GTAStunting

GTA Series => Grand Theft Auto - V => V Chat & Support => Topic started by: Deazerr on July 10, 2014, 10:13:10 AM

Title: Ramps/Ability
Post by: Deazerr on July 10, 2014, 10:13:10 AM
Why has the WHOLE gta 5 community decided it is OK to use ramps for Stunt Montages,
It seems every montage i have watched in the last week have had ramps in it, even if the Stunt is possible without,
Im pretty sure it's the bigger youtubers with the HUGE influence on the community doing it & somebody needs to tell them that you can't say it's ok to use CHEATS in a montage, Putting a prop in is classed a Cheats, Using boost is classed as Cheats, Why have these big youtubers started making it look OK to use it..

- Deaz

PS: Someone tell them to stop.
Title: Re: Ramps/Ability
Post by: VaNilla on July 10, 2014, 10:28:57 AM
Overall, people should be able to stunt in a way that allows them to have fun. But if we're talking about what's objectively better, it's always best to avoid using boosts and the slow motion ability when you don't have to (especially boosts). Content creator props should also be avoided, but if they add to the stunt in a meaningful way, without simply making it easier, then I also think there is a place for them.

However, it shouldn't be a binary situation. There are stunts that require boosts in ways that don't detract from stunting videos, and the same goes for the slow motion ability and content creator props. It shouldn't be avoided outright.

Basically, people need to use make their own decisions when it comes to stunting, to do things that look as smooth and natural as possible :ajaja:.
Title: Re: Ramps/Ability
Post by: Raffal on July 10, 2014, 11:43:20 AM
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.

Moreover, there is a difference between:

-Use a lot of jump in the middle of the road for land  a fucking builiding with  boost in content  creator ..

-Use an unmodified jump or a plane (or whatever with only 1 vehicule  )  to drop a good run up and make an awesome stunt ;)
Title: Re: Ramps/Ability
Post by: Rainbow on July 10, 2014, 03:00:18 PM
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'. And can people stop saying we will run out of spots so it's okay to use ramps please? Ever since the content creator got launched some people used this as a lame excuse to ruin possible spots.
Title: Re: Ramps/Ability
Post by: Raffal on July 10, 2014, 03:28:16 PM
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.

Hum..little disagree with this.
Because the original game is not changed. Cars and stuck vehicles or add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.

Order to add a jump or 1 vehicle maximun not stuck in the map what is it? I not see as cheating because increasing the number of opportunities does not ruin the game, instead ;)  opens new possibilities ;)

I see the content creator as a tool. As danny csm and others essential tools for stunting.
Title: Re: Ramps/Ability
Post by: Rainbow on July 10, 2014, 04:03:48 PM
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.
add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
...
Order to add a jump in the map what is it? I not see as cheating because increasing the number of opportunities
Isn't this one big contradiction?

Also, if I place ramps in VC it's considered as cheating/modding.  Just because R* made it possible to place that ramp doesn't really change that for me. It's not possible on console single player, so I see it as a form of cheating. Atleast we can agree it's lame right? D:
Title: Re: Ramps/Ability
Post by: Daffy on July 11, 2014, 01:00:02 AM
Hum..little disagree with this.
Because the original game is not changed. Cars and stuck vehicles or add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
It does change the original game though, it doesn't change the physics but it changes the environment you play in with the specific purpose of making something that's not possible possible and/or removing the burden of actually finding a way to accomplish the idea in the natural environment we all play in.
Just because the physics of the vehicle you control remains the same, a minor change in the map is still a change and one that makes a profound impact on your task at hand.
I'm not someone who will heavily criticize people who do stunts with new objects added, but I will mention that I think it devalues the quality of their content as I find it more impressive to see a stunt that everyone could have done in the original landscape but that person was still the one to pull it off.
Adding objects like ramps to make a shortcut around all this will degrade the stunt to a degree in the eyes of not just me, but with that said it's up to each and everyone to decide if it's still worth dying having that in the back of their minds.

Order to add a jump or 1 vehicle maximun not stuck in the map what is it? I not see as cheating because increasing the number of opportunities does not ruin the game, instead ;)  opens new possibilities ;)
I see the content creator as a tool. As danny csm and others essential tools for stunting.
It doesn't matter how you see it, you're still adding something that wasn't there while tools like Dannye's MAIN.SCM doesn't add a 60ft ramp at the end of a long straight downhill runup.
The trainers which you talk have doesn't have an influence on how you perform the stunt, only the things leading up to the stunt so you can focus on the stunt itself.
Moon gravity could also open new possibilities but we don't use it because we all know that it has a profound impact on the game, the same applies to the editing of the map itself and that's an objective fact regardless of your subjective opinion.
Title: Re: Ramps/Ability
Post by: Raffal on July 11, 2014, 01:59:36 AM
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.
add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
...
Order to add a jump in the map what is it? I not see as cheating because increasing the number of opportunities
Isn't this one big contradiction?

Also, if I place ramps in VC it's considered as cheating/modding.  Just because R* made it possible to place that ramp doesn't really change that for me. It's not possible on console single player, so I see it as a form of cheating. Atleast we can agree it's lame right? D:

Packer.

To Daffy: Im agree with this ""It does change the original game though, it doesn't change the physics but it changes the environment you play in with the specific purpose of making something that's not possible possible and/or removing the burden of actually finding a way to accomplish the idea in the natural environment we all play in.
Just because the physics of the vehicle you control remains the same, a minor change in the map is still a change and one that makes a profound impact on your task at hand.
I'm not someone who will heavily criticize people who do stunts with new objects added, but I will mention that I think it devalues the quality of their content as I find it more impressive to see a stunt that everyone could have done in the original landscape but that person was still the one to pull it off.
Adding objects like ramps to make a shortcut around all this will degrade the stunt to a degree in the eyes of not just me, but hat said it's up to each and everyone to decide if it's still worth dying having that in the back of their minds.""

-A natural spot will always be the best, or at least more pleasant to look more original. But there is a limited spots like this especially in a game where many advanced techniques are rare, or update degrades the possibilities a little more ..


""It doesn't matter how you see it, you're still adding something that wasn't there while tools like Dannye's MAIN.SCM doesn't add a 60ft ramp at the end of a long straight downhill runup.
The trainers which you talk have doesn't have an influence on how you perform the stunt, only the things leading up to the stunt so you can focus on the stunt itself.
Moon gravity could also open new possibilities but we don't use it because we all know that it has a profound impact on the game, the same applies to the editing of the map itself and that's an objective fact regardless of your subjective opinion.""

--60 Ft ramp? I did not say that I said "a unmodified ramp" which is equivalent to a packer I do not see where is the problem.

-Moon gravity: it is the same case as the addition of objects / car stuck in wall or add bumps all over the map: it does not increase the number of possibilities. simply because the number of spots will be endless, easy to do and lame as hell.

This is just my opignion no offense  :P

Title: Re: Ramps/Ability
Post by: Daffy on July 11, 2014, 03:06:23 AM
-A natural spot will always be the best, or at least more pleasant to look more original. But there is a limited spots like this especially in a game where many advanced techniques are rare, or update degrades the possibilities a little more..
All the GTA maps are closed environments with a finite number of spots, however this has yet to become a real problem even for VC which is over 10 years old.
While I see your point it holds little relevance to the current situation and seems more like famine-thinking and the justification of taking shortcuts rather than solving an actual problem.
There's spots everywhere :cc_detective:

--60 Ft ramp? I did not say that I said "a unmodified ramp" which is equivalent to a packer I do not see where is the problem.
I said '60ft ramp' to create an image in your head when you read it, however the size of the ramp doesn't matter whether it's 0,6ft, 6ft or 60ft, it's still something that wasn't initially there until it was ADDED.

-Moon gravity: it is the same case as the addition of objects / car stuck in wall or add bumps all over the map: it does not increase the number of possibilities. simply because the number of spots will be endless, easy to do and lame as hell.
You're contradicting yourself in this sentence by saying "the number of spots will be endless" and then endless posibilites somehow does not "does not increase the number of possibilities"
I think I know what you're trying to say though, which is "the stunts becomes so easy that they're not stunts at all" which can also be said about adding ramps to the map so all that did was give me a context to make comparison in, thanks.

This is just my opignion no offense :P
Me and you both buddy, that's what this forum is for :a-cheer:
Title: Re: Ramps/Ability
Post by: Rainbow on July 11, 2014, 04:07:47 AM
I do not think that use elements of content  creator can be considered cheating.
Because it does not modify the original game.  And I think ourselves true stunter gta  :P
we will be forced in the future to use it because there is currently not enough advanced techniques.
It does modify the original map and therefore the possibilities, so it's sort of 'cheating'.
add bumps everywhere is cheating because this makes infinite number of spots and extremely easy to do.
...
Order to add a jump in the map what is it? I not see as cheating because increasing the number of opportunities
Isn't this one big contradiction?

Also, if I place ramps in VC it's considered as cheating/modding.  Just because R* made it possible to place that ramp doesn't really change that for me. It's not possible on console single player, so I see it as a form of cheating. Atleast we can agree it's lame right? D:
Packer.
...Seriously? I am talking about ramps, not ingame vehicles that obviously are legit. A packer can be the VC equivalent of the cheetah in V. Both are a legit extension to the amount of spots ingame. The difference lies in that cheetahs and packers are vehicles/objects that do not change and still have limitations, while placing ramps has zero limitations.
Title: Re: Ramps/Ability
Post by: Raffal on July 11, 2014, 04:13:00 AM
-A natural spot will always be the best, or at least more pleasant to look more original. But there is a limited spots like this especially in a game where many advanced techniques are rare, or update degrades the possibilities a little more..
All the GTA maps are closed environments with a finite number of spots, however this has yet to become a real problem even for VC which is over 10 years old.
While I see your point it holds little relevance to the current situation and seems more like famine-thinking and the justification of taking shortcuts rather than solving an actual problem.
There's spots everywhere :cc_detective:

--60 Ft ramp? I did not say that I said "a unmodified ramp" which is equivalent to a packer I do not see where is the problem.
I said '60ft ramp' to create an image in your head when you read it, however the size of the ramp doesn't matter whether it's 0,6ft, 6ft or 60ft, it's still something that wasn't initially there until it was ADDED.

-Moon gravity: it is the same case as the addition of objects / car stuck in wall or add bumps all over the map: it does not increase the number of possibilities. simply because the number of spots will be endless, easy to do and lame as hell.
You're contradicting yourself in this sentence by saying "the number of spots will be endless" and then endless posibilites somehow does not "does not increase the number of possibilities"
I think I know what you're trying to say though, which is "the stunts becomes so easy that they're not stunts at all" which can also be said about adding ramps to the map so all that did was give me a context to make comparison in, thanks.

This is just my opignion no offense :P
Me and you both buddy, that's what this forum is for :a-cheer:


Totally Agree  :a-cheer:
because Vice City is a game in which there is a lot more advanced techniques and even a better game physics such as grinds, the Bsm, csm, psm, the wallclimbs, precision landing, stoppies, curb bump sanchez, boat stunts, Rad method ect .. (sorry if I'm wrong I'm not a pro vc xD) But also because you are using tolerated tools that are not possible in the original game (like save position, no traffic because spawn ect). And there is no problem with that, it's just a matter of common sense. If you have the opportunity to serve as a tool to go further in the original game why not use it? If it is reasonable and proper use I think it is a good thing
it's pretty much that I think. this is cheating but it offers possibilities completely absurd I think the lunar gravity can be compared to san andreas code for bikes jump very high. As long as the video says they cheat why not

ADDED As a packer, then? unless the packers move themselves across the stunts ..: lol:

To rainbow : sorry it's my fault, I forgot that was a packer truck and not a ramp..
the cheetah to replace the packer? This is not a bad idea but if I'm not mistaken you can not place it in the races. I tried it in battle, you can add spawns, but there is a limit of vehicles, if you fail the jump of the cheetah, I think the cheetah moved slightly. Moreover in confrontation there is no custom vehicles
Title: Re: Ramps/Ability
Post by: Daffy on July 11, 2014, 04:24:07 AM
because Vice City is a game in which there is a lot more advanced techniques and even a better game physics such as grinds, the Bsm, csm, psm, the wallclimbs, precision landing, stoppies, curb bump sanchez, boat stunts, Rad method ect..
Those methods wasn't discovered the first day or even the first year, the first CSM was done by Dannye in 07/08 over 4 years after the game was released, who's to say that there aren't any un-discovered methods to be found in GTA V too? And also the lack of these methods still doesn't justify cheating.
You're kinda giving reasons to why it's ok to cheat

But also because you are using tolerated tools that are not possible in the original game (like save position, no traffic because spawn ect). And there is no problem with that, it's just a matter of common sense. If you have the opportunity to serve as a tool to go further in the original game why not use it? If it is reasonable and proper use I think it is a good thing
That's a platform related issue, there will be tools like that ones GTA V comes to PC too.
But like I said, these are not tools that influence how the stunt is performed, it just removes the distractions around it so you can focus on the stunt, what does this have to do with putting ramps in the game?

ADDED As a packer, then? unless the packers move themselves across the stunts.. :lol:
Can you rephrase this, or are you asking if it's ok to place a packer instead of a ramp? If so yes if it's a vehicle that you can place there without the race creator I don't see the problem with placing one there in the race creator.
Title: Re: Ramps/Ability
Post by: Raffal on July 11, 2014, 05:05:15 AM
because Vice City is a game in which there is a lot more advanced techniques and even a better game physics such as grinds, the Bsm, csm, psm, the wallclimbs, precision landing, stoppies, curb bump sanchez, boat stunts, Rad method ect..
Those methods wasn't discovered the first day or even the first year, the first CSM was done by Dannye in 07/08 over 4 years after the game was released, who's to say that there aren't any un-discovered methods to be found in GTA V too? And also the lack of these methods still doesn't justify cheating.
You're kinda giving reasons to why it's ok to cheat

But also because you are using tolerated tools that are not possible in the original game (like save position, no traffic because spawn ect). And there is no problem with that, it's just a matter of common sense. If you have the opportunity to serve as a tool to go further in the original game why not use it? If it is reasonable and proper use I think it is a good thing
That's a platform related issue, there will be tools like that ones GTA V comes to PC too.
But like I said, these are not tools that influence how the stunt is performed, it just removes the distractions around it so you can focus on the stunt, what does this have to do with putting ramps in the game?

ADDED As a packer, then? unless the packers move themselves across the stunts.. :lol:
Can you rephrase this, or are you asking if it's ok to place a packer instead of a ramp? If so yes if it's a vehicle that you can place there without the race creator I don't see the problem with placing one there in the race creator.

I'm being too negative, perhaps with time advanced techniques will be discovered :).
And I do not give reason to cheat. To me add an unmodified ramp or a single vehicle is not cheating.

i have don't understand  i think, but i try : this is what you really think? For me it does not remove any distractions. when I see for example a stunt when the guy used a ramp to go over a wall and execute a normally innacessible bump. I am impressed to see that the person was able to find this trick to make the stunt

Yes sir ! : you said that the size of the ramp is not important because from the time it is added that is cheating? And I said so as a packer? because a packer is also added as why it is not cheating? because it is a vehicle? Seriously vehicle or not he has a fucking ramp ..
Title: Re: Ramps/Ability
Post by: MxZz. on July 11, 2014, 05:42:27 AM
Will you understand that the ramp of a packer is not the problem since a packer IS a fucking vehicle. Which means you could place it anywhere in the game, and use it. Using/adding a ramp is not legit, due to the fact you cannot do it without the content creator, end.
Title: Re: Ramps/Ability
Post by: Simon on July 11, 2014, 05:54:48 AM
There's a simple way of summarizing this discussion.

If it's not possible in the games singleplayer storymode, don't do it.

Quote
"OH BUT SIMON WHAT ABOUT COLLABORATIVE STUNTS?!?!
That's different  :ajaja:

Quote
"OH BUT SIMON WHAT ABOUT SLOW MO?!?!?!
Alright.. if it's going to look shit, don't do it  :neen:
Title: Re: Ramps/Ability
Post by: Raffal on July 11, 2014, 07:02:16 AM
Will you understand that the ramp of a packer is not the problem since a packer IS a fucking vehicle. Which means you could place it anywhere in the game, and use it. Using/adding a ramp is not legit, due to the fact you cannot do it without the content creator, end.

- ..Exactly as a ramp  :cc_detective:

If it's not possible in the games singleplayer storymode, don't do it.

-Why do people stunt on multiplayer then? In a video of the nomad union, we see RKM make bump2grind on an inaccessible building without the content creator. Is it cheating? Not for me, he just use a tool that is in the game.Yes, but not in the story mode you will tell me? Yes but it is present in the game without any modification. And again it is a tool we can use to cheat as they can be used to create original things.  there is not a lot of stunts without tools in others gta.
Title: Re: Ramps/Ability
Post by: MrC on July 11, 2014, 07:35:10 AM
Just looked around that ingame-online-challange-editor-thingy for a few hours...

To keep it simple:
I don't see any big difference between classical "packer ramp" and that fix unmovable ramp.
you place em both, where you need them, need to try out a bit with spaces and angles and thats it - ramps are just a bit easier to place imo.
The only missing, that classy packer bump - maybe possible with a second item...

While it's only one ramp I'd say no difference to classic packer, if it becomes a nasty pack of ramps, it's getting weird.



Title: Re: Ramps/Ability
Post by: Simon on July 11, 2014, 07:39:33 AM
If it's not possible in the games singleplayer storymode, don't do it.

-Why do people stunt on multiplayer then? In a video of the nomad union, we see RKM make bump2grind on an inaccessible building without the content creator. Is it cheating? Not for me, he just use a tool that is in the game.Yes, but not in the story mode you will tell me? Yes but it is present in the game without any modification. And again it is a tool we can use to cheat as they can be used to create original things.  there is not a lot of stunts without tools in others gta.

The cargo-bob can lift bikes, no? So it's possible in singleplayer, thus totally legit in my eyes. Part of what makes stunting fun is seeing what you can do with the map that is given to you.

Sure it can be fun to mess about in the content creator, and using them for stunts is not cheating. I never said it was, but in my eyes it is cheap and lame. If you have to make your own stunts in a city full of spots possible without it then you're missing out on 50% of what stunting really is. Trying to find creative ways to do what you want with the limitations given to you in the map.

The difference between tools like Dannye and the content creator is that there are legit and unlegit ways to use them. If someone spawns a firetruck on the highest building in VC and does some stunt with that, someone is going to call him out on it because you can't get a firetruck up there in the real game without mods. Everything we use Dannye for is time saving. Spawn cars so we won't have to find them ourselves, save and load position so we don't have to drive back and forth and invincibility so we don't die needlessly. You all don't have to use the tool to do the stunt, but it helps save a lot of time. You can't say the same about the content creator at all, it's used to make stunts easier or place bumps or jumps wherever you want. Things you simply can't do without using it.

I'm not saying "AAH ITS CHEATING," I'm saying, "Where's the fun in making your own stunt?" I could make a shit ton of bumps and roads so I could have a perfect runup for everything and find the easiest thing to bump and go to town. But that's not impressive, that's not creative, That's boring. Boring to do, boring to watch. Stunting is more than "a stunt", it's the idea, determination and execution.
Title: Re: Ramps/Ability
Post by: Raffal on July 11, 2014, 08:22:30 AM
Just looked around that ingame-online-challange-editor-thingy for a few hours...

To keep it simple:
I don't see any big difference between classical "packer ramp" and that fix unmovable ramp.

While it's only one ramp I'd say no difference to classic packer, if it becomes a nasty pack of ramps, it's getting weird.

I am not alone  :lol: :wub: seriously this is exactly what I think.


If it's not possible in the games singleplayer storymode, don't do it.

-Why do people stunt on multiplayer then? In a video of the nomad union, we see RKM make bump2grind on an inaccessible building without the content creator. Is it cheating? Not for me, he just use a tool that is in the game.Yes, but not in the story mode you will tell me? Yes but it is present in the game without any modification. And again it is a tool we can use to cheat as they can be used to create original things.  there is not a lot of stunts without tools in others gta.

The cargo-bob can lift bikes, no? So it's possible in singleplayer, thus totally legit in my eyes. Part of what makes stunting fun is seeing what you can do with the map that is given to you.

Sure it can be fun to mess about in the content creator, and using them for stunts is not cheating. I never said it was, but in my eyes it is cheap and lame. If you have to make your own stunts in a city full of spots possible without it then you're missing out on 50% of what stunting really is. Trying to find creative ways to do what you want with the limitations given to you in the map.

The difference between tools like Dannye and the content creator is that there are legit and unlegit ways to use them. If someone spawns a firetruck on the highest building in VC and does some stunt with that, someone is going to call him out on it because you can't get a firetruck up there in the real game without mods. Everything we use Dannye for is time saving. Spawn cars so we won't have to find them ourselves, save and load position so we don't have to drive back and forth and invincibility so we don't die needlessly. You all don't have to use the tool to do the stunt, but it helps save a lot of time. You can't say the same about the content creator at all, it's used to make stunts easier or place bumps or jumps wherever you want. Things you simply can't do without using it.

I'm not saying "AAH ITS CHEATING," I'm saying, "Where's the fun in making your own stunt?" I could make a shit ton of bumps and roads so I could have a perfect runup for everything and find the easiest thing to bump and go to town. But that's not impressive, that's not creative, That's boring. Boring to do, boring to watch. Stunting is more than "a stunt", it's the idea, determination and execution.

I had not thought of the cargo-bob  :lol:  but also so the creator is happy to avoid wasting time, because it not only allows to place bumps in the middle of a road with a fucking run up ..

as I have said before, simply to use it properly. For checkpoints and vehicle only ( exactly as spawner and save / load position). For bumps I agree, it increases too easy and the number of spots is very lame  it's cheating. But why the jumps are cheating? if they are not modified is the same as a packer. and it's used in other gta for p2b and drop run up 
Title: Re: Ramps/Ability
Post by: Simon on July 11, 2014, 08:48:20 AM
It's not the same because it's not the same. What's the difference between me adding a easier bump than a ramp? Nothing. What's the difference between a ramp and the packer. You can find and drive the packer in VC and SA. Meaning, you can place it wherever you want (except on massive roofs and shit of course, but you understand.) You can find ramps in V, but you can't move them. You have to spawn them where they were not. If you find a ramp that you can use the same way you'd use a packer (to reach a higher bump/extend run up) I don't mind you using it, because you're using the terrain you were given. If you place it yourself you're adding stuff in. It'd be like if I found a kick ass bump but nothing to land so I added a massive roof. It just doesn't work like that.

If you think the creator should only be used for time saving, then spawning a ramp with it is not something you should do. If you think spawning a ramp is fine, by all means do it, but don't expect everyone to be high fiving you for it.
Title: Re: Ramps/Ability
Post by: VaNilla on July 11, 2014, 09:44:54 AM
It's a bit ridiculous to say that using ramps is cheating. Just like the packer is a "vehicle" in the game, which allows you to do spots that would otherwise be impossible, the ramp is an object available in the "content creator" which allows you to place objects anywhere in the game. The game gives you these options, so it is not cheating, period.

Limiting yourselves to what's possible in single player in 2014 is quite silly. I guess now, we should go back and take my cargobob stunt with Slayer out of Omega, make my wallride to precision from Kaleidoscope impossible, and disallow no traffic. After all, no traffic is seemingly cheating in your eyes, given that you can't do it in single player, without making use of an online glitch.

This argument is pretty stupid on both sides. The answer is simple. There is no binary solution to what you can/cannot do in GTA V, with the tools given to you in the game. That includes singe player, the content creator, and multiplayer. However, you should always strive to land a stunt in the way that retains the most purity possible. That means avoiding the use of slow motion and boosts (if the stunt at hand doesn't require them), ramps, no traffic, miscellaneous objects, and more. Very simple -- anything else is subjective.
Title: Re: Ramps/Ability
Post by: Rainbow on July 11, 2014, 10:05:14 AM
Quote
when I see for example a stunt when the guy used a ramp to go over a wall and execute a normally innacessible bump. I am impressed to see that the person was able to find this trick to make the stunt
This is probably the difference between you and most of this forum, we (most likely) would not be impressed by this. It's kind of cheap and 99% of the time there is a normal way to extend the run-up without needing to add stuff to the map. Furthermore it's not exactly an impressive find/trick to place a freaking ramp. It's the least creative thing out there. And since this is not VC we are talking about, stop bringing up the packer.

@Vanilla: Sure it's not cheating, but more the kind of 'cheating' to make it easier in an unneccesary way. Like using-boosts-on-vertical-wallrides-while-it's-not-needed-cheating.  :P And collaborative stunts are different. And if no traffic was considered cheating VC and SA stunting woulden't have been the same. It's part of the measures we took to save time, since there is the possibility the cars will not be in your way on some occasion. Forgot which wallride though so won't comment on that  :unsure:
Title: Re: Ramps/Ability
Post by: VaNilla on July 11, 2014, 10:24:16 AM
The wallride = 4:50.

GTA 5 - Kaleidoscope - Stunting Collaboration [GTAStunting.net] (http://www.youtube.com/watch?v=t9zAJ-BKJL4#ws)

I understand where you're coming from, but you have double standards. It sounds like you're saying the following. You can move a packer anywhere that you could legitimately drive to in the game, but you can't move a ramp anywhere that you want, because it's in the content creator. This doesn't seem logical to me, because both entities are objects given to you by the game, to be used anywhere that's possible without modding and/or cheating.

Turning traffic completely off in all games aside from GTA IV/V multiplayer is cheating, but that's okay, because we like that. Remembering cars in VC/SA was okay, even though many stunts were impossible without it, because we like that. But content creator ramps in GTA V? Nope, sorry, that's cheating...

Anything that you can do in the game, with the default tools (tools which aren't labelled as a "cheat" by the game), should not be designated as "cheating". You have to apply subjective reasoning to every stunt on an individual basis, rather than applying the same mentality in situations which don't make any sense. Much like deciding whether or not you like a stunt, you have to decide whether or not you like the approach.

The one shame is when people use boosts/slowmotion or custom objects to land stunts that would be possible in the same way without them. That's a fast way to ruin a spot, and take away from the effort people have put in to doing it with a mindset of complete purity. Those are the situations which should be frowned upon, NOT adding a ramp to do something that would otherwise be impossible.

We have to be open to new things in GTA V. It's not the same game as Vice City or San Andreas, and times change. You have to be able to adapt, while maintaining a notion of what's good/bad in stunting.
Title: Re: Ramps/Ability
Post by: MxZz. on July 11, 2014, 10:51:28 AM
There's no problem about using it. The problem is about overusing it, and thinking you're doing well.
Title: Re: Ramps/Ability
Post by: MxZz. on July 11, 2014, 10:52:50 AM
Will you understand that the ramp of a packer is not the problem since a packer IS a fucking vehicle. Which means you could place it anywhere in the game, and use it. Using/adding a ramp is not legit, due to the fact you cannot do it without the content creator, end.

- ..Exactly as a ramp  :cc_detective:
The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.
Title: Re: Ramps/Ability
Post by: MrC on July 11, 2014, 10:53:45 AM
It's not the same because it's not the same. What's the difference between me adding a easier bump than a ramp? Nothing. What's the difference between a ramp and the packer. You can find and drive the packer in VC and SA. Meaning, you can place it wherever you want (except on massive roofs and shit of course, but you understand.) You can find ramps in V, but you can't move them. You have to spawn them where they were not. If you find a ramp that you can use the same way you'd use a packer (to reach a higher bump/extend run up) I don't mind you using it, because you're using the terrain you were given. If you place it yourself you're adding stuff in. It'd be like if I found a kick ass bump but nothing to land so I added a massive roof. It just doesn't work like that.

If you think the creator should only be used for time saving, then spawning a ramp with it is not something you should do. If you think spawning a ramp is fine, by all means do it, but don't expect everyone to be high fiving you for it.

I guess, I may got whats not running "fine" here... Somehow it's "placing ramps in general and anywhere" vs "replacing packers via ramps" I'd say.

As said, to me placing a ramp to use it the same way like packers were used before I see no difference - both bring in the same effects in (to reach a higher bump/extend run up/...).
If its driveable or not, idgaf - it's just about the ramp itself...
Placing ramps in <wherever else a packer could not get to> seems awkward... or would be the same as the mentioned "endless anti fail landing roof", would agree at that point.


just tested a bit more, race creator is a very nice option (at ps/xbox) and somehow like SACC and similar programms.
Starting points via checkpoints, respawn, kinda easily changing cars,... Remembering back to VC at PS2, stunting feels a lot more comfortable at PS3...
Title: Re: Ramps/Ability
Post by: Rainbow on July 11, 2014, 04:24:35 PM
I agree both sides have their arguments, but can we atleast agree it's lame to use ramps from the content creator? D:  And can somebody atleast show me 1 good stunt that had ramps which could not be possible otherwise?

This kind of turned into a huge apples and oranges comparison discussion from the first post I guess  :unsure:

just tested a bit more, race creator is a very nice option (at ps/xbox) and somehow like SACC and similar programms.
Starting points via checkpoints, respawn, kinda easily changing cars,... Remembering back to VC at PS2, stunting feels a lot more comfortable at PS3...
Yes it's different from VC on a PS2, I suggest you read some topics though if you only just found out making races makes your life easier. 100% of the testing has already been done for you.  ;) Oh and welcome back  :happy:
Title: Re: Ramps/Ability
Post by: Simon on July 11, 2014, 04:48:10 PM
Limiting yourselves to what's possible in single player in 2014 is quite silly. I guess now, we should go back and take my cargobob stunt with Slayer out of Omega, make my wallride to precision from Kaleidoscope impossible, and disallow no traffic. After all, no traffic is seemingly cheating in your eyes, given that you can't do it in single player, without making use of an online glitch.
I don't think it's silly, because I do it and I'm happy with it. But if it makes you happy I'll say anything in singleplayer and multiplayer freeroam. Because I don't mind online/collaborative stunts as long as they use people and not placed props. And I'm not saying "you should only play singleplayer wtf," as it seems like you think I'm saying. I'm just saying to me personally if you do a stunt that wouldn't be possible in single player, I'm going to think less of it, except if it's a collaborative stunt in mp because they are something of their own. So the no traffic glitch for SP is cool with me. No traffic is legit.

This argument is pretty stupid on both sides. The answer is simple. There is no binary solution to what you can/cannot do in GTA V, with the tools given to you in the game. That includes singe player, the content creator, and multiplayer. However, you should always strive to land a stunt in the way that retains the most purity possible. That means avoiding the use of slow motion and boosts (if the stunt at hand doesn't require them), ramps, no traffic, miscellaneous objects, and more. Very simple -- anything else is subjective.
Of course there's no solution, these are peoples opinions. You can use the content creator to your hearts desire for all I care, because it is part of the game, so it's not cheating. But the further you go with it the less interested I will be. It's like how a natural stunt is always better in my eyes. We've just got another level now, Natural, non-natural and with the use of the content creator, unnatural.

As said, to me placing a ramp to use it the same way like packers were used before I see no difference - both bring in the same effects in (to reach a higher bump/extend run up/...).
If its driveable or not, idgaf - it's just about the ramp itself....
Modifying the map vs parking a vehicle. That's the difference to me.

Turning traffic completely off in all games aside from GTA IV/V multiplayer is cheating, but that's okay, because we like that. Remembering cars in VC/SA was okay, even though many stunts were impossible without it, because we like that. But content creator ramps in GTA V? Nope, sorry, that's cheating...
This is wrong though, VC had a ghost town glitch and a remember car glitch (I'm pretty sure). Not sure about SA though. While I don't think placing ramps is cheating I would say "Content creator ramps in GTA V? Nope, because we I don't like that.




TL;DR: Using the content creator is totally legit, it's part of the game use it however you want, but don't expect people to enjoy every stunt that comes from it equally.
Title: Re: Ramps/Ability
Post by: MrC on July 12, 2014, 12:41:14 AM
This kind of turned into a huge apples and oranges comparison discussion from the first post I guess  :unsure:

Yes it's different from VC on a PS2, I suggest you read some topics though if you only just found out making races makes your life easier. 100% of the testing has already been done for you.  ;) Oh and welcome back  :happy:

Already read some stuff, but I prefer finding it out on my own :P
Placing some Checkpoints to a few stunts in a row works fine for me by now :D
And thank you



about parking vs modding...
In something about 40 hours of gametime I've seen maximum of two packers - both during missions, so no great chance to keep them somehow...
So I'll keep the ramps if needed (instead of packer), since also missing any vehicle spawning options at ps3/xbox.

I'd prefer the classical packer way too, but why make a bit of stunting and fun that heavy in searching a packer for hours, getting a bike somehow and don't loose one of em due that despawn-distance-stuff?
As said, to me it doesn't make a big difference, they may have different sizes and stuff, but give me the same thing in the end.
If someone's may blaming me for that, idgaf. Fun goes first place, while other cheats/mods still no option to me....
Title: Re: Ramps/Ability
Post by: Raffal on July 12, 2014, 01:10:19 AM
It's like how a natural stunt is always better in my eyes.

Modifying the map vs parking a vehicle. That's the difference to me.

- it's the same for me, I like a little more natural than unnatural spots. But if I find an amazing spot but it is impossible to make natural way for any reason as a small wall, a gate, a small house or anything else .. What should I do? According to you I must limit myself to the base map and the limits imposed arbitrarily me? I think using a ramp in case it is impossible to perform the stunt natural way has nothing negative or lame.

- I think the is a matter of perspective, of opignions. Because personally I see no difference between a ramp and a packer except one, there are one of two that is drivable. In the physics of the game is the same way to use

The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.

I have already said before on the topic how the cheetah is lower compared to a ramp  :cc_detective:

And can somebody atleast show me 1 good stunt that had ramps which could not be possible otherwise?

(http://litchicblog.files.wordpress.com/2014/01/determined-challenge-accepted-l.png)
Title: Re: Ramps/Ability
Post by: Rainbow on July 12, 2014, 04:14:22 AM
---
So I'll keep the ramps if needed (instead of packer), since also missing any vehicle spawning options at ps3/xbox.
Packers cannot be obtained in either SP or MP as a vehicle and then used for stunting (I think). So there is no need to say a ramp can replace them since packers are not there to be used. So it's adding a ramp again. There are so many spots out there, just try stunting without these silly things. Just my opinion, if you really want to feel free to use ramps but laaaaaaaaaaaaaame.
Title: Re: Ramps/Ability
Post by: ShuffleCrown on July 12, 2014, 04:39:47 AM
I'd really prefer packers/carbumps over actual ramps being placed. It feels more legit and natural with a packer since it's a vehicle.
 Let me ask you guys. Which one you think looks better?(Ignore the fact that one is done by car and another is done by bike, just look at the method)

1:30 of this? - GTA V - Stunt Montage (http://www.youtube.com/watch?v=MXEAa7zY11g#ws)

or

2:16 of this? - GTA 5: Corrupt - A GTA 5 Stunt Montage (http://www.youtube.com/watch?v=O5Z-T_dtRfY#ws)

For me i'd prefer the car stunt because it's more legit in a way. Like dont you find it weird(even for the stunt shown at least) that there is a ramp sticking out near a house? lol
Title: Re: Ramps/Ability
Post by: MxZz. on July 12, 2014, 05:19:29 AM
The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.

I have already said before on the topic how the cheetah is lower compared to a ramp  :cc_detective:

Then don't use it, that's lame. Any stunts used with ramps (even if that's 1000ft height) are bad to my eyes. That's it. In our actual world, you're free to do whatever you want. You just wont get any good rewards from guys like us who care about it.

Title: Re: Ramps/Ability
Post by: Raffal on July 12, 2014, 05:42:35 AM
I'd really prefer packers/carbumps over actual ramps being placed. It feels more legit and natural with a packer since it's a vehicle.
 Let me ask you guys. Which one you think looks better?(Ignore the fact that one is done by car and another is done by bike, just look at the method)

1:30 of this? - GTA V - Stunt Montage (http://www.youtube.com/watch?v=MXEAa7zY11g#ws)

or

2:16 of this? - GTA 5: Corrupt - A GTA 5 Stunt Montage (http://www.youtube.com/watch?v=O5Z-T_dtRfY#ws)

For me i'd prefer the car stunt because it's more legit in a way. Like dont you find it weird(even for the stunt shown at least) that there is a ramp sticking out near a house? lol

-The first video is more enjoyable to watch. Because the dude of the second video made ​​his stunt with a very bad  execution. (I do not see exactly but I think it has two ramps and then use a medium or large ramp) he should have put one small ramp at the grass and it will have been good. And for the first video it's impossible to do that in the storymode or alone in multiplayer So I do not think this is the solution.


The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.

I have already said before on the topic how the cheetah is lower compared to a ramp  :cc_detective:

Then don't use it, that's lame. Any stunts used with ramps (even if that's 1000ft height) are bad to my eyes. That's it. In our actual world, you're free to do whatever you want. You just wont get any good rewards from guys like us who care about it.



-I know that you find stunts with ramps are lame. What I want to know it's why?

this is not a vehicle. But it can be placed anywhere on the map.

it is in the original game without any changes and it opens new possibilities.

Seriously it's cool and I think we should use it. I also prefer my good old packer. but since GTA IV unfortunately they are dead when we will not even wait for an update of the R * for they add .. and the cheetah has many problems.. both directly use unmodified ramps
Title: Re: Ramps/Ability
Post by: MxZz. on July 12, 2014, 05:56:43 AM
And for the first video it's impossible to do that in the storymode or alone in multiplayer So I do not think this is the solution.

Sorry, but a stunt like that is way better than any ramped stunts. It's exactly the same as ztype, nothing lame there.

The ramp is not a vehicle. If you wanna have a legit way of using a ramp, use a cheetah, and that's it.

I have already said before on the topic how the cheetah is lower compared to a ramp  :cc_detective:

Then don't use it, that's lame. Any stunts used with ramps (even if that's 1000ft height) are bad to my eyes. That's it. In our actual world, you're free to do whatever you want. You just wont get any good rewards from guys like us who care about it.



-I know that you find stunts with ramps are lame. What I want to know it's why?

this is not a vehicle. But it can be placed anywhere on the map.

it is in the original game without any changes and it opens new possibilities.

Seriously it's cool and I think we should use it. I also prefer my good old packer. but since GTA IV unfortunately they are dead when we will not even wait for an update of the R * for they add .. and the cheetah has many problems.. both directly use unmodified ramps
Why would you open new possibilites when you dont even do 1% of its possibilities? If your point is to make us accept  and enjoy it, you're wasting your time. It has been like that for years.

Anyway, I'll stop there, replying to you is a waste of time, you don't listen to anything we say.
Title: Re: Ramps/Ability
Post by: ShuffleCrown on July 12, 2014, 06:15:09 AM

And for the first video it's impossible to do that in the storymode or alone in multiplayer So I do not think this is the solution.


For now it is not the solution. Because trying to do that alone and leaving the car there will make the car disappear because the game makes it in a way that when you go too far from something it will disappear
( I don't know how to explain it clearly but you should know what I mean).

But however, that only applies to the console version. If i'm not wrong in GTA IV PC you can put an infernus with a gas truck as a bump and leave it there for your run up and it still wont disappear. That should probably the case in the upcoming GTA V PC too. So therefore, a cheetah would be the solution, atleast for the future and by then, there shouldn't be any lame excuses for using ramps.

This is what I think. Overall, ramps are just unnatural unless it's a packer or a cheetah.
Title: Re: Ramps/Ability
Post by: Rainbow on July 12, 2014, 06:29:10 AM
Seriously it's cool and I think we should use it.

 :L

I'll stop now as well.
Title: Re: Ramps/Ability
Post by: Raffal on July 12, 2014, 07:07:38 AM
@mxZz :- "Sorry, but a stunt like that is way better than any ramped stunts."
              -Why?

-"Why would you open new possibilites when you dont even do 1% of its possibilities?"

-already I do not think there is only 1% of capacity GTAV. But mostly I want to open new possibilities to avoid always offer the same content again and again .. I did not say it would be THE change of the year but it would be interesting. As daffy said they have not reaches the limit on Vc and yet the game is out there over 10 years ago! xD I think it's just awesome that the stunters were able to do on the game and they did it by including advanced techniques when it opens new opportunity without abuse I do not see where is the problem?



-"you don't listen to anything we say."

-I listen. all I see is guys closed in on themselves prisoners of their habits. And especially the ramps are lame that's all. You do not oppose any arguments when I say that the cheetah has many weaknesses.



And for the first video it's impossible to do that in the storymode or alone in multiplayer So I do not think this is the solution.


( I don't know how to explain it clearly but you should know what I mean).

But however, that only applies to the console version. If i'm not wrong in GTA IV PC you can put an infernus with a gas truck as a bump and leave it there for your run up and it still wont disappear. That should probably the case in the upcoming GTA V PC too. So therefore, a cheetah would be the solution, atleast for the future and by then, there shouldn't be any lame excuses for using ramps.

This is what I think. Overall, ramps are just unnatural unless it's a packer or a cheetah.

-I'm a console stunter since a long time now, I've always known what you're talking about  :P :(


-"But however, that only applies to the console version. If i'm not wrong in GTA IV PC you can put an infernus with a gas truck as a bump and leave it there for your run up and it still wont disappear. That should probably the case in the upcoming GTA V PC too. So therefore, a cheetah would be the solution, atleast for the future and by then, there shouldn't be any lame excuses for using ramps.""



-So the solution for you is to wait the PC version coming? For the lucky few guys who will play properly without any lags .. it is a solution i guess  and for others?
Title: Re: Ramps/Ability
Post by: MxZz. on July 12, 2014, 07:17:11 AM
@mxZz :- "Sorry, but a stunt like that is way better than any ramped stunts."
              -Why?

-"Why would you open new possibilites when you dont even do 1% of its possibilities?"

-already I do not think there is only 1% of capacity GTAV. But mostly I want to open new possibilities to avoid always offer the same content again and again .. I did not say it would be THE change of the year but it would be interesting. As daffy said they have not reaches the limit on Vc and yet the game is out there over 10 years ago! xD I think it's just awesome that the stunters were able to do on the game and they did it by including advanced techniques when it opens new opportunity without abuse I do not see where is the problem?



-"you don't listen to anything we say."

-I listen. all I see is guys closed in on themselves prisoners of their habits. And especially the ramps are lame that's all. You do not oppose any arguments when I say that the cheetah has many weaknesses.



We're not closed on ourselves, and we're not prisoners of our habits. That's our opinion, and that's how stunting have been for over 10years, and I don't see where V should change that. Just look at all of our 6 videos, we never used ramps, are the video bad? no. So why bothering trying to use ramps? There are enough spots on the map to land everybuilding without using these goddamn ramps, why would you take the easy way, and use them? Is the game too hard for you?

We already said, that you're free to do whatever you want. Just go ahead, land your stunts with your ramps. We told you our opinion, and you will not change it.

I've got nothing against you, but your attitude right now makes me want to slap you.  :cc_detective:
Title: Re: Ramps/Ability
Post by: Simon on July 12, 2014, 08:18:27 AM
Raffal, it's all about looks and taste. I think most people here would prefer a Natural stunt to any other type of stunt. And each to their own, but for me it's really like this:

Natural stunt > Secondary vehicle > added content creator props
Title: Re: Ramps/Ability
Post by: Raffal on July 12, 2014, 09:15:30 AM
@mxZz :- "Sorry, but a stunt like that is way better than any ramped stunts."
              -Why?

-"Why would you open new possibilites when you dont even do 1% of its possibilities?"

-already I do not think there is only 1% of capacity GTAV. But mostly I want to open new possibilities to avoid always offer the same content again and again .. I did not say it would be THE change of the year but it would be interesting. As daffy said they have not reaches the limit on Vc and yet the game is out there over 10 years ago! xD I think it's just awesome that the stunters were able to do on the game and they did it by including advanced techniques when it opens new opportunity without abuse I do not see where is the problem?



-"you don't listen to anything we say."

-I listen. all I see is guys closed in on themselves prisoners of their habits. And especially the ramps are lame that's all. You do not oppose any arguments when I say that the cheetah has many weaknesses.



We're not closed on ourselves, and we're not prisoners of our habits. That's our opinion, and that's how stunting have been for over 10years, and I don't see where V should change that. Just look at all of our 6 videos, we never used ramps, are the video bad? no. So why bothering trying to use ramps? There are enough spots on the map to land everybuilding without using these goddamn ramps, why would you take the easy way, and use them? Is the game too hard for you?

We already said, that you're free to do whatever you want. Just go ahead, land your stunts with your ramps. We told you our opinion, and you will not change it.

I've got nothing against you, but your attitude right now makes me want to slap you.  :cc_detective:

-This is what you really think? This is an easy way to do the stunt? I see this as a different way of doing stunt not easier. If tomorrow we tolerate stunts with ramps I agree that in the beginning it will be easy to find P2B Building. but once the obvious spots are old, the real challenge begins.

- :lol: and this is why this debate is interesting    :cc_detective:

Raffal, it's all about looks and taste. I think most people here would prefer a Natural stunt to any other type of stunt. And each to their own, but for me it's really like this:

Natural stunt > Secondary vehicle > added content creator props

For me :

 Natural stunt > a stunt with a secondary  vehicle or a single ramp unmodified

everything else like Moon gravity , cap of franklin , boost on wall , all other items from content creator  even if it is a secondary object (bumps, containers ..), modified ramps are lame and cheats for me .
Title: Re: Ramps/Ability
Post by: MrC on July 12, 2014, 09:24:22 AM
Natural stunt > Secondary vehicle > added content creator props

Sign that one.
Always using what the game itself offers was the most blasting impressive stuff to me at any game, secondary vehicle bumps are also fine - thats also why stunt with modded vehicles been always kinda lame/boring to me (worked with VCs and SA handling configs a lot, so I knew it's options).
But also back in SA (skiped IV) a placed ramp was also fine to me instead of a packer - as wrote before, while it's used the same way. not at any spacy-unreal-nowhere places.

But the scondary vehilce option seems very limited in V, at least at ps3/xbox because of disappearing cars. Maybe theres a solution due modified OS which allow modding games, similar to SACC and co...
Title: Re: Ramps/Ability
Post by: Raffal on July 14, 2014, 06:09:49 AM
  And can somebody atleast show me 1 good stunt that had ramps which could not be possible otherwise?

challengegtas (http://www.youtube.com/watch?v=nV94ulstPe4#)








The first clip: In this example I will show you a spot where I use the ramp to get more speed on a platform. Without the ramp you can't land on the second container; ). I did it in training but I did not rec at this time sorry. I guess, this is not the best example.

The Second clip : A classic stunt using unmodified ramp as P2B. I do not see how this is lame?

The third clip: A good natural stunt (I think). but impossible to take without a ramp.


I think I can do better these stunts were done very soon. I do not usually find spots like this .. this is just a small idea of what may have to do with ramps and I find it interesting  :D
Title: Re: Ramps/Ability
Post by: MxZz. on July 14, 2014, 07:22:24 AM
"The Second clip : A classic stunt using unmodified ramp as P2B. I do not see how this is lame?"
Real packer moves, and bumps are harder to get compared to a sticky ramp. Still, the fact of adding an object, is lame.  :ajaja:

"The third clip: A good natural stunt (I think). but impossible to take without a ramp."
I think it's possible to get a bonk on the left part of the road to get over the bushes there :P

The ptb-like-ramped looked great, but still, I'd rather see a natural stunt, than a ramped thing like that.
Title: Re: Ramps/Ability
Post by: Nitromanic on July 14, 2014, 08:03:42 AM
"The third clip: A good natural stunt (I think). but impossible to take without a ramp."
I think it's possible to get a bonk on the left part of the road to get over the bushes there :P
I have tried that third stunt with Ghost before, it is possible without ramp.
Title: Re: Ramps/Ability
Post by: ShuffleCrown on July 14, 2014, 08:17:52 AM
If that first stunt landed a small precision it would have been better. The second was nice. The third is possible without ramp. I've seen two people done it before. I forgot who :P
Title: Re: Ramps/Ability
Post by: Raffal on July 14, 2014, 09:36:22 AM
I know it is possible to land on the building of several natural ways. But without ramps I do not think it is possible at the  place where I have do the bump, I need proof :P  .  I'll try to find better if i have enought time..
Title: Re: Ramps/Ability
Post by: VaNilla on July 14, 2014, 10:18:17 AM
Raffal, the first stunt isn't so amazing that it feels like it was worth putting a new object into the game. The second one is cool, but it doesn't really "absolve" it from feeling off. That roof has been landed naturally to the precision by GTAVStuntMen, so landing it with a content creator ramp makes it look like the easy way out. Finally, the third stunt doesn't need a ramp :P.
Title: Re: Ramps/Ability
Post by: Rainbow on July 14, 2014, 01:03:50 PM
Sorry Raffal, the first one looks rather easy so why even bother placing a ramp. The second one is indeed a packer replacement, but since we have no packer it's just adding a ramp to land a rather easy stunt. And yes the third one is already old without a ramp by doing a double bump. Trying to do it from the highway literally adds nothing if done with a ramp.

So the challenge still stands, but it's actually quite harsh to ask such a thing because you won't convince me. The time you spend doing ramp stunts could have gone into landing actual stunts.
Title: Re: Ramps/Ability
Post by: Raffal on July 14, 2014, 03:19:58 PM
That roof has been landed naturally to the precision by GTAVStuntMen, so landing it with a content creator ramp makes it look like the easy way out.

-Yes before the updates of hell when gliding worked 100%
- Yes it is easy stunt. As I said this is an example, and it is not because a  guy  land  the top of a stunt,  we have no right to to land the building otherwise.

but since we have no packer it's just adding a ramp to land a rather easy stunt.
So the challenge still stands, but it's actually quite harsh to ask such a thing because you won't convince me. The time you spend doing ramp stunts could have gone into landing actual stunts.

-There a packer, but like gta IV is imposssible to use. and as I've said, yes it is an easy stunt. it does not mean that all Ramp2bumps are also easy
-does not believe that I took a long time for these stunts. In an hour I have not done a lot of natural stunts. And it does not surprise me that you is not convinced .. I do not think only  one guy can change the ideas of a whole community in a day. It will happen little by little over time I hope. When most people want to do more, when the spots will be repetitive or very rare. Or even when the PC version will be released hacks can change the mentality.
Title: Re: Ramps/Ability
Post by: Rainbow on July 14, 2014, 04:10:06 PM
I hope that idea will never set ground here (those ramps). The 'ramp mentality' is not something you want to have or should be strived towards. If spots get repetititve or very rare that marks the end of a game. Which will not be reached soon. And because the packer is impossible to use (it is in IV though...) it's just like there is no packer at all.

And don't take my words out of context/too literally. The thing about spending time on actual stunts was not a literal towards how many minutes you spend into landing these three easy stunts. And the day this community/forum accepts these placed ramps as 'completely fine' and I see them pop up in every single video I'll leave this place. Then this forum has no right to exist anymore. So just stop it. Do whatever you wish but don't think anyone will be impressed. It's really the opposite of finding a clever way to do something, because there nearly always is a way around using ramps. The only exception is a ramp2bump, which frankly is pretty dull with so much other stuff to do.

EDIT:// And can you please stop using color coding? It's rather annoying to look at.  :wacko:
Title: Re: Ramps/Ability
Post by: MxZz. on July 14, 2014, 11:37:11 PM
The packer was actually a ramp in IV. You just couldn't get to the base of it, but placing it right after a curb could make you reach it ;)

Anyway, do whatever you want. It's more like a waste of time right now.
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