GTAStunting

GTA Series => Grand Theft Auto - V => V Chat & Support => Topic started by: VaNilla on March 09, 2015, 11:39:42 PM

Title: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 09, 2015, 11:39:42 PM
The heists update has dropped! We're up to GTA V 1.21 on last gen, and GTA V 1.07 on current gen. Early warning - I've heard from numerous people that the BMX is completely destroyed up on PS4/XO, once again :wacko:. Hearing that gliding is gone too, and motorbikes appear to be fucked in the same ways as BMX, at least on next gen (haven't heard from anyone on last gen). More on that when I get the chance to take a look at it.

http://www.rockstargames.com/newswire/article/52402/gta-online-heists-now-available (http://www.rockstargames.com/newswire/article/52402/gta-online-heists-now-available)
https://support.rockstargames.com/hc/en-us/articles/204997567--3-10-15-GTAV-Title-Update-1-21-PS3-Xbox-360-1-07-PS4-Xbox-One- (https://support.rockstargames.com/hc/en-us/articles/204997567--3-10-15-GTAV-Title-Update-1-21-PS3-Xbox-360-1-07-PS4-Xbox-One-)

Rockstar Support BMX Physics Information (GTA V 1.07 PS4/XO): https://twitter.com/RockstarSupport/status/575293750878035968 (https://twitter.com/RockstarSupport/status/575293750878035968)



GTA V 1.22 (X360/PS3) & GTA V 1.08 (PS4/XO): A new update came out for both X360/PS3 (GTA V 1.22) and PS4/XO (GTA V 1.08). To quote Rockstar Games, the new update merely includes "fixes for GTA Online to improve stability, and other minor fixes for both GTA Online and Story Mode". Will be testing the X360/PS3 update to ensure that everything's still working as soon as possible.

As for PS4/XO, it's said that BMX and motorbike physics have been fixed (following GTA V 1.07's changes), but once again, I won't confirm this until I've tested it for myself :).

https://support.rockstargames.com/hc/en-us/articles/204348468--3-13-15-GTAV-Title-Update-1-22-PS3-Xbox-360-1-08-PS4-Xbox-One (https://support.rockstargames.com/hc/en-us/articles/204348468--3-13-15-GTAV-Title-Update-1-22-PS3-Xbox-360-1-08-PS4-Xbox-One)



GTA V 1.23 (X360/PS3) & GTA V 1.09 (PS4/XO): Shortly after I finished my research, a new update was released. It's mainly focused on changes to heists and matchmaking, with fixes for vehicle deformation. Shouldn't take too long to research the updates, but I'll have to check them out.

https://support.rockstargames.com/hc/en-us/articles/204576478--3-26-15-GTAV-Title-Update-1-23-PS3-Xbox-360-1-09-PS4-Xbox-One- (https://support.rockstargames.com/hc/en-us/articles/204576478--3-26-15-GTAV-Title-Update-1-23-PS3-Xbox-360-1-09-PS4-Xbox-One-)



GTA V 1.10 (PS4/XO): Rockstar just released GTA V 1.10 exclusively for PS4/XO, mainly fixing parallax occlusion mapping. Testing it for stunting changes as soon as possible.

https://support.rockstargames.com/hc/en-us/articles/204646988--4-2-15-GTAV-Title-Update-1-10-PS4-Xbox-One- (https://support.rockstargames.com/hc/en-us/articles/204646988--4-2-15-GTAV-Title-Update-1-10-PS4-Xbox-One-)

GTA V Heists Update (GTA V 1.21/1.22/1.23): Stunting Changes (X360, PS3)

Vehicle handling in GTA V 1.21/1.22/1.23 is exactly the same as the previous version of the game. I've thoroughly tested everything, and found no differences whatsoever. Keep in mind that the heists update on X360/PS3 still has the motorbike traction and input ghosting issues previously introduced by GTA V 1.19/1.20. These don't significantly harm stunting, so it's safe to say that last gen is working just fine :D.

GTA V Heists Update (GTA V 1.07/1.08): Stunting Changes (PS4, XO)

To understand GTA V on PS4/XO, we must look back to the retail version of the game. By the end of this, you should recognise the core differences between X360/PS3 and PS4/XO, all of the new vehicles on PS4/XO, and everything that GTA V 1.08 has fixed.

Vehicle handling is generally the same as last gen consoles, but there were major issues in the original version of the game. Thankfully, most of these have been fixed, but here's a couple of things that we've had to deal with.


Now, let's examine the current state of vehicle handling on PS4/XO.


Did you notice that I mentioned changes to vehicle traction? I've observed global traction changes to all motorbikes and cars, but there are also some vehicles that have been changed, and some that remain unaffected. Now, if speed methods were different between X360/PS3 and PS4/XO, it would be impossible to say if traction had changed, so we must examine speed and velocity first.



To test speed and velocity, I completed a series of tests on ten motorbikes, and ten cars. I wish I could have tested everything, but I simply didn't have the time, so I only tested the vehicles that I find important for both racing and stunting. Speed and velocity is exactly the same on PS4/XO, specific vehicle changes withstanding. The BF Injection is very slightly slower on PS4/XO (hard to say whether it's top speed or acceleration), the Duneloader has a much lower top speed on PS4/XO, and the Sanchez has a much higher top speed on PS4/XO. There could be more vehicles with different handling, but I've tested everything that's actually worth using, and these are the only changes I could find. Without access to the PS4/XO handling files, it would take too long to find anything else (we'll have to wait for the PC version to check out the PS4/XO/PC handling files).

GTA V 1.22 (X360/PS3) vs 1.08 (PS4/XO) - Speed Tests (http://www.youtube.com/watch?v=umNQpKnWAxw#ws)

Now, I also checked the vehicle statistics of every race class in the lobby screen for updates, even though the lobby screen is occasionally wrong. Why would I do that? Well, if Rockstar Games changed any of the vehicles, you'd think they would update the vehicle statistics too, right? Wrong. The BF Injection and the Duneloader have updated vehicle statistics, but the Sanchez still shows exactly the same vehicle statistics as X360/PS3, despite having a higher top speed on PS4/XO. Even more weirdly, the Sanchez has lower top speed vehicle statistics in single player (both X360/PS3 and PS4/XO), despite having the same handling in single player as GTA Online.

Racing lobby screen vehicle statistics have another major issue on both X360/PS3 and PS4/XO, and it's existed since the game was released on X360/PS3. Los Santos Customs always shows the correct custom vehicle statistics for customised vehicles, but in the racing lobby screen, every single compacts car shows lower custom vehicle top speed statistics, despite having exactly the same top speed as stock vehicles. This bug also affects most of the vehicles in the SUVs class, and some of the vehicles in the sedans class (there may be more, but there are some vehicles that must be purchased to use in GTA Online, so I couldn't check everything). Additionally, there are also some vehicles which show higher custom vehicle statistics than their stock counterparts, and these vehicle statistics are also totally false (I could list all of these vehicles, but Rockstar is wasting enough of my time, so just be aware that this bug affects other vehicle classes too). This is not a global issue, and it's also not related to specific types of customisations. Most vehicles don't exhibit this bug, and you can clearly see the correct statistics when you view them in Los Santos Customs. I've also done real time speed tests of all these vehicles, and they all have the same top speed regardless of customisation.

Conclusively, the GTA Online lobby screen and Los Santos Customs usually show relatively accurate statistics, but you should keep in mind that they can be completely wrong under specific circumstances. At least they're not completely untrustworthy like the Content Creator and Social Club, both of which aren't even close to reality.



With all that out of the way, let's move on to traction. Global changes to traction have been introduced to motorbikes and cars on PS4/XO. All motorbikes show roughly the same increase in traction on both normal and off-road surfaces, and all cars show roughly the same reduction in traction on both normal and off-road surfaces, with a couple of exceptions.

GTA V 1.22 (X360/PS3) vs 1.08 (PS4/XO) - Traction Tests (http://www.youtube.com/watch?v=8pCtbJSasww#ws)

Does this actually matter? Wallrides are a little harder (especially horizontal wallrides), and stunts like Turtle Dick's lighthouse (https://youtu.be/HWTbpezucwc?t=1m7s) landing can be annoying (because the changes are much more obvious off-road), but otherwise, not really. It's barely noticeable, I'm probably one of the only people who could notice the difference without seeing test results :D. It's curious that the Hakuchou has the same traction as X360/PS3 (probably because it steers so heavily already), and it's strange that the Zentorno has increased traction on PS4/XO (I'm honestly not sure about this), but these are exceptions to the rule. Generally speaking, there's a barely noticeable increase to traction on motorbikes, and a barely noticeable decrease to traction on cars, and some vehicles may have the same/different traction, but you really don't need to worry about it.

Note: One more thing. The motorbike/bicycle input ghosting introduced by GTA V 1.19 on X360/PS3 does not exist on PS4/XO.



So, that's all of the main details regarding GTA V's vehicle handling on PS4/XO. Nothing particularly shoddy, I'd actually say the majority of these things are good changes. Still, I'm very disappointed that car gliding has been removed; it really sucks the life out of car stunting. Rockstar, please change this back! I genuinely believe that it's the only thing that's holding back stunting on PS4/XO. Moving on, let's get down to some of the greater subtleties.


Slow motion ability has been adjusted on PS4/XO. Slow motion ability length increased by approximately 50% on PS4/XO, and slow motion ability recharge rate increased by approximately 250% on PS4/XO. I measured the length by timing how long it takes to diminish a full bar of slow motion ability while stationary. I measured the recharge rate by fully depleting my slow motion ability, driving on the airport runway from beginning to end, and measuring how many pixels of slow motion ability had replenished. I compared these values with the pixel dimensions of the slow motion ability bar to derive my results (14% replenished on X360/PS3, 50% replenished on PS4/XO).

GTA V 1.22 (X360/PS3) vs 1.08 (PS4/XO) - Slow Motion Ability Tests (http://www.youtube.com/watch?v=XFG3jK4zufA#ws)

This is awesome for car stunting, slow motion ability supplies are unmistakably boundless. Now we just need Rockstar to bring back car gliding, and we'll be ready moving forward :euro:.



The last thing I want to talk about is the new vehicles (http://gta.wikia.com/Vehicles_in_GTA_V) on PS4/XO. Most of them aren't particularly good at stunting, but some of them are worthwhile. Additionally, everything that was locked behind the Collector's Edition on X360/PS3 is now available to everyone, but the only vehicle worth using from the Collector's Edition is the Carbon RS. More on that below.

Cheval Marshall

The Cheval Marshall is exclusive to players who own the game on X360/PS3, but this vehicle handles exactly the same as the Vapid Liberator (the top speed might be very slightly higher, but I can't notice a difference without testing). So why use it? The Marshall has a pickup space in the back, which allows you to carry vehicles. The Liberator does not. In GTA Online, the Marshall costs $500,000. The Liberator costs $750,000. Clearly, the Marshall is more valuable than the Liberator, but the Liberator does have one thing going for it... that livery :happy:.

GTA 5 PS4 - Cheval Marshall Vs The Liberator | #102 (GTA V) (http://www.youtube.com/watch?v=8YMCaY16uQc#ws)

It's worth nothing that you can't go over the top speed of monster trucks using the slow motion ability. However, you can still use it to reach top speed more quickly.

Imponte Duke O' Death

The Imponte Duke O' Death is a brand new muscle car. It's powerfully armoured, and it's good at stunting, but not as good as the Dominator (the best muscle car). Fun to mess around with, but it's not going to set the world on fire.

GTA 5 Secret Cars - “Duke O’ Death” (Duke of Death) (GTA V) (http://www.youtube.com/watch?v=vFNgXoRnWFI#ws)

Mammoth Dodo

The Mammoth Dodo is awesome for one simple reason. It's a seaplane. This opens up really interesting stunting opportunities on its own, but if you're looking for something new, this is worth a shot :).

GTA 5 - How to unlock the Dodo Seaplane [PS4 & Xbox One] (http://www.youtube.com/watch?v=9tGLFbwuZqM#ws)

Nagasaki Carbon RS

The Nagasaki Carbon RS is a good stunting bike, but it's ultimately pointless. The Bati 801 has much higher top speed, slightly better brakes, and much better traction than the Carbon RS. The Bati 801 is also lighter than the Carbon RS (230 mass vs 250 mass), and has lower drag values to boot (8 vs 9), which helps it glide more effectively. The Bati is better at bumping in all situations, discounting curb bumps. The Carbon RS is okay at grinding, but it can be a little tricky because the bike isn't very long. Besides, the Bati 801 is much better at grinding than the Carbon RS, and can grind autonomously in more situations. Slides and wallrides work with the Carbon RS, but just like everything on this bike, it's merely "okay", nothing special.

GTA V: Carbon RS | Motorbike Showcase #8 (http://www.youtube.com/watch?v=a0iUpTgIlbg#ws)

The Carbon RS does having one saving grace - this motorbike is arguably the best curb bumping machine in GTA V at low-medium speeds. Unfortunately, the Carbon RS is undermined by its wheelie, which completely drops at high speeds (same goes for stoppies), so the Thrust still blows it away. When travelling at low speeds, this bike is untouchable, but in this case, why wouldn't you use the Faggio instead? I would avoid using the Carbon RS completely, unless you're trying a curb bump with a very short runup, given that the Carbon RS accelerates much more quickly than the Faggio.

Xero Blimp

The Xero Blimp is basically just a better version of the Atomic Blimp, it's a little bit less cumbersome. No reason to use the Atomic Blimp, unless you like the way it looks.

GTA 5 Rare Vehicles - How To Get The XERO BLIMP on GTA 5! (GTA 5 PS4 / XBOX ONE) (http://www.youtube.com/watch?v=RtvbZg-0XvQ#ws)

GTA V Heists Update (GTA V 1.09): Stunting Changes (PS4, XO)

Having thoroughly tested everything, I've found that stunting is exactly the same. The only relevant difference is that the Lampadati Casco has been removed from single player garages. Additionally, vehicle deformation has been fixed.

GTA V Heists Update (GTA V 1.10): Stunting Changes (PS4, XO)

Nothing changed. Mainly fixes for parallax occlusion mapping.

GTA V Heists Update: Stunting Changes (All Platforms)

New vehicles (http://imgur.com/a/Ed9NN) have been added (https://www.youtube.com/watch?v=uARJ1s0fxsg) to the game with the heists update. However, they currently can't be used in single player. You could test the new vehicles in content creator, but keep in mind that you wouldn't be able to fully upgrade the vehicles. The only way of properly testing the new vehicles is to unlock everything by playing through GTA Online heists.

Legendary Motorsport has always been completely wrong with regards to vehicle statistics, and that hasn't changed as of the latest updates to the game. Luckily for us, the heists update has brought the new presentation style of Southern San Andreas Super Autos from PS4/XO to X360/PS3, and most of Southern's vehicle statistics are completely accurate. The values are based off the handling files from the X360/PS3 versions of the game (new vehicles withstanding on PS4/XO), but there are a couple of screw-ups. The Schwartzer says it has a top speed of 120mph on X360/PS3, but it's actually 147mph (this is fixed on PS4/XO). The Feltzer says it has a top speed of 100mph on X360/PS3, and a top speed of 145mph on PS4/XO, but it's actually 153mph on all platforms (confirmed this by checking the handling files and doing real time speed tests). The BF Injection and the Sanchez are still using the last gen vehicle statistics on PS4/XO, despite having been changed. In GTA Online, the Enduro says it has a top speed of 113mph, despite having a top speed of 119mph on all platforms. There's probably more, but fuck listing everything - Rockstar's wasted enough of my time. Overall, you still shouldn't trust GTA V's vehicle statistics, because Legendary Motorsport is completely fucked up, and Southern San Andreas Super Autos has its own set of problems.

Finally, it's worth noting that changes have been made to the maximum time limits of deathmatches. Deathmatches are now limited to 20 minutes in open lobbies, on all platforms. Having 60 minutes in a deathmatch is really important for multiplayer stunting, so to avoid these limitations, host a private session before hosting a stunting deathmatch (invite only sessions, crew sessions, friend sessions). This will allow you to host 60 minute deathmatches as normal.

Heists Vehicle Research

Managed to get through heists :jajaja:. I'll be listing the new bikes and the Hydra, but I've tested the new cars and none of them are good for stunting in GTA Online, so I won't be listing them. The new helicopters don't have any stunting qualities to speak of, so I won't be listing them either. However, the list may be updated with some of the cars if they're made available in single player, since I would be able to test them with Franklin's special ability.

UPDATE: As of GTA V 1.08 on PS4/XO you can use the Lampadati Casco in single player, but it's still unavailable on X360/PS3. Updated the list with my thoughts.
UPDATE 2: The Lampadati Casco is gone again. GTA V 1.09 on PS4/XO removed it from single player garages. Keeping my notes up.

Dinka Enduro

The Dinka Enduro is quite similar to the Sanchez on X360/PS3. So similar in fact, that the handling lines for this bike are literally copy and pasted from the Sanchez, save for a couple of differences. The max flat velocity of the Sanchez is 118mph, whereas the max flat velocity of the Enduro is 119mph. The Enduro has significantly better drive force (acceleration) than the Sancez. The Sanchez has very slightly better brakes than the Enduro, and the Enduro has a slightly better traction curve than the Sanchez. Aside from these differences, the handling of these two bikes is exactly the same, at least in the handling.meta (http://www.se7ensins.com/forums/threads/backup-files.1006218/). When you test the Enduro against the Sanchez in the real world, differences begin to emerge.

GTA 5 PS4 - Dinka Enduro $48,000 Motorbike Showcase (http://www.youtube.com/watch?v=Mi6LgGqVF-M#ws)

The Sanchez is approximately 1.5x longer than the Enduro. Both bikes share the exact same wheelie angle, but because the Enduro is shorter than the Sanchez, the Enduro can wheelie slightly higher.

(http://i.imgur.com/Cq13Fzq.png)

What's the result of this? Well, the Enduro can hit slightly higher bumps than the Sanchez. However, the Enduro performs significantly worse at low-medium size bumps. The Enduro bails all the time on these types of bumps (unless you pull up really close), but the Sanchez takes them with ease. If you've ever had a Sanchez spot in mind, but you couldn't quite wheelie high enough, it's worth giving the Enduro a shot, but if you're bailing on a low-medium sized ledge with the Enduro, try the Sanchez instead (even though it's slightly slower).

There are situations in which the Enduro is always the champion. Racing, ramp-based stunts, tiny precisions, and especially normal grinds. Grinding thin rails is much easier with the Enduro, because the gap between the front wheel and the middle of the bike is much smaller. On the other hand, grinding thick ledges is much easier with the Sanchez, given the length of the bike. Sliding is easier with the Sanchez for the same reason; the length is very helpful.

So, what do I think of the Enduro? It blows the Sanchez away during races, but stunting is different. I don't see the Enduro as a replacement for the Sanchez, it's more like a cousin. The Enduro's great for raw speed, high bumps, wallrides, grinds, you name it. The Sanchez can't match the speed or size of the Enduro, but that's not necessarily a bad thing. The Enduro is a must-own stunting bike, but you should also hold onto your Sanchez for the time being ;).

UPDATE (PS4/XO): The Enduro handles exactly the same on X360/PS3 as it does on PS4/XO, but the Sanchez handling has changed on PS4/XO. Everything I've said above still applies to the X360/PS3 versions of the game, but you need to think about this bike differently on PS4/XO. The Sanchez is much faster than the Enduro on PS4/XO, so there's no reason to use the Enduro for big air stunts, unless you really need the Enduro's wheelie height. Aside from wheelie height, the only reason I would use the Enduro on PS4/XO is for grinding, and for really small precisions. Otherwise, it's completely outclassed by the Sanchez.

Principe Lectro & KERS (Kinetic Energy Recovery System)

The Principe Lectro is an interesting stunting bike, but it's not particularly useful. Although the Lectro shares the same max flat velocity as the Ruffian (140mph), it can barely do a wheelie/stoppie after the first two gears (much like the Akuma and the Double T). As a result, the Lectro's actual top speed and acceleration is much lower than the Ruffian's. That would be bad enough on its own, but the Bati also has a much higher max flat velocity than the Lectro (150mph), it accelerates way faster, brakes much better and clearly has much better traction.

The Lectro sucks for bumping on long runups. It's not too bad on a short runups, but don't expect to do any big air stunts with this bike. The Lectro's gliding potential is merely okay; not bad, not good. It's good at wallrides, but given how hard it is to bump with this bike, you aren't going to be getting into wallride's very easily. You can grind with the Lectro, but it's not a particularly good performer; you have to manually control it all the way, or you will fall off straight away. It's not bad at sliding, but the Bati and the Hakuchou are much easier to handle and control. Honestly, the Lectro pales in comparison to the competition.

Now, why do I still say the Lectro is interesting, even though it's clearly not as good as the Bati or the Ruffian? Well, because the Lectro has KERS (Kinetic Energy Recovery System) (http://en.wikipedia.org/wiki/Kinetic_energy_recovery_system). The Lectro recovers kinetic energy while it's slowing down, which charges up a special KERS meter underneath the radar. When charged up, KERS can be used to boost up to top speed much more quickly, and even slightly surpass the top speed of the vehicle (works the same on normal roads and offroad surfaces). The Lectro is the only bike in the game which has KERS enabled, making it very unique.

GTA 5 Heists DLC RARE "PRINCIPE LECTRO" KERS Nitrous Bike! How To Unlock Principe Lectro! (GTA V) (http://www.youtube.com/watch?v=41CqiOhbyr4#ws)

Should you be worried about KERS? In a word, no. Unlike boost pickups, KERS doesn't give you some insane boost in acceleration. It merely gives you a slight boost in acceleration, and VERY slightly surpasses the top speed of the bike. As a matter of fact, the Lectro's only saving grace is KERS. You can't even use KERS during GTA Online races, it only works during content creator races (this could be a bug, who knows). However, KERS does work in GTA Online freeroam sessions, and jobs/heists/deathmatches/captures/LTS (basically anything except online races). Let me run down the specifics of how KERS can be used.


Essentially, KERS isn't very useful for stunting. It helps the Lectro get a little faster, but it's still nothing close to being competitive with the Bati and the Hakuchou. It might be a little more useful on stunts with very short runups (maybe if you find some really creative use for it), but short runups aside, stunting with the Lectro is pointless. Maybe it would be useful if it could be used in GTA Online racing... I doubt it though. Still, it's really fun to play around with the Lectro, and it's worth using this bike just to get to grips with KERS! It's certainly not lame, so please don't witch hunt people who use KERS for stunting :).

Lampadati Casco

The Lampadati Casco is the latest Sports Classics car, introduced with the heists update. It looks nice, but while it's great for both racing and stunting, it's significantly outclassed by the Z Type. From a racing perspective, both the Pigalle and the Z Type are better than the Casco. The Casco outperforms the Monroe and the Pigalle when stunting, but none of these vehicles are even close to the Adder or the Z Type.

GTA 5 PS4 - Lampadati Casco $680,000 Car Showcase (http://www.youtube.com/watch?v=RJGezILrq48#ws)

The Casco's really fun to mess around with, and you can land great stunts with it, but it's not something I would choose above any alternatives. If you want to use a slower vehicle for car stunting, I'd personally choose the Monroe. It's better than the Pigalle for stunting, and in my opinion, it looks more impressive than the Casco.

Mammoth Hydra

The Mammoth Hydra is a game changer. The vertical flight mode opens up so many new opportunities for jet stunting, and the Hydra handles like a dream in both flight modes. This video demonstrates some of the possibilities.

GTA V Hydra Jet Stunt Montage | A New Era Of Stunting (http://www.youtube.com/watch?v=W_OVVHpXw4E#ws)

The Hydra is much faster than the Lazer in a straight line, allowing for some really impressive gap combinations. However, it's a little bit larger than the Lazer, significantly slower while turning around, and much less maneuverable, so certain types of stunts will continue to favour the Lazer (hovering in tight spaces, combining tight gaps). I don't think this is a big deal, because having the ability to combine normal flight with vertical flight allows you to do a multitude of different things. Drifting the jet across a straight line, flying up otherwise impossible vertical gaps... the possibilities are endless.

One of the most interesting things about the Hydra is its ability to carry vehicles in vertical flight mode. Vehicles practically stick to the Hydra as long as you carry them carefully, even when flying at high speeds. Players can walk around on a Hydra in vertical flight mode too, so there's lots of things to be done with this new jet. I've only managed to find two videos about this, but the ability to carry players/vehicles goes much deeper than these videos demonstrate.

IMPOSSIBLE HYDRA JET STUNTS (GTA 5 HIT A STUNT #40) (http://www.youtube.com/watch?v=AIB0pf7UX44#ws)

GTA Hydra surfing (http://www.youtube.com/watch?v=YLCPDGnQWFs#ws)

Overall, I really love the Hydra. There are things that it can't do as well as the Lazer jet, but I think that's a good thing. Different jets for different jobs.

Summary

It's a shame that Rockstar released heists in such a broken state with GTA V 1.07 on PS4/XO, with the breakage of motorbike and bicycle physics. Thankfully, GTA V 1.08 fixed this very quickly, and Rockstar deserves thanks for that. They did a great job with heists, the new vehicles are awesome (especially the Hydra), and seeing the progression of GTA V on PS4/XO makes me hopeful that the PC version will release in a working state. Perhaps it's foolhardy to think this way, given Rockstar's track record, but a man can dream :ninja:.

Where do we go from here? If Rockstar could grant me just one of my wishes, I would ask them to bring back car gliding on PS4/XO. The absence of it really sucks the life out of car stunting, and in my opinion, car gliding was never destructive. I don't know why Rockstar removed it, since they allowed the stunting community to keep gliding with motorbikes and bicycles, but it strikes me as a bad decision. Now, if they could grant me a second wish, I would ask them to completely overhaul GTA V's representation of vehicle statistics. Right now, they're riddled with issues, and cause more problems than they solve. I shouldn't have to search for handling.meta files or summate real-time speed tests to find out the truth.

Hopefully this will come in handy, it took a long time to finish my research. Goodbye :mellow:.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 10, 2015, 12:14:35 AM
Motorbikes are fucked, you can't do anything but backflip now. How on Earth did they manage this shit.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 10, 2015, 01:06:25 AM
I'm losing my patience with this company. I'll do my full research as soon as I've got the time. I'm confident they will fix this, because they've fucked up so many things outside of stunting too, but if this happens again I think I'm done with supporting Rockstar Games. That's all I have to say for now, hopefully this gets fixed soon.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 10, 2015, 03:47:49 AM
i'm abouts to cry myself to sleep. wtf.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 10, 2015, 03:58:14 AM
It's going to be a while before I can get on. Until then, here's what I've seen reported (will not add anything to the first post that I haven't confirmed for myself).


In the meantime, I suggest following FishyDizzle (https://twitter.com/FishyDizzle) on Twitter for BMX related updates.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 10, 2015, 08:32:43 AM
Just another bit of info, from my own experience.  I tried a motorbike stunt that I made for gliding practise when I first started, and I got the usual amount of distance.  This confirms for me that that particular part of gliding physics hasn't changed.

I can't confirm any other information as it was on my PS Vita over 3G, so it was a little laggy.  After the reports I'd read I was expecting the worst, but maybe the worst of it is confined to the BMX, which is obviously still a bummer.

Just thought I'd throw my 2c in.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 10, 2015, 10:06:07 AM
Just another bit of info, from my own experience.  I tried a motorbike stunt that I made for gliding practise when I first started, and I got the usual amount of distance.  This confirms for me that that particular part of gliding physics hasn't changed.

I can't confirm any other information as it was on my PS Vita over 3G, so it was a little laggy.  After the reports I'd read I was expecting the worst, but maybe the worst of it is confined to the BMX, which is obviously still a bummer.

Just thought I'd throw my 2c in.
No, it's just as bad on motorbikes, trust me.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 10, 2015, 10:27:42 AM
I didn't just make that up  :blink:

Gliding for distance has not changed in the slightest.  I cannot comment on steering with gliding as I couldn't do that over 3G on my Vita - controls were too laggy to be responsive enough.  I could, however, do a stunt and turn my bike upside-down and glide for just as long as normal.

Trust me.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: STREEM on March 10, 2015, 11:55:47 AM
its all fine on my x360
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 10, 2015, 12:54:14 PM
Okay, now I've had a chance to sit down and play properly I can confirm what I said earlier.  If you get some air and do a regular straight-forward glide then it's exactly the same as it was prior to the update.

However, if you try to do *anything* else whilst in the air then forget it.  It's so sluggish it's almost not happening.  I can jump and get upside-down without problem, but can't turn and can barely right myself.  I have to let go and let the bike naturally go wheels-down.  It's terrible.

Also, and I'm surprised this hasn't been mentioned a LOT more than stunting, the bike itself is now as sluggish as hell when it comes to any type of manoeuvring.  Just riding and steering is clearly different.

I don't know what they've changed, specifically, but it's horrible.  This will literally cut down my biking time until it's fixed, and if it never is then I'll stop playing this game a lot sooner than I would have done.  Stunting is 99% of my playing time and it's effectively ruined.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 10, 2015, 01:07:36 PM
yeah i just really hope the BMX and moto fix is one and the same. I'm seeing lots of noise about BMX, but very few mentions of motos.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 10, 2015, 01:09:19 PM
Lol - we really like to spread our conversation out, don't we :p
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 10, 2015, 01:37:36 PM
I'm ready to start looking into this. I've heard confirmation that Rocktsar are looking into these issues (again), but for now the best thing we can do is research all aspects of the game to make a fully accurate list of information. If anyone wants to help me out while I'm researching the 360 version, check out the plane physics on PS4 :).

https://twitter.com/RockstarSupport/status/575293750878035968
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: Slasher on March 10, 2015, 01:47:20 PM
ffs, I can't go online and they even managed to fuck up the stunting again. Hopefully they'll fix this before the PC release so I can finish my stunt montage @.@
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: RedX on March 10, 2015, 02:24:36 PM
I'm ready to start looking into this. I've heard confirmation that Rocktsar are looking into these issues (again), but for now the best thing we can do is research all aspects of the game to make a fully accurate list of information. If anyone wants to help me out while I'm researching the 360 version, check out the plane physics on PS4 :).

https://twitter.com/RockstarSupport/status/575293750878035968

lol I understand why you're frustrated! having to do a huge fucking research project every time there's an update is just ridiculous.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 10, 2015, 02:32:20 PM
lol I understand why you're frustrated! having to do a huge fucking research project every time there's an update is just ridiculous.

Unfortunately, it's the only way I can trust we're getting 100% accurate information :P. It'll probably be a day or so before I post anything with real depth.

UPDATE: Haven't dived in too deeply yet, but the handling on X360/PS3 seems perfectly fine to me. So that's something :D. You can't use the new vehicles in single player though, seems like a bug.

UPDATE 2: It's worth noting that deathmatches are now limited to 20 minutes in open lobbies, on all platforms. Having 60 minutes in a deathmatch is really important for multiplayer stunting, so to avoid this, host a private session before hosting a stunting deathmatch (invite only sessions, crew sessions, friend sessions).
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: RedX on March 10, 2015, 05:34:52 PM
Good on you for testing man :P

Hopefully it will be better when PC version comes
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 10, 2015, 06:39:52 PM
Fully tested car handling on last gen, it's perfect :). More general handling updates coming soon, testing all the new vehicles later down the line.

UPDATE 1: Found two minor changes to cars. You can't do the Panto tunnel glitch anymore, and the Voltic rain reverse glitch isn't nearly as effective as before. These could have been patched out a long time ago, it's been a while since I tried either of these methods. If you don't know what I'm talking about, check out the videos below. This doesn't actually matter with regards to stunting, but it's worth knowing that both of these methods are gone :P.

GTA V: Panto Looping In Tunnel (http://www.youtube.com/watch?v=4-pZRq2XNfo#ws)
Zentorno vs Coil Voltic (going in reverse) in rain. (http://www.youtube.com/watch?v=d7mTgZ-caaM#ws)

UPDATE 2: Tested both of these methods again on the latest update. Maybe I was doing it wrong before, I don't know, but the Panto tunnel method is working again for me :D. Voltic's still patched.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 10, 2015, 09:43:40 PM
I didn't just make that up  :blink:

Gliding for distance has not changed in the slightest.  I cannot comment on steering with gliding as I couldn't do that over 3G on my Vita - controls were too laggy to be responsive enough.  I could, however, do a stunt and turn my bike upside-down and glide for just as long as normal.

Trust me.
I wasn't talking about the gliding, I thought you meant motorbikes aren't too effected overall. My bad.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 10, 2015, 09:48:16 PM
Fully tested car handling on last gen, it's perfect :). More general handling updates coming soon, testing all the new vehicles later down the line.

UPDATE 1: Found two minor changes to cars. You can't do the Panto tunnel glitch anymore, and the Voltic rain reverse glitch isn't nearly as effective as before. These could have been patched out a long time ago, it's been a while since I tried either of these methods. If you don't know what I'm talking about, check out the videos below. This doesn't actually matter with regards to stunting, but it's worth knowing that both of these methods are gone :P.

GTA V: Panto Looping In Tunnel (http://www.youtube.com/watch?v=4-pZRq2XNfo#ws)
Zentorno vs Coil Voltic (going in reverse) in rain. (http://www.youtube.com/watch?v=d7mTgZ-caaM#ws)
I did the Panto tunnel thing within the last month, so unless there was an update in that time, it's a recent thing.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 10, 2015, 10:19:47 PM
Fully tested motorbikes and cycles on last gen, they're exactly the same :). However, the issues introduced in GTA V 1.19/1.20 on X360/PS3 persist in GTA V 1.21. Honestly, these issues aren't a big deal, they barely affect stunting. With that said, if you've forgotten what changed last time around, check below.

  • When turning left/right on Motorbikes and Bicycles, ghosting begins to register after releasing the analogue stick to a neutral position. To disambiguate that statement; if you let go of the stick after holding it towards the left or right, you will keep moving in that direction for about half a second, before the game recognises you've stopped moving to the left or right. However, this only happens while travelling at medium/high speeds (relative to the max speed of the respective vehicle). So, you need to be tapping the pedal button on a BMX/Scorcher/Cruiser (or holding the right trigger all the way down on a motorbike) for this bug to happen. The bug doesn't happen while pedaling slowly on bicycles, or driving very slowly on motorbikes. Additionally, this can actually be avoided by gradually returning the analogue stick to a neutral position, so it's not really a big issue while stunting, unless you have to let go of the stick (as with gliding). Finally, this doesn't happen in other types of vehicles, doesn't happen while leaning forwards/backwards, and is unique to GTA V 1.19.

Now onto the big stuff. Steering weight/traction remains the same across all types of vehicles... except for motorbikes. The first thing I noticed upon loading GTA V 1.19 is how heavily motorbikes steer in the latest update :sleep:. I set out to prove this by grandfathering my testing methodology from GTA V 1.15, and applying it to all types of ground vehicles in GTA V 1.19.

GTA V 1.00/1.18 vs GTA V 1.19 - Steering Weight and Traction (X360/PS3) (http://www.youtube.com/watch?v=gJQIMOP18Gc#ws)

To complete this test, I bought stock vehicles from Legendary Motorsport and Southern San Andreas Super Autos, and maxed out all performance modifications on each vehicle (brakes, engine, transmission and turbo). I used the same type of weather with approximately the same time of day in each recording, in order to prevent the weather from influencing my results. Made sure to avoid damaging the vehicles, and made sure my driving and stamina statistics were maxed out.

Using textures on the ground, I took exactly the same runup with each vehicle, and started the turning circles at the exact same position. I completed two full turning circles in each vehicle, and timed how long it took each vehicle to complete these turning circles, across both GTA V 1.00/1.18 and GTA V 1.19. All results are 100% frame accurate, analysed frame by frame in Adobe Premiere Pro.

As you can see, motorbikes steer much more heavily than they did in GTA V 1.00/1.18, while cars and bicycles remain unchanged. This is really frustrating, because not only does it make driving motorbikes feel very clunky, but it's also significantly more difficult to change direction while gliding motorbikes :(. At least gliding remains the same as 1.00/1.18 across all types of vehicles!

UPDATE: Fully tested boats and helicopters/jets/planes on last gen, exactly the same. The Hydra's awesome too, flawless handling in both flight modes :D. Bit bigger than the Lazer though, so you wont be able to hit the same kind of gaps. However, I assume the size works in its favour for carrying other players, among other things :euro:. Vehicles essentially stick to the top of the hydra while it's in vertical flight mode. It'll be a while before I test the other vehicles, but the Hydra is seriously the best part of this update for stunting, I love it :D.

Looks like last gen handling is exactly the same as before. That's good, at least ;).

UPDATE 2: Been trying to complete the heists on Xbox 360 to test the new vehicles fully upgraded (you can't access them in single player due to a bug). This is apparently intentional (https://support.rockstargames.com/hc/communities/public/questions/203096837-R-can-you-confirm-Heist-vehicles-not-showing-up-in-singleplayer-is-a-bug-), but I don't believe it. Unfortunately I keep getting matched with total incompetents, and the servers aren't much better, so I'll have to continue testing the new vehicles on X360/PS3 another time. I've updated the first post with my last gen findings, but I'll test what I can on PS4/XO while waiting for optimal heists conditions.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 11, 2015, 10:46:56 AM
damn, vanilla putting in the work. thanks for the info.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: xTrendSs on March 12, 2015, 02:08:40 PM
Guys, if anyone is interested in stunting whit any of the new vehicles, theres a way to use them in SP (Last gen only) Using hex editing (Via Hazards save editor). If i find a video i will edit this post and share it whit you guys, if you want help whit this you can add me on skype if you want.

Skype:  llnextyll
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 13, 2015, 02:49:27 AM
Fully researched the new bikes, and fully documented how KERS works in GTA V. Notes coming soon :euro:.

UPDATE: They're in the first post, check it out ;). Still need to convert my Lectro/KERS research into proper writing, but I've been working on this all night. Expect a write-up on my research once I wake up, toodles :cc_detective:.

UPDATE 2: Done.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 13, 2015, 09:42:47 AM
edit* nevermind
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 13, 2015, 09:46:02 AM
I'm guessing no-one's tested the update that just dropped then?  On GTAF it's like waiting for paint to dry since they're all more concerned about money glitches being patched.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 13, 2015, 10:56:31 AM
From what I've heard it sounds like it might be fixed.  I've not had a play with it yet myself, but a friend said he once again has control of the bike in the air.  That sounds promising - they've at least addressed the issue.  Now it's just a question of whether it's back to what it was, or is now something else.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 13, 2015, 12:15:30 PM
nothing has changed on xbox1 for motorbikes. they are still shit. i have not tested the bmx yet.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 13, 2015, 01:28:20 PM
nothing has changed on xbox1 for motorbikes. they are still shit. i have not tested the bmx yet.
Just tested the BMX, also still shit.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 13, 2015, 03:30:59 PM
That's strange.  They're back to how they were on Monday on PS4.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 13, 2015, 04:42:40 PM
That's strange.  They're back to how they were on Monday on PS4.
Didn't the heist update come out on Monday?
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 13, 2015, 05:30:07 PM
New update came out about 8 hours ago for both last gen (GTA V 1.22) and current gen (GTA V 1.08). To quote Rockstar Games, the new update merely includes "fixes for GTA Online to improve stability, and other minor fixes for both GTA Online and Story Mode". Will be testing the last gen update to ensure that everything's still working as soon as possible.

As for current gen consoles, I haven't had the chance to test them yet, so my notes will refer to the latest update instead of version 1.07. Please note that the update hasn't dropped for Xbox One yet, but it's safe to assume that it will get the same fixes as the PS4 version. It's also said that the BMX and motorbike physics have been fixed back to last gen handling, but once again, I won't confirm this until I've tested it for myself :).

GTA 5 BMX - THE BMX IS FIXED!!!!!! (http://www.youtube.com/watch?v=KvPNRizjRd4#ws)

https://support.rockstargames.com/hc/en-us/articles/204348468--3-13-15-GTAV-Title-Update-1-22-PS3-Xbox-360-1-08-PS4-Xbox-One (https://support.rockstargames.com/hc/en-us/articles/204348468--3-13-15-GTAV-Title-Update-1-22-PS3-Xbox-360-1-08-PS4-Xbox-One)
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 13, 2015, 05:42:07 PM
New update came out about 8 hours ago for both last gen (GTA V 1.22) and current gen (GTA V 1.08). To quote Rockstar Games, the new update merely includes "fixes for GTA Online to improve stability, and other minor fixes for both GTA Online and Story Mode". Will be testing the last gen update to ensure that everything's still working as soon as possible.

As for current gen consoles, I haven't had the chance to test them yet, so my notes will refer to the latest update instead of version 1.07. Please note that the update hasn't dropped for Xbox One yet, but it's safe to assume that it will get the same fixes as the PS4 version. It's also said that the BMX and motorbike physics have been fixed back to last gen handling, but once again, I won't confirm this until I've tested it for myself :).

GTA 5 BMX - THE BMX IS FIXED!!!!!! (http://www.youtube.com/watch?v=KvPNRizjRd4#ws)

https://support.rockstargames.com/hc/en-us/articles/204348468--3-13-15-GTAV-Title-Update-1-22-PS3-Xbox-360-1-08-PS4-Xbox-One (https://support.rockstargames.com/hc/en-us/articles/204348468--3-13-15-GTAV-Title-Update-1-22-PS3-Xbox-360-1-08-PS4-Xbox-One)
Sick, can't wait for it to drop on Xbox One, I hope the motorbikes are also fixed though.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 14, 2015, 01:55:37 AM
I'm a little bit worried about the Xbox One getting this fix, because there actually has been an update, I know this because a variety of glitches were fixed, and the Rockstar update page claims the update dropped for both consoles. Also, not many stunters play on the Xbox One it seems, and if we actually don't get the update over the next few days, it may never be fixed.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 14, 2015, 02:08:21 AM
I know this because a variety of glitches were fixed.

There are glitches that can be fixed server side, and glitches that have to be fixed client side. Generally speaking, anything that pertains to both single player and online can only be fixed by a local patch, because single player doesn't require access to the internet. Anything like GTA Online exploits can be fixed server side, unless they rely on files shared by single player like collision files. Rockstar has confirmed that they're still waiting on Microsoft to drop the 360/XO update.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 14, 2015, 02:27:09 AM
That's strange.  They're back to how they were on Monday on PS4.
Didn't the heist update come out on Monday?

Nah, it was Tuesday.

I've had a play with both motorbikes and a BMX and they all seem fine.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 14, 2015, 02:39:55 AM
I know this because a variety of glitches were fixed.

There are glitches that can be fixed server side, and glitches that have to be fixed client side. Generally speaking, anything that pertains to both single player and online can only be fixed by a local patch, because single player doesn't require access to the internet. Anything like GTA Online exploits can be fixed server side, unless they rely on files shared by single player like collision files. Rockstar has confirmed that they're still waiting on Microsoft to drop the 360/XO update.
Ah, thank you. I've been shitting bricks over here.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 14, 2015, 11:03:51 AM
yeah, this is bullshit. why would they fix ps4 but leave xbox1 stunters hanging? i was patient when i thought the fix would be a couple hours after, but this is just a slap in the face. they only fixed ps4 to silence fishy dizzle and his crew.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 14, 2015, 11:18:16 AM
yeah, this is bullshit. why would they fix ps4 but leave xbox1 stunters hanging? i was patient when i thought the fix would be a couple hours after, but this is just a slap in the face. they only fixed ps4 to silence fishy dizzle and his crew.
It is hopefully out right now, I'm downloading a 250 odd mb update as we speak. I'll confirm it in a sec when it's done.

Edit: Can confirm, both BMX and Motorbikes are now fixed on the Xbox One. Praise lord Fishy.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 14, 2015, 11:28:30 AM
lol well fuck, i just made a twitter to blast R* for this shit. keepin my fingers crossed 
 
edit:awesome. time to stunt
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 14, 2015, 08:39:22 PM
Two days ago, Broughy1322 released a video regarding the heists vehicles. Usually his videos are 100% accurate, that's why I watch them. However, his latest video included incorrect racing results for the Dinka Enduro.

Fastest Heists DLC Vehicles - Best Fully Upgraded Cars In GTA Online (http://www.youtube.com/watch?v=k_U7F9Fe43o#ws)

This contradicted all of my testing, so I checked my results again. After this, I knew that he was wrong. Here's what transpired afterwards.

(http://i.gyazo.com/98bf7a607d9e6297c6b512c5fd1c54bc.png)

GTA V - Sanchez vs Enduro (@Broughy1322) (http://www.youtube.com/watch?v=TLUNPsOGfHI#ws)

I don't mean to put him on blast, but hopefully this settles any doubts that people may have had. The Enduro is faster than the Sanchez, no question.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: Viper on March 15, 2015, 04:48:12 AM
I don't mean to put him on blast, but hopefully this settles any doubts that people may have had. The Enduro is faster than the Sanchez, no question.
Okay there, Paul ;) Hey just to point something out: you said "The Hydra is a little bit larger than the Lazer, significantly slower, and much less maneuverable". In a straight line, the Hydra is significantly faster than the Lazer. You can easily see just how much faster the Hydra is. But it is larger and heavier as you said, so it cannot turn as well as the Lazer. Hard as balls to kill skilled Lazer dogfighters if you're using a Hydra, but it can be done and it looks damn good :D
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 15, 2015, 05:14:00 AM
In a straight line, the Hydra is significantly faster than the Lazer. You can easily see just how much faster the Hydra is. But it is larger and heavier as you said, so it cannot turn as well as the Lazer.

I meant to say that it's slower while turning around, corrected :P.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 15, 2015, 08:46:58 AM
I assumed the test results for the bikes Broughy's video were due to the broken physics.

By the way, am I crazy or did they do something to improve the bikes over what they were before the Heist update? I swear I'm flipping faster, doing bigger wheelies, and getting more distance out of jumps. I've got no proof, so I'm not gonna say I AM doing these things better, but it sure feels like it.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 15, 2015, 01:57:08 PM
Well shit, looks like the Sanchez is faster on PS4. Broughy sent me a video using the Sanchez on the latest PS4 update, so I tested it too. Getting the exact same results as him. Double checked I'm fully upgraded on both consoles, so there's no chance of that causing the differences. Unfortunately, I can't source the handling.meta files from the PS4, so I'm going to have to compare lobby screen stats (he says the Sanchez has a higher top speed than the Enduro on PS4).

sanchezVenduro (http://www.youtube.com/watch?v=UDzYRSdfHDs#ws)
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 15, 2015, 02:07:59 PM
Well shit, looks like the Sanchez is faster on PS4. Broughy sent me a video using the Sanchez on the latest PS4 update, so I tested it too. Getting the exact same results as him. Unfortunately, I can't source the handling.meta files from the PS4, so I'm going to have to compare lobby screen stats (he says the Sanchez has a higher top speed than the Enduro on PS4).
I just checked on Xbox One, the Enduro does indeed seem to have different stats. Typical.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 15, 2015, 02:17:34 PM
Nono, the Enduro has the same stats on both consoles. My times match exactly between X360 and PS4 for the Enduro. However, the Sanchez is 2.66* seconds faster on PS4 than it is on X360. More testing needs to be done before I can confirm the true differences.

This isn't all too surprising, because there are multiple vehicles with different handling on PS4/XO, but I've never seen this before, and my previous tests didn't find the Sanchez to be any faster on PS4/XO. Looks like there's something deeper we're missing.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 15, 2015, 02:19:36 PM
Nono, the Enduro has the same stats on both consoles. My times match exactly between X360 and PS4 for the Enduro. However, the Sanchez is 2.66* seconds faster on PS4 than it is on X360. More testing needs to be done before I can confirm the true differences.

This isn't all too surprising, because there are multiple vehicles with different handling on PS4/XO, but I've never seen this before, and my previous tests didn't find the Sanchez to be any faster on PS4/XO. Looks like there's something deeper we're missing.
I meant different stats than the Sanchez.

EDIT: Wait a sec, the bike I've been riding is the Sanchez, and I swear it feels different, as I stated before. Maybe this was due to the recent update? If so, maybe other shit has been changes also.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 15, 2015, 03:27:57 PM
Checked the original X360/PS3 handling.dat and compared it to the latest X360/PS3 handling.meta files. Just to be safe, I also recorded a video comparison between the Sanchez wheelie on GTA V 1.00, and GTA V 1.21. The Sanchez is exactly the same on last gen as the original version, so the change must have been introduced on next gen.

UPDATE: Tested the statistics on the lobby screen, since I don't have access to the PS4/XO handling.meta files. All the same for Sanchez, which makes no sense whatsoever. They must have updated the Sanchez's handling on PS4/XO but forgotten to update the lobby screen page.

http://imgur.com/FzueNqO,inGGoUq,00OB2BO,zGqxYKC#0 (http://imgur.com/FzueNqO,inGGoUq,00OB2BO,zGqxYKC#0)
http://imgur.com/mEjwB7r,PyVo2eD,beROoqR,VttUg0Q (http://imgur.com/mEjwB7r,PyVo2eD,beROoqR,VttUg0Q)

Now, I also decided to check out the BF Injection which I've long suspected to be different on PS4/XO. Turns out that it is much faster on X360/PS3 than it is on PS4/XO.

http://imgur.com/j6I42Kw,5tEZde5#0 (http://imgur.com/j6I42Kw,5tEZde5#0)
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 15, 2015, 04:09:49 PM
The plot thickens  :cc_detective:
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 15, 2015, 06:06:29 PM
Interesting that the Nemesis and Lectro have 100% identical in game stats.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 15, 2015, 06:32:58 PM
Interesting that the Nemesis and Lectro have 100% identical in game stats.

They're completely identical in the X360/PS3 handling files too, aside from two things (and one different handling flag). The Lectro has slightly better acceleration and traction than the Nemesis :D. Keep in the mind that the size of the vehicle model makes a difference to how these values work in real world testing.

Lectro:

<fInitialDriveForce value="0.300000" />
<fTractionSpringDeltaMax value="0.060000" />

Nemesis:

<fInitialDriveForce value="0.280000" />
<fTractionSpringDeltaMax value="0.030000" />

UPDATE: Tested the Panto tunnel thing again on the latest X360/PS3 update. Maybe I was doing it wrong before, I don't know, but it's working again for me :D.

UPDATE 2: Finished testing GTA V 1.22, it's exactly the same as GTA V 1.21 for stunting :). The big one's up next, PS4/XO.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 16, 2015, 09:22:25 AM
great info. the one thing i've noticed is that crashing a motorbike on the new xbox1 update is much more like single player now. anything head on leads to violent ragdolling and it's much easier to die now. also, i've had a few instances on different bikes where i crash front wheel first, and it launches my body up in the air similar to a gate gltich. i don't believe this happened prior to the new update.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 16, 2015, 07:33:17 PM
great info. the one thing i've noticed is that crashing a motorbike on the new xbox1 update is much more like single player now. anything head on leads to violent ragdolling and it's much easier to die now. also, i've had a few instances on different bikes where i crash front wheel first, and it launches my body up in the air similar to a gate gltich. i don't believe this happened prior to the new update.

Can't say, haven't noticed anything like that on PS4 though. In any case, it doesn't change stunting, so I might avoid testing that :P.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 16, 2015, 07:52:23 PM
great info. the one thing i've noticed is that crashing a motorbike on the new xbox1 update is much more like single player now. anything head on leads to violent ragdolling and it's much easier to die now. also, i've had a few instances on different bikes where i crash front wheel first, and it launches my body up in the air similar to a gate gltich. i don't believe this happened prior to the new update.

Can't say, haven't noticed anything like that on PS4 though. In any case, it doesn't change stunting, so I might avoid testing that :P.
They definitely did change something on the Xbox One, you carry more momentum when you fly off. It's a very clear difference on the Xbox One, but it doesn't effect stunting, I actually like it, because it's funny as hell to fly across the road when you bail.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: HonkMeat on March 17, 2015, 02:45:57 AM
great info. the one thing i've noticed is that crashing a motorbike on the new xbox1 update is much more like single player now. anything head on leads to violent ragdolling and it's much easier to die now. also, i've had a few instances on different bikes where i crash front wheel first, and it launches my body up in the air similar to a gate gltich. i don't believe this happened prior to the new update.

Can't say, haven't noticed anything like that on PS4 though. In any case, it doesn't change stunting, so I might avoid testing that :P.
They definitely did change something on the Xbox One, you carry more momentum when you fly off. It's a very clear difference on the Xbox One, but it doesn't effect stunting, I actually like it, because it's funny as hell to fly across the road when you bail.

Absolutely this!  I've started saving the more comical ones to make a video to send to Rockstar and ask "wtf??"

I had one last night where I did a jump over a building - nothing big at all - but when I landed I hit a small barrier and I got thrown so high that I actually had time to pull my parachute before I landed.  It's way over the top.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 17, 2015, 08:17:11 AM
Okay, I've had that happen to me enough times now to say it's probably true :lol:. I like it though :mellow:. Anyway, I'm still completing heists on PS4, but it seems exactly the same as 1.06 (not 1.07), aside from the BMX physics being changed back to last gen handling (backflips, slow wheelies and wall climbing all works) :). Still gotta do more testing.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: foresttravesty on March 17, 2015, 08:51:36 AM
great info. the one thing i've noticed is that crashing a motorbike on the new xbox1 update is much more like single player now. anything head on leads to violent ragdolling and it's much easier to die now. also, i've had a few instances on different bikes where i crash front wheel first, and it launches my body up in the air similar to a gate gltich. i don't believe this happened prior to the new update.

Can't say, haven't noticed anything like that on PS4 though. In any case, it doesn't change stunting, so I might avoid testing that :P.
They definitely did change something on the Xbox One, you carry more momentum when you fly off. It's a very clear difference on the Xbox One, but it doesn't effect stunting, I actually like it, because it's funny as hell to fly across the road when you bail.

Absolutely this!  I've started saving the more comical ones to make a video to send to Rockstar and ask "wtf??"

I had one last night where I did a jump over a building - nothing big at all - but when I landed I hit a small barrier and I got thrown so high that I actually had time to pull my parachute before I landed.  It's way over the top.
the strange thing is, even though i get rocketed 100 feet in the air, 9 out of 10 times, i don't die. i don't think the game is registering the fall height or something.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 18, 2015, 10:39:28 AM
Completed heists and bought everything I need on PS4. Going to start testing in depth soon, but right now I know that cars are exactly the same as 1.06 (car gliding is still gone), and BMX's now handle EXACTLY the same as last gen :D.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 20, 2015, 10:11:27 AM
Sorry for the double post, but I've fully tested PS4/XO. There are major differences between last gen and current gen that date back to the retail version of the game (car gliding, heli/plane/jet turbulence), but the majority of PS4/XO's issues have finally been solved, such as BMX handling and turbo customisation. Additionally, there are some vehicles that handle very differently on PS4/XO. Detailed notes coming soon, but generally speaking, it looks like PS4/XO is finally stable enough for stunting :).

UPDATE: Discovered a couple more things.
UPDATE 2: Exhausted literally everything I could come up with for testing. You may be surprised by some of the things I've found ;). Writing up now.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 24, 2015, 04:18:36 AM
Sorry for the double post, but I've fully tested PS4/XO. There are major differences between last gen and current gen that date back to the retail version of the game (car gliding, heli/plane/jet turbulence), but the majority of PS4/XO's issues have finally been solved, such as BMX handling and turbo customisation. Additionally, there are some vehicles that handle very differently on PS4/XO. Detailed notes coming soon, but generally speaking, it looks like PS4/XO is finally stable enough for stunting :).

UPDATE: Discovered a couple more things.
UPDATE 2: Exhausted literally everything I could come up with for testing. You may be surprised by some of the things I've found ;). Writing up now.
I've been refreshing by the hour, I need to know!
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 24, 2015, 05:09:02 AM
Blame Orange is the New Black :euro:. Writing up now, there's a lot to get through though.

UPDATE: I don't want to put this in the first post (I don't think it's particularly relevant), but since I talked about the Voltic rain method and Panto tunnel method previously, figured I should talk about how they work on PS4/XO. Voltic rain method is basically gone on PS4/XO, just like X360/PS3. The Panto tunnel method works on PS4/XO too, but it's MUCH harder than X360/PS3, given that car gliding is gone on PS4/XO.

UPDATE 2: Almost done, taking a while due to videos that come with the post.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 26, 2015, 03:36:33 AM
Final bump, my apologies. My research is complete, check it out in the first post. Hopefully it's up to standards :).
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: SlayerUK on March 26, 2015, 06:00:22 AM
A bit late on the submission Mr Vanilla, but I will let you off with an A- (skypecat)

But seriously, nice work :P
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 26, 2015, 06:50:33 AM
A bit late on the submission Mr Vanilla, but I will let you off with an A- (skypecat)

But seriously, nice work :P

Thanks SlayerEngland (http://i.imgur.com/x9v3lYJ.png).

UPDATE: Just when I thought I was done, Rockstar released GTA V 1.23 for X360/PS3, and GTA V 1.09 for PS4/XO :D. Will be testing as soon as possible.

https://support.rockstargames.com/hc/en-us/articles/204576478--3-26-15-GTAV-Title-Update-1-23-PS3-Xbox-360-1-09-PS4-Xbox-One- (https://support.rockstargames.com/hc/en-us/articles/204576478--3-26-15-GTAV-Title-Update-1-23-PS3-Xbox-360-1-09-PS4-Xbox-One-)
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: BIGpoppaKEGdog on March 27, 2015, 01:05:54 AM
Sweet, maybe, JUST MAYBE! I'll be able to do a Heist within an hour of joining/hosting. But chances are I'll turn my Xbox on, get on my bike, and all of a sudden leaning will be disabled.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on March 27, 2015, 08:51:31 PM
Tested both updates for stunting changes. GTA V 1.23 on X360/PS3 is exactly the same as GTA V 1.22, and GTA V 1.09 on PS4/XO is exactly the same as GTA V 1.08, with a few minor differences.

The Lampadati Casco has been removed from single player garages on PS4/XO (always been gone on X360/PS3). Additionally, vehicle deformation has been fixed.
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: VaNilla on April 02, 2015, 09:57:28 AM
Rockstar just released GTA V 1.10 exclusively for PS4/XO, mainly fixing parallax occlusion mapping. Will be testing it for any stunting changes as soon as possible.

https://support.rockstargames.com/hc/en-us/articles/204646988--4-2-15-GTAV-Title-Update-1-10-PS4-Xbox-One-

UPDATE: Done, nothing changed :).
Title: Re: Heists Update: Stunting Changes (X360, PS3, PS4, XO)
Post by: Viper on April 04, 2015, 11:31:51 AM
:a-cheer::a-cheer::a-cheer::a-cheer::a-cheer:
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