GTAStunting

GTA Series => GTA Modding => Tutorials => Topic started by: Neriek on June 22, 2013, 09:32:59 PM

Title: Full Rigging Tutorial For Vice City
Post by: Neriek on June 22, 2013, 09:32:59 PM
I've gotten kinda tired of requests and people always asking for updates on said requests.. So I made this;

Full Rigging Tutorial For Grand Theft Auto Vice City (http://www.youtube.com/watch?v=zyb1lMx9SPI#ws)

Now you can do it yourself. It's not the best rigging tutorial, but it's the best I can do for now.
Tutorials like this can be found all over Youtube, so search around while you're there.

Basically you're gonna to be following very basic rigging, then you're going to just make small adjustments.
I'll keep an eye on this topic for a while to help with problems, but I'll also be spending more time on building a better tutorial, and whatever I damn well feel like doing. =3
Title: Re: Full Rigging Tutorial For Vice City
Post by: MikeyMouse on June 23, 2013, 02:42:42 AM
Nice tutorial, is the mickeymouse not gunna happen then? :/
Title: Re: Full Rigging Tutorial For Vice City
Post by: Neriek on June 23, 2013, 03:13:17 AM
Nice tutorial, is the mickeymouse not gunna happen then? :/

I'm working on it, I have to rig it all manually, which means skipping the first half of that video and spending a good number of hours rigging every vertices from scratch.
Title: Re: Full Rigging Tutorial For Vice City
Post by: Shingetsu on June 23, 2013, 03:59:37 AM
tks god , this is excactly what i'm looking for whole year  :wub:
E:\ : I'm trying to rig a model from SA to VC but it have multi-image in the TXD not just one so can you tell me how can i map those texture into one image ?
Title: Re: Full Rigging Tutorial For Vice City
Post by: Neriek on June 24, 2013, 12:36:35 AM
tks god , this is excactly what i'm looking for whole year  :wub:
E:\ : I'm trying to rig a model from SA to VC but it have multi-image in the TXD not just one so can you tell me how can i map those texture into one image ?

You can UV Map it, just look up a guide on that. It's quite simple.. However my advice would be to keep them in their separate files, that way it's a whole lot easier to manage, especially when re-skinning.
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