUTION STUNTING}: its like a double bump
He may be right about the double bump - that would make perfect sense, along with everything else I know.
But, I just told you that I stepped through my video frame by frame. Nice response man - telling me I'm fucking wrong when I've just looked at proof of what I did and told you that.
Attitude check, kid. You need one.
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Here's the original, so you can see what we're talking about a lot clearer...
https://www.youtube.com/watch?v=R4GRT5i3r7I (https://www.youtube.com/watch?v=R4GRT5i3r7I)
OrangeW - Stepping through frame by frame when I attempted it shows that I definitely hit the corner of the left-most of the 2 bumpable objects. I simply hit that and fly straight up. I still think it's a combination of the perfect timing for that sweet spot that Vanilla mentioned, and hitting it in just the right place. In fact, whenever I did get my wheel between those 2 objects I came off every time.
A quote from the man himself:
[17:14:52] Absolute {REVOLUTION STUNTING}: and yeah thats what ive been saying its that in between where there are two bumps
[17:15:03] Absolute {REVOLUTION STUNTING}: its like a double bump
He may be right about the double bump - that would make perfect sense, along with everything else I know.
But, I just told you that I stepped through my video frame by frame. Nice response man - telling me I'm fucking wrong when I've just looked at proof of what I did and told you that.
Attitude check, kid. You need one.
I don't see why I should follow your word LMAO
I'm going to trust the guy who's tried it for 2 months, and not some amateur stunter who tried it for 30 minutes.
Go away.
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Here's the original, so you can see what we're talking about a lot clearer...
https://www.youtube.com/watch?v=R4GRT5i3r7I (https://www.youtube.com/watch?v=R4GRT5i3r7I)
OrangeW - Stepping through frame by frame when I attempted it shows that I definitely hit the corner of the left-most of the 2 bumpable objects. I simply hit that and fly straight up. I still think it's a combination of the perfect timing for that sweet spot that Vanilla mentioned, and hitting it in just the right place. In fact, whenever I did get my wheel between those 2 objects I came off every time.
A quote from the man himself:
[17:14:52] Absolute {REVOLUTION STUNTING}: and yeah thats what ive been saying its that in between where there are two bumps
[17:15:03] Absolute {REVOLUTION STUNTING}: its like a double bump
He may be right about the double bump - that would make perfect sense, along with everything else I know.
But, I just told you that I stepped through my video frame by frame. Nice response man - telling me I'm fucking wrong when I've just looked at proof of what I did and told you that.
Attitude check, kid. You need one.
I don't see why I should follow your word LMAO
I'm going to trust the guy who's tried it for 2 months, and not some amateur stunter who tried it for 30 minutes.
Go away.
That's typical of you. I have a screenshot of my wheel hitting the larger of the 2 objects, and I nearly made it to Arcadius from that specific jump, in only 30 minutes. I tell you these facts and you basically tell me I'm wrong.
Why don't you take your arrogance and jog on, mate. You do nothing but try and sound like you know everything and quite frankly, I've had enough of you. You get on my tits with your need to sound clever, always trying to correct everything everyone says, and if they ever disagree with you, you just come out with the "I've been stunting for years, you know". Well good for you. Doesn't stop you being wrong 99% of the time.
I'm done with you. Don't expect me to reply to whatever arrogant shite you spew back at me, fool.
At least I've never cheated and lied when I've made videos. That's more your style, isn't it?
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You guys should stop this before it gets worse. As of now, although I'm betting at least one of these solutions is correct, we don't have a definitive answer to the question. Right now, all we have is speculation, and unless somebody wants to go ahead and provide a definitive answer via testing and evidence, we won't have one. Before you ask, I'm busy :ninja:.
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You guys should stop this before it gets worse. As of now, although I'm betting at least one of these solutions is correct, we don't have a definitive answer to the question. Right now, all we have is speculation, and unless somebody wants to go ahead and provide a definitive answer via testing and evidence, we won't have one. Before you ask, I'm busy :ninja:.
Apologies for my part in that. As far as I'm concerned it's over. I just blew up after months of the same kind of thing from him, but I've said my part and I'll leave it from now on.
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Well since VaNilla is busy I figured I would share my theory on how bumping works.
Your bike in V is a lot like a bouncy ball, your bike is the bouncy ball while the object you're bumping on is the floor.
More speed = more energy transferred from the bike into the object and back to the bike (For some reason this "energy" will make you bounce off the object)
There are way too many variables though so it's hard to figure out how it truly works.
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Well since VaNilla is busy I figured I would share my theory on how bumping works.
Your bike in V is a lot like a bouncy ball, your bike is the bouncy ball while the object you're bumping on is the floor.
More speed = more energy transferred from the bike into the object and back to the bike (For some reason this "energy" will make you bounce off the object)
There are way too many variables though so it's hard to figure out how it truly works.
Hm. This might work, but I don't think this works in the case of the Arcadius bump - Absolute was travelling at a slow speed (low wheelies), and was bumped atleast 300ft. In a normal bump, yes, this applies. There are some bumps which sink your wheel into the bump itself and can have weird results (Limit's burger bump is one, if you low bump the center, you have a small chance of sinking your bike into the bush and landing the far building, Yellok came pretty close with us yesterday)
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I'd just like to add to the conversation that the front wheel on bikes act like they're "spinning". When they meet a wall or bump, the front wheel creates an upwards trust. That's how those verticle wallrides that seem to drag/pull the bike up work.
This also affects bumps. I've had a few instances while stunting where the front wheel hits the bump first, pulls the bike onto the bump at a faster speed than I was originally going and then the bike bumps using the undercarriage.
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That is the same in all games. By hitting a bump while you're still pulling up, you'll get a better bump than if you were wheelying into it. You can only break this rule when you would get more speed by wheelying earlier.