GTAStunting

GTA Series => Grand Theft Auto - V => V Chat & Support => Topic started by: Shifftee on June 17, 2014, 09:10:56 AM

Title: Update 1.14
Post by: Shifftee on June 17, 2014, 09:10:56 AM
Soooooo, 7 new cars and a few noticeable changes. Love the added classic cars, damn expensive upgrades tho :(

Thoughts? :cc_detective:
Title: Re: Update 1.14
Post by: Raffal on June 17, 2014, 09:24:36 AM
The Bike.. oh my god worse than dinka thrust thks rockstar  :cheersad:. Editor : New textures for ramps   :cheersad: . I just be missing something but this update is useless ( For Stunting , No offense )
Title: Re: Update 1.14
Post by: VaNilla on June 17, 2014, 09:37:23 AM
I just be missing something but this update is useless ( For Stunting , No offense )

You are missing something. Been testing a few things for a while now, will post my findings soon.

UPDATE: Okay, I've tested everything. Stunting remains exactly the same, have no fear :a-cheer:. Tested every method I could think of, in every type of vehicle. However, there are a couple of changes.


Hope this helps :).
Title: Re: Update 1.14
Post by: Thorn669 on June 17, 2014, 01:41:23 PM
Are you sure stunting is unchanged?

I only got about 20 minutes in, but I'm pretty sure gliding is gone again. It was a little hard to tell for sure, though, because bikes also seem to launch much further now.

I could be wrong, didn't have much time to test, but I'm pretty sure I'm not.
Title: Re: Update 1.14
Post by: Raffal on June 17, 2014, 02:21:40 PM
I may be too negative for this update, it's great to see vintage cars  :D .  And thanks VaNilla for the information  ;)

I'm just a  little sad to see that the new bikes are always a fail..And I'm also a fan of the editor I was expecting may be too much  :(. Also i tried some hard gliding spots and I have nothing to say, this is exactly the same I think  :hmm:
Title: Re: Update 1.14
Post by: Thorn669 on June 17, 2014, 02:29:19 PM
I hope you're right. I didn't have much time, I'm kind of rusty from playing less lately, and I admit I'm EXPECTING R* to ruin things for no reason at this point, but...

The physics just didn't feel right on the few spots I hit. Hopefully I'm just being paranoid.
Title: Re: Update 1.14
Post by: Shifftee on June 17, 2014, 03:07:09 PM
Gliding is the same. :P
I know most of you won't be interested in stuff that's other than stunting but it's worth a shot. When could we expect heists? Next update maybe? :cc_detective:
Title: Re: Update 1.14
Post by: Thorn669 on June 17, 2014, 03:39:06 PM
In that case, I'm glad to be wrong. I'll try again next time I play.

As far as heists, Friday ends the deadline they gave. I've been calling this patch the "I'm not a Heister" update. 

Thankfully I was completely wrong. Gliding is unchanged. I conducted a rushed test and fully expected R* to mess up again, and so found the conclusion I was expecting.
Title: Re: Update 1.14
Post by: Daffy on June 18, 2014, 03:42:13 AM
*text*
Taz reported that the effect or the amount that you have of Franklin's ability is either nerfed or according to KM a bit random now, is this something that you have noticed?
Title: Re: Update 1.14
Post by: VaNilla on June 18, 2014, 10:33:08 AM
Thought it was nothing, but I did feel that while testing some of the slower new vehicles. If they have the special edition like I do, it could be that the latest update broke the 20% special ability gain you get from owning the special edition. I will test this soon.

EDIT: Apparently the gate glitch hasn't been fully patched out.

http://www.reddit.com/r/GrandTheftAutoV/comments/28g1m8/psa_the_gate_glitch_hasnt_been_fully_patched_out/ (http://www.reddit.com/r/GrandTheftAutoV/comments/28g1m8/psa_the_gate_glitch_hasnt_been_fully_patched_out/)

EDIT 2: Tested the slow motion ability while sitting still in an Adder. With the special edition DLC installed, the slow motion ability lasts for exactly the same time amount of time in both 1.00 and 1.14. I will now test how it acts at speed on a normal runup while trying Taz's Ethos opener. This is good because it tests how the ability behaves at speed, and how it acts with both no runup and a little bit of traffic. I will use a metronome to perfectly time the slow motion ability.

EDIT 3: Exactly the same on Taz's Ethos opener in both 1.00 and 1.14 (with special edition DLC installed). Will now try and test it while going against opposite lane traffic and see what it's like.

EDIT 4: I went to the freeway on a straight road in the countryside, and took a runup against oncoming traffic from the exact same place on the road. I turned the special ability on and off in time with a metronome, to get exact results. The slow motion ability performs exactly the same in 1.00 and 1.14 under these circumstances. I checked both versions 5 times each in order to test for random inconsistencies.

In both versions of the game, you also get exactly the same amount of boosting from oncoming traffic, and driving in the opposite lane. I also tested a completely clear opposite lane of traffic near a government building, and it's exactly the same in both 1.00 and 1.14.

Next, I tested how slow motion performs on dirt collisions, to check if it still slows you down in the same way. It does, you get exactly the same results in both versions of the game. Finally, I tested if the slow motion ability pulls you down to the ground in the same way in both versions of the game. I did this by taking the same runup into a ramp in the desert and enabling the slow motion ability at the top of the ramp. You get pulled down to the ground in exactly the same amount of time in both versions of the game.

Having thoroughly tested the slow motion ability, I can confirm that it's exactly the same in both 1.00 and 1.14 when driving cars (I've also tested other cars). I'll give it a test with motorbikes too, but based on my results, I would be surprised if anything has changed.

EDIT 5: Having tested on both 1.00 and 1.14, I can confirm that the motorbike's slow motion ability functions in exactly the same way. Bump velocity boosting, wheelie boosting, wall boosting, traction, grinding, stoppies, bailing -- everything is exactly the same. In conclusion, nothing has changed in regards to the slow motion ability :). The only thing I haven't tested is what it's like without the special edition DLC installed. But I'm betting it's exactly the same without it too.
Title: Re: Update 1.14
Post by: WiseGaming on June 18, 2014, 10:06:22 PM
Thought it was nothing, but I did feel that while testing some of the slower new vehicles. If they have the special edition like I do, it could be that the latest update broke the 20% special ability gain you get from owning the special edition. I will test this soon.

EDIT: Apparently the gate glitch hasn't been fully patched out.

http://www.reddit.com/r/GrandTheftAutoV/comments/28g1m8/psa_the_gate_glitch_hasnt_been_fully_patched_out/ (http://www.reddit.com/r/GrandTheftAutoV/comments/28g1m8/psa_the_gate_glitch_hasnt_been_fully_patched_out/)

EDIT 2: Tested the slow motion ability while sitting still in an Adder. With the special edition DLC installed, the slow motion ability lasts for exactly the same time amount of time in both 1.00 and 1.14. I will now test how it acts at speed on a normal runup while trying Taz's Ethos opener. This is good because it tests how the ability behaves at speed, and how it acts with both no runup and a little bit of traffic. I will use a metronome to perfectly time the slow motion ability.

EDIT 3: Exactly the same on Taz's Ethos opener in both 1.00 and 1.14 (with special edition DLC installed). Will now try and test it while going against opposite lane traffic and see what it's like.

EDIT 4: I went to the freeway on a straight road in the countryside, and took a runup against oncoming traffic from the exact same place on the road. I turned the special ability on and off in time with a metronome, to get exact results. The slow motion ability performs exactly the same in 1.00 and 1.14 under these circumstances. I checked both versions 5 times each in order to test for random inconsistencies.

In both versions of the game, you also get exactly the same amount of boosting from oncoming traffic, and driving in the opposite lane. I also tested a completely clear opposite lane of traffic near a government building, and it's exactly the same in both 1.00 and 1.14.

Next, I tested how slow motion performs on dirt collisions, to check if it still slows you down in the same way. It does, you get exactly the same results in both versions of the game. Finally, I tested if the slow motion ability pulls you down to the ground in the same way in both versions of the game. I did this by taking the same runup into a ramp in the desert and enabling the slow motion ability at the top of the ramp. You get pulled down to the ground in exactly the same amount of time in both versions of the game.

Having thoroughly tested the slow motion ability, I can confirm that it's exactly the same in both 1.00 and 1.14 when driving cars (I've also tested other cars). I'll give it a test with motorbikes too, but based on my results, I would be surprised if anything has changed.

EDIT 5: Having tested on both 1.00 and 1.14, I can confirm that the motorbike's slow motion ability functions in exactly the same way. Bump velocity boosting, wheelie boosting, wall boosting, traction, grinding, stoppies, bailing -- everything is exactly the same. In conclusion, nothing has changed in regards to the slow motion ability :). The only thing I haven't tested is what it's like without the special edition DLC installed. But I'm betting it's exactly the same without it too.
Thanks for the info :)
Title: Re: Update 1.14
Post by: Daffy on June 18, 2014, 11:36:29 PM
The level of details in your analysis is incredible, I don't say this a lot but thanks for all the info you share with the community.
Title: Re: Update 1.14
Post by: VaNilla on June 19, 2014, 03:40:27 AM
 :wub:
Title: Re: Update 1.14
Post by: STREEM on June 21, 2014, 04:45:48 AM
Wheres you solo paul
Title: Re: Update 1.14
Post by: VaNilla on June 21, 2014, 10:32:14 AM
Heart of a City (Ain't No Love) - Jay Z (http://www.youtube.com/watch?v=QePjIIBI-sI#)

0:56 - 1:02 :euro:.
Title: Re: Update 1.14
Post by: ShuffleCrown on June 24, 2014, 02:54:05 AM
Video

0:56 - 1:02 :euro:.

 :lol: :lol:
Title: Re: Update 1.14
Post by: dirtybird78 on June 28, 2014, 02:06:12 PM
This is old, but I haven't seen it mentioned. The Massacro is now the fastest sports car. ;)
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