GTAStunting

GTA Series => GTA Modding => Topic started by: ATP on December 16, 2012, 07:00:46 AM

Title: [REL] GTA United 1.2
Post by: ATP on December 16, 2012, 07:00:46 AM
(http://abload.de/img/gta_united_news_releaeokz1.png)
Version 1.2



A project in cooperation with
- GTAinside.com (http://www.gtainside.com/) & gta-worldmods.de (http://www.gta-worldmods.de/) -


It's time, after more than six years of development we are pleased, to be able to publish the Grand Theft Auto San Andreas modification "Grand Theft Auto United 1.2" at the present day. Since the last version - called Beta 1.1, which was officially downloaded over 400,000 times until now - we always had the goal to raise the modification to a whole new level. Many bugs have been corrected, which have been reported to us from the previous versions, there were implemented suggestions and ideas that we and fans of our modification had. We have invested a lot of work, time and effort to improve the new version of our modification in all aspects, in order to make it thus for many to one: an experience. May it be stability, interactivity or design, we put our heart and soul into these issues and hope to fulfill your expectations. On behalf of the entire team, which stands behind GTA United, all people who have helped us in this project and supported us - we wish you all a lot of fun with our new modification.



\\ What is "Grand Theft Auto United 1.2"?

(http://abload.de/img/gta_united_news_relealhxh7.jpg) (http://www.gtaunited.net/index.php?id=21)

Grand Theft Auto United is a modification based on 'GTA San Andreas' for PC. The purpose of this modification is to unite in only one game the gaming areas, the so-called 'maps', of the two GTA games 'GTA III' and 'GTA Vice City', based on the graphics and physics engine of 'GTA San Andreas'. The map of 'GTA San Andreas' gets therefore replaced. A detailed report, what GTA United is actually about and what happened in the past of this modification, you can find here (http://www.gtaunited.net/index.php?id=2).




\\ Team

1.2 Developers

ATP
1.2 | Leading Developer
Scripting, Mapping, Modelling, Converting, Video Editing

LiveLife
1.2 | Leading Developer
Advising, Testing, Video Editing

cj2000
1.2 | Car Converting

ManDog
1.2 | Ped Converting


\\ GTA United 1.2 Release Trailer
Of course we can not publish version 1.2 of our modification without to publish any kind of special visualization. After ATP could introduce in March of last year with [noembed]this video (http://www.gtaunited.net/index.php?id=15)[/noembed] some of our new content, he now has made with the finished version a fantastic new and official Release Trailer for GTA United 1.2! We wish you lots of fun and we hope that this video can help to show, first, that we ourselves have a lot of fun with our modification and, second, that the trailer makes you want more!  ;D

GTA United 1.2 - Release Trailer (http://www.youtube.com/watch?v=fhwPUiqJFUI#ws)

alternative: [noembed]Vimeo (https://vimeo.com/55672816)[/noembed]




\\ Changelog

Bug Fixes
• Thousands of bugs in the maps
• Car-Crash Bug
• Non-functional shovel
• Saving and loading savegames

New Features
• All interiors of the two predecessor made accessible
• Added all the gangs of the two predecessor
• Installed dozens of shops, restaurants and other shops in the style of San Andreas
• The radio stations from GTAIII and GTA Vice City can now be imported and used
• There are a few side missions
• Ghosttown was added
• Many new secrets

A comprehensive and detailed list with images and videos you find here (http://www.gtaunited.net/index.php?id=5).




\\ Download


(http://abload.de/img/download_prev01ky5.jpg) (http://www.gtaunited.net/index.php?id=6#grand_theft_auto_united_1.2)


\\ Note of Thanks
There are actually so many people to enumerate, which we want to thank for their help, that this probably would blow over the given frame. We therefore want to thank highlighted only our two hosters GTAinside.com and gta-worldmods.de, through which we can ensure a fast download of this big modification, as well as  Rockstar Games and Take Two for their terrific games! And for the concrete developer and former developer and supporter of the modification, we have created for all those an adequate framework within the modification, where we bring our thanks duly expressed. You're lonely peak!

At this point a quote from LiveLife (aka ColdDeath):
Hereby I would like to announce, that I have finished with GTA United 1.2 now my last GTA project. I will therefore be no longer able to serve as an contact person for GTA United, so in future if you should have any questions, please ask ATP. I am glad that I was able to participate on GTA United for such a long time, even if I had not held a position where it comes to the actual modding at any time. The ultimate modding and thus the most important thing, has been furnished in my eyes in special dimensions of two people, who have made tremendous efforts and contributions, contributions without the entire modification would not have been possible to realize, and these two people are Aschratt and ATP. While each developer has made his contribution, these two have done outstanding work that made me not only a few times speechless. Both of you are the madness! It was my pleasure!




\\ Closing Remarks
Fun. This word can describe many things, if we as a team look back on our work, our little world, which is both so familiar and yet it never existed in such a form before. From an initially fresh idea, to bring the individual maps of Vice City and Liberty City to San Andreas, to the present day, where we can present what is more than just the sum of the previous items - it was a long road we had to go, there were to overcome many obstacles and all sorts of problems had to be solved. And yet we here and today agree that this way has been worth it, to be followed, always with the goal in mind to create something that meets the intent of each game and each modification: to spread fun and joy. A game which pursues this goal, must combine many aspects in itself, it must offer besides technical aspects such as stability and efficiency also freedom to interact with the content of a game, or in other words, diversity is one of the most important aspects of a game. And this was always our intention, what we wanted to achieve with version 1.2. So now finally it is like this, the day of the release has come! We - the entire team of GTA United and all those who have supported us - wish you all a lot of fun with our new modification "Grand Theft Auto United 1.2".
;)



Grand Theft Auto United 1.2
© Copyright 2012 | GTA United Development Team
Title: Re: [REL]GTA United 1.2
Post by: Sava on December 16, 2012, 07:01:21 AM
first  :euro:
Title: Re: [REL]GTA United 1.2
Post by: moglyaner on December 16, 2012, 07:01:36 AM
arrrr first dling
/e damn sava
Title: Re: [REL]GTA United 1.2
Post by: MxZz. on December 16, 2012, 07:02:35 AM
Amazing :D downloading.
Title: Re: [REL]GTA United 1.2
Post by: Sava on December 16, 2012, 07:06:30 AM
e: Nvm, it somehow completed the download after 89mb. Downloading from the other site now.

Works now
Title: Re: [REL]GTA United 1.2
Post by: NEM on December 16, 2012, 07:11:35 AM
downloading :)
Title: Re: [REL]GTA United 1.2
Post by: Reynard The Fox on December 16, 2012, 07:23:53 AM
YES WE CAN FINALLY USE THE SHOVEL
Title: Re: [REL]GTA United 1.2
Post by: Herrarge on December 16, 2012, 08:05:38 AM
Thanks for this superawesome modification!
Title: Re: [REL]GTA United 1.2
Post by: Kingalmighty on December 16, 2012, 08:15:03 AM
will us stunters need a new version of dannyes for this?
Title: Re: [REL]GTA United 1.2
Post by: Kai on December 16, 2012, 09:44:02 AM
Stickied! You guys surely deserve it ;)

Will download it later when I have the time, sounds promising :P
Title: Re: [REL] GTA United 1.2
Post by: Ѕcavenger on December 16, 2012, 11:18:10 AM
Doesn't work for me. I re-installed the original gta san andreas by CD and it still doesn't work.
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 16, 2012, 11:21:12 AM
Doesn't work for me. I re-installed the original gta san andreas by CD and it still doesn't work.
So do you get any error or something?
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 16, 2012, 12:05:40 PM
Congratulations and a big ass thanks guys!
Title: Re: [REL] GTA United 1.2
Post by: Reynard The Fox on December 16, 2012, 12:30:14 PM
Does anyone have that CLEO Dannye's? Also is it correct that the crane on the first island of LC is only half done? There are still a lot of misplaced poles! Like inside or right next to trees that you could p2b, this is quite a nuisance.
Title: Re: [REL] GTA United 1.2
Post by: PM on December 16, 2012, 12:33:18 PM
yay :cheernutz:
Title: Re: [REL] GTA United 1.2
Post by: Reynard The Fox on December 16, 2012, 12:49:49 PM
God FUCKING DAMNED THIS UNSKIPPABLE INTRO ITS SO AGONIZING

Anyways guys the CLEO USCM: http://www.gtastunting.net/index.php?topic=47463.0 (http://www.gtastunting.net/index.php?topic=47463.0)
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 16, 2012, 12:54:04 PM
(http://i47.tinypic.com/9ghxeh.png)

I get this error after installing it.
I can start the game, but when I hit "Start New Game", it starts loading and then it stops working.
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 16, 2012, 01:56:32 PM
Before:
Size - 14,380,032 bytes
Size on disk - 14,381,056 bytes

After:
Size - 14,380,032 bytes
Size on disk - 14,381,056 bytes

I used a normal SA with Dannyes USCM on it.
Btw, is Windows 8 a problem?
Title: Re: [REL] GTA United 1.2
Post by: Reynard The Fox on December 16, 2012, 02:00:25 PM
Hmm there are still some objects that are missing(The boarding plank and the railing at the Escargo, the crane in LC) and stuff that has been added that has no use(the parking garage in downtown LC and the stadium). Not much improvement on the map apart from some shops and stuff. Don't really get how it took you that long to do all this. You guys should've made a perfect map first and then add all the bullshit shops and what ever.
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 16, 2012, 02:32:37 PM
No way I could get it to work.

EDIT:
Aight, downloaded another crack and it's working now.
Title: Re: [REL] GTA United 1.2
Post by: JL on December 16, 2012, 03:25:07 PM
Guys, i'm quite amazed with all the work you have done but that intro on new game needs to be skip-able. Seriously!

Also, there seem to be some handling changes. Noticed it on the NRG. It feels heavier, you can't RAD b/c you bail immediatly and if you try to stoppie the tail goes back down after a split second. Also there is a custom paintjob on the NRG.

As for me, i still have horrible lags in LC. Flew through there with a Hydra and it was about 10 fps but the good news is it's not crashing anymore (so far). :) Running it on win xp.
However, that's propably not of importance to you since it's my own fault for running a Pentium 4 Computer that is older than GTA:SA itself.

Cheers guys,nice work.
Title: Re: [REL] GTA United 1.2
Post by: JL on December 16, 2012, 03:51:51 PM
Well the intro only shows up when you start a new game, therefore it shouldn't be such a problem, or? Regarding the handling of the nrg500, you must increase your bike skill first.  ;) We have a custom paintjob for the nrg that is true, but so it was before aswell (B1.1), only with the difference that now it's a new one (by killerstunter).
Thanks for the comments so far.

that's how spoiled we are by the USCM.  :lol:

i just checked the handling lines aswell, they're perfectly fine and i guess the bike skill makes sense  :lol: sorry for not thinking of that first
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 16, 2012, 03:58:17 PM
This is weird again.
After I made 2 savegames, one in VC and another in LC, I quit the game and instead it stopped working.
Now even if I start a new game, it crashes while halfway loading.
Title: Re: [REL] GTA United 1.2
Post by: d180sx on December 16, 2012, 06:11:44 PM
Error loading plugin val.asi

Please Help!
Title: Re: [REL] GTA United 1.2
Post by: VaNilla on December 16, 2012, 06:58:12 PM
Gonna test tomorrow, nice work guys :D
Title: Re: [REL] GTA United 1.2
Post by: plak on December 16, 2012, 10:33:55 PM
 <_< <_< <_<
Title: Re: [REL] GTA United 1.2
Post by: FTO on December 17, 2012, 02:55:46 AM
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Title: Re: [REL] GTA United 1.2
Post by: ARS on December 17, 2012, 03:18:44 AM
Awesome guys, thanks for release new version.  :cheernutz: Now need to make uscm for this   :wub:
Title: Re: [REL] GTA United 1.2
Post by: ExRer on December 17, 2012, 06:29:48 AM
I reinstaled GTA, instaled United1.2, and when i open gta_sa i get this: Asi loader error; Error loading plugin VAL.asi, then it open gta and when i press new game it crashed  <_<
Title: Re: [REL] GTA United 1.2
Post by: ExRer on December 17, 2012, 06:55:49 AM
64 bit win7, exe: 14 386 176 bajts. It doesnt change.
Title: Re: [REL] GTA United 1.2
Post by: Rusch69 on December 17, 2012, 07:02:23 AM
Not that it matters, but I'm always getting this "gta_sa.exe stopped working blablabla" thingy when I close the game via quit game function from the pause menu. :P

Probably a super old question you guys got asked many times - but what was the reason for excluding the SA map again? Some limiter issue or something?
Also is this supposed to be the very final product or will development go on in any way (storyline, mini games, bug fixes, etc.)?

I haven't touched United for quite a while, but from my first "new" impression it seems somewhat fresher and vibrant. Maybe due to the palm trees 'n such. :hmm:
Title: Re: [REL] GTA United 1.2
Post by: FTO on December 17, 2012, 07:08:43 AM
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
Title: Re: [REL] GTA United 1.2
Post by: D.JacK on December 17, 2012, 07:36:14 AM
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
Looks good idea,yea,same here,I can't work at first,but I used different way to work the mod. :P
really amazing,really better than 1.1 version. like the intro. :wub: :wub:
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 17, 2012, 11:35:41 AM
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
But thats not good, because the new main.scm contains all the new features.
So what exactly means "It didn't work"? Please provide more details, such as where it crashed etc.

64 bit win7, exe: 14 386 176 bajts. It doesnt change.
Try to run patch_gta_sa.bat from the game folder as admin, before starting the game.
Title: Re: [REL] GTA United 1.2
Post by: ExRer on December 17, 2012, 11:38:33 AM
oh iam so stupid :D i tell you wrong OS info. (another computer :D)
on that one is Windows XP
Title: Re: [REL] GTA United 1.2
Post by: plak on December 17, 2012, 12:04:35 PM
Crashes when the loading screen starts, tried both xp and win7. I tried replacing the scripts with vc2sa, tried multiple gta_sa.exe's, all with the same result.

I don't understand why you guys didn't just keep it simple by replacing the original maps with the SA one, fix the colls and try make it run as smooth as possible, first. and then (if that works fine) add all this stuff that only makes it overly complicated to run and takes away the original feel in an extra version. Well, I guess it's more fun to focus on creating shops, side-missions, leaving things out, adding roofs on stadiums and 'normal' gta players like it 'when there is stuff to do' blah. But really, you guys should've taken an example out of the people who created the LC mod for VC. I do have respect for the amount of work you guys seemed to invested in this though, I just hate the result (based on the trailer en all the endless talk about it) and now it doesn't even work.
Title: Re: [REL] GTA United 1.2
Post by: ExRer on December 17, 2012, 01:01:37 PM
This can be more friendly for stunting.
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 17, 2012, 01:07:02 PM
Crashes when the loading screen starts, tried both xp and win7. I tried replacing the scripts with vc2sa, tried multiple gta_sa.exe's, all with the same result.
When you get an crash right when the loading screen starts, your gta_sa.exe is not patched properly.

Get one of this exe versions:
US 1.0 (size 14 383 616 bytes) or EU 1.0 (size 14 386 176 bytes)

And make sure you run patch_gta_sa.bat before starting the game for the first time!

For more help, look here: http://atpspage.com/pages/grand-theft-auto-united-1.2/faq-support/faq---resolving-bugs.php (http://atpspage.com/pages/grand-theft-auto-united-1.2/faq-support/faq---resolving-bugs.php)
Title: Re: [REL] GTA United 1.2
Post by: Sava on December 17, 2012, 06:08:20 PM
So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
Title: Re: [REL] GTA United 1.2
Post by: FTO on December 17, 2012, 10:49:53 PM
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
But thats not good, because the new main.scm contains all the new features.
So what exactly means "It didn't work"? Please provide more details, such as where it crashed etc.

After having finished loading the game and the screen went black.
Title: Re: [REL] GTA United 1.2
Post by: Reynard The Fox on December 18, 2012, 08:04:48 AM
So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
You also can't remember any cars(radio+handbrake) because of that irritating radio interface.
Title: Re: [REL] GTA United 1.2
Post by: Gryzlek on December 18, 2012, 08:21:31 AM
So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
You also can't remember any cars(radio+handbrake) because of that irritating radio interface.
It doesn't work, yet the cars won't disappear, even if you go really far away.
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 18, 2012, 09:20:06 AM
So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
I don't know that script, but probably it uses some object IDs that are not available in United 1.2.

So I'm using ICy's Cleo USCM and the game crashes when I try to add NOS&Hydraulics. Got a clue why? United 1.2 is the only mod where it doesn't work (I'm not the only one with this problem btw).
Everything else works great and I have to say that you guys did an amazing job with 1.2, I always prefered United over the standard SA. :happy:
You also can't remember any cars(radio+handbrake) because of that irritating radio interface.
We as developers give no guarantee, that third party mods that have been created for the original SA will work properly with United 1.2. That is simply logical, because United 1.2 made various changes on the exe, the script and the ID layout necessary, so third party mods conceivably can't access stuff they maybe need.

It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
But thats not good, because the new main.scm contains all the new features.
So what exactly means "It didn't work"? Please provide more details, such as where it crashed etc.

After having finished loading the game and the screen went black.
You sure, you started a new game?
You got any error message while starting up the game?
How big is you exe (exact bytes).
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 18, 2012, 11:43:24 AM
It didn't work for me at first but then I replaced the original scripts with the ones used in vc2sa and I can enter the game right now. The map is great. It's really nice to see all the roofs fixed. Thanks for your efforts!
Can you tell us what exactly you replaced with what?
The two script files in data/script.
But thats not good, because the new main.scm contains all the new features.
So what exactly means "It didn't work"? Please provide more details, such as where it crashed etc.

After having finished loading the game and the screen went black.

Can you make those 2 files available here?
Title: Re: [REL] GTA United 1.2
Post by: FTO on December 18, 2012, 06:34:48 PM
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.

@dragun http://www.sendspace.com/file/0oliru (http://www.sendspace.com/file/0oliru)

I use both this and icy's cleo btw.
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 18, 2012, 08:09:12 PM
Thank you very much FTO. The first time I got the game to work, icy's cleo mod was working too. But after I quit the game it never worked again. Gonna try with this now.

EDIT: Still crashes halfway thru loading.
Title: Re: [REL] GTA United 1.2
Post by: FTO on December 18, 2012, 11:13:29 PM
Try to set the exe compatible to windows 98/me.

@ATP, my exe is 14,604,963 bytes big.
Title: Re: [REL] GTA United 1.2
Post by: __JREN on December 19, 2012, 06:45:57 AM
Try to set the exe compatible to windows 98/me.

@ATP, my exe is 14,604,963 bytes big.
Fuck, same as me D:
Title: Re: [REL] GTA United 1.2
Post by: Sava on December 19, 2012, 10:10:43 AM
(http://i.imagebanana.com/img/rqs98wr0/thumb/gta_sa2012121919081676.png) (http://www.imagebanana.com/view/rqs98wr0/gta_sa2012121919081676.png)
:lol:
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 19, 2012, 11:55:46 AM
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.
Title: Re: [REL] GTA United 1.2
Post by: Smut on December 19, 2012, 01:58:39 PM
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.

@dragun http://www.sendspace.com/file/0oliru (http://www.sendspace.com/file/0oliru)

I use both this and icy's cleo btw.

Installed the VC2SA now, that works, but NOS + hydraulics still doesn't work   :blink:
Title: Re: [REL] GTA United 1.2
Post by: FTO on December 20, 2012, 01:44:39 AM
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.

Of course unmodified. It was after it didn't work that I changed the two script files.
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 20, 2012, 09:04:47 AM
@ATP New game. No error before. I could even go back to my desktop then go back to the game menu but it just went black again when I pressed ESC.
So you use an unmodified United 1.2?

If you change something on your United 1.2, it is very hard to give support... so please, only use unmodified versions of United 1.2.

Of course unmodified. It was after it didn't work that I changed the two script files.
Ok... But using the VC2SA script files with GTA United 1.2 makes absolutely no sense (yes, may your game will run with it, but not in that way, it is supposed to be).
Title: Re: [REL] GTA United 1.2
Post by: Ѕcavenger on December 22, 2012, 01:14:29 AM
Crashes when the loading screen starts, tried both xp and win7. I tried replacing the scripts with vc2sa, tried multiple gta_sa.exe's, all with the same result.
When you get an crash right when the loading screen starts, your gta_sa.exe is not patched properly.

Get one of this exe versions:
US 1.0 (size 14 383 616 bytes) or EU 1.0 (size 14 386 176 bytes)

And make sure you run patch_gta_sa.bat before starting the game for the first time!
I did this but still not work.
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 22, 2012, 05:50:09 PM
Info

For all the people who still have problems to run GTA United 1.2, we have updated our FAQ - Resolving Bugs (http://atpspage.com/pages/grand-theft-auto-united-1.2/faq-support/faq---resolving-bugs.php).
If you still have problems with passing the 2nd phone mission, we added some information to our FAQ (http://atpspage.com/pages/grand-theft-auto-united-1.2/faq-support/faq---resolving-bugs.php), that should help you.
Title: Re: [REL] GTA United 1.2
Post by: ATP on December 29, 2012, 12:42:18 PM
Announcement

GTA United version 1.2.0.1 is now available.

This version contains no changes on the game itself, it only comes with an improved installer.
So people who still have problems to get GTA United 1.2 running, should download version 1.2.0.1.

(http://www.abload.de/img/downloadbutton_gi1v9u.png) (http://www.gtainside.com/download.php?do=comments&cat=548&start=0&id=46988&orderBy=) (http://www.abload.de/img/downloadbutton_gwmzp6w.png) (http://www.gta-worldmods.de/phpkit/start/include.php?path=content/download.php&contentid=4950)
Title: Re: [REL] GTA United 1.2
Post by: Ѕcavenger on January 05, 2013, 05:21:56 AM
I like to play at United but if it came to stunting tools it sucks to use Icy's cleo version. Because my game get broken if I include hydraulics or nitro to my car.

My Question: Are you working on a working Stunting USCM for United 1.2?
Title: Re: [REL] GTA United 1.2
Post by: jessrocked on January 08, 2013, 09:37:11 AM
is there a download link of the WHOLE PACKAGE already? since i don't have GTA SA yet..
Title: Re: [REL] GTA United 1.2
Post by: Art   on January 12, 2013, 09:30:27 AM
^i think he meant unzip&play version, like allbeast's LC.
Title: Re: [REL] GTA United 1.2
Post by: Paolo15395 on February 08, 2013, 09:30:18 AM
Hello  :lol:

I've been trying for a few days the gta united 1.2 mod.

Today while I was exploring Vice city i found a funny easter egg  :D :jajaja:

Link: GTA United 1.2 - Easter Egg - Cops in a shower (http://www.youtube.com/watch?v=2R5Q1cwXJAQ#ws)
Title: Re: [REL] GTA United 1.2
Post by: Dimension on February 09, 2013, 11:38:04 AM
Amazing, just downloaded it. :cc_detective:
Title: Re: [REL] GTA United 1.2
Post by: Paolo15395 on February 09, 2013, 01:42:59 PM
This is a guide to go to ghost town in gta united 1.2  :a-cheer:

GTA United 1.2 - How to get to Ghost Town (http://www.youtube.com/watch?v=PKGg3qBhdKE#ws)
Title: Re: [REL] GTA United 1.2
Post by: Mati on February 10, 2013, 02:38:20 PM
(http://fooh.pl/pokaz/4853718595.png)
created by me
Title: Re: [REL] GTA United 1.2
Post by: mistakeys on February 10, 2013, 03:40:52 PM
USCM for United 1.1 works in 1.2?
Title: Re: [REL] GTA United 1.2
Post by: ATP on February 11, 2013, 10:03:07 AM
USCM for United 1.1 works in 1.2?
no...
Title: Re: [REL] GTA United 1.2
Post by: Mati on February 23, 2013, 01:19:11 PM
https://www.youtube.com/watch?v=n2eVMpyXF9E (https://www.youtube.com/watch?v=n2eVMpyXF9E)
Title: Re: [REL] GTA United 1.2
Post by: Amaluna on June 14, 2013, 10:31:02 AM
Sorry for the bump.

It's keeps saying I have the wrong SA version. I have no idea how to change this...
Please dont use hard words. I have no PC knowledge. :(
Title: Re: [REL] GTA United 1.2
Post by: Sava on June 14, 2013, 12:58:06 PM
Any update on a USCM for this version? Going to tune my Infernus every time I try a stunt is kinda annoying.
Title: Re: [REL] GTA United 1.2
Post by: Tg on June 14, 2013, 01:16:10 PM
  Going to tune my Infernus every time I try a stunt is kinda annoying.

You actually do that?  :lol: :lol:
Title: Re: [REL] GTA United 1.2
Post by: Rytuklis on June 30, 2013, 02:07:32 AM
I'm sorry for bumping this as well, but i tried everything but still cannot get my GTA UNITED To work.

I have replaced the GTA SA.exe of my GTA SA With the original US 1.0 one and then installed GTA UNITED. Tried everything, updating it with the patch given in united folder, cracking the game with hoodlum patch, as it was known to fix such problems, then i tried manually patching it, nothing worked! When i replaced it with either hoodlum patch or original 1.0 or 1.01 exe, when i press new game it would show the loading screen, but the loading bar would move like a milimiter and then it would crash immediatly. If i patch it or do not touch the exe at all, it crashes as soon as i press New Game, giving me the run time error.. Please help me!
Title: Re: [REL] GTA United 1.2
Post by: JL on July 23, 2013, 06:20:49 AM
i'd suggest creating a new textfile, leave american.gxt alone. less interference
Title: Re: [REL] GTA United 1.2
Post by: VaNilla on July 26, 2013, 07:01:46 AM
Dannye should get an email if you PM him, try that :ajaja:
Title: Re: [REL] GTA United 1.2
Post by: ATP on August 11, 2014, 01:26:41 PM
gtaunited.net - Launch Successful
About one and a half years after the release of GTA United 1.2, there is now something new to report: gtaunited.net (http://gtaunited.net/) launched officially today!
So now Grand Theft Auto United has its own web presence, which allows to bundle all information around the modification in a central place.
Thus the site contains, among other things, all previously published news reports, pictures, videos and downloads of GTA United and its predecessor modifications LC2SA and VC2SA.
Originally such an 'archive' was planned earlier, but due to time constraints it is only now gone online.

The future of Grand Theft Auto United
Will there be a new version of GTA United?
This question is still not answered unequivocally, interest and motivation to develop the mod further are still there, especially in light of the new developments (1 (http://gtaforums.com/topic/726008-just-showing-some-stuff-where-nobodyll-notice-1mb-png-warning/), 2 (http://gtaforums.com/topic/726450-this-forum-is-dead/)) in the region of limit adjusting.
So with this, the original vision of GTA United - The merging of all maps of the GTA III trilogy in the San Andreas engine – came a little step closer, even if there are still some hurdles.
If there actually a new version will be released depends like so many things, on the fact if I will find enough time to create a version that contains enough new features that make a release worthwhile.

Stay tuned...
Title: Re: [REL] GTA United 1.2
Post by: ATP on July 25, 2021, 09:26:04 AM
(https://abload.de/img/gta_united_news_final3rk2t.png)

Final Chapter


Due to the increasing DMCA takedowns against various GTA San Andreas map modifications (https://www.eurogamer.net/articles/2021-07-18-gta-parent-company-take-two-is-issuing-takedown-notices-to-gta-modders), it is with a heavy heart that we must announce that we decided to preemptively take all remaining instances of GTA United, including its predecessors VC2SA and LC2SA, down.
This means that, while our team haven't received a takedown notice, we opted ourselves to say goodbye on our own conditions, and that effectively now all our official uploads are taken offline. We are sorry to all the people that enjoyed playing GTA United, many of which we had positive interactions with, but this is a step we felt was necessary, as Take Two and Rockstar Games seem to gradually reject more and more "Modding" of their games, even if it's the older ones.

We want to use this opportunity to say thanks to all the people that have helped with the creation, maintenance, hosting and support of GTA United. It has been a pleasure to work alongside such talented and dedicated people, an experience we shall never forget, and without all of you it would not have been possible to pull off.
There were so many layers to the whole project, so many little details and even small secrets hidden away, that at times it felt overwhelming to work on the project. To us, it wasn't just about merging the maps of two of our favourite games, it was about bringing them once again to life. From small missions and races, radio stations, a breathing world through working pedestrians in the streets, new load and menu screens, custom graffities and hundreds of items handplaced in the world, including our own collectables in form of United numplates. These are only a couple of the things we hoped would help people in immersing themselves once again in these iconic worlds.
Above all stands the fun we had while constructing this modification and the fun we had with people enjoying it, so once again, thanks a lot for the great time.

The GTA United Team
Title: Re: [REL] GTA United 1.2
Post by: Lex on July 25, 2021, 02:36:37 PM
Do you have discord server?
Title: Re: [REL] GTA United 1.2
Post by: Erney on July 26, 2021, 06:12:35 AM
Thank you for all the work you put throught the years, and fuck takes two.
Title: Re: [REL] GTA United 1.2
Post by: NEM on July 26, 2021, 06:56:59 AM
fuck rockstar and takes two fuck them i really hope they die painfully in eternal pain screaming
Title: Re: [REL] GTA United 1.2
Post by: The Big V on July 26, 2021, 07:11:05 AM
(https://abload.de/img/gta_united_news_final3rk2t.png)

Final Chapter


Due to the increasing DMCA takedowns against various GTA San Andreas map modifications (https://www.eurogamer.net/articles/2021-07-18-gta-parent-company-take-two-is-issuing-takedown-notices-to-gta-modders), it is with a heavy heart that we must announce that we decided to preemptively take all remaining instances of GTA United, including its predecessors VC2SA and LC2SA, down.
This means that, while our team haven't received a takedown notice, we opted ourselves to say goodbye on our own conditions, and that effectively now all our official uploads are taken offline. We are sorry to all the people that enjoyed playing GTA United, many of which we had positive interactions with, but this is a step we felt was necessary, as Take Two and Rockstar Games seem to gradually reject more and more "Modding" of their games, even if it's the older ones.

We want to use this opportunity to say thanks to all the people that have helped with the creation, maintenance, hosting and support of GTA United. It has been a pleasure to work alongside such talented and dedicated people, an experience we shall never forget, and without all of you it would not have been possible to pull off.
There were so many layers to the whole project, so many little details and even small secrets hidden away, that at times it felt overwhelming to work on the project. To us, it wasn't just about merging the maps of two of our favourite games, it was about bringing them once again to life. From small missions and races, radio stations, a breathing world through working pedestrians in the streets, new load and menu screens, custom graffities and hundreds of items handplaced in the world, including our own collectables in form of United numplates. These are only a couple of the things we hoped would help people in immersing themselves once again in these iconic worlds.
Above all stands the fun we had while constructing this modification and the fun we had with people enjoying it, so once again, thanks a lot for the great time.

The GTA United Team

Ah this sucks, really shitty decision by Takes Two. Blizzard did smth similar last year to the modders, having a bad experience and losing millions to mods like Dota.
Even if they start taking down officially all the mods it will be impossible to stop people from making mods for these games. Plus, they will never be able to remove all the mods and people from the community will still have copies of the mods and share it between them.
Like... shiet, 99-100% of gtas is playing on modified versions of VC/SA (Dannye's scm, LC/SAiVC and hundreds of other mapmods etc.) and some other filthy modders add their own illegal mods like gravity, antifall, collisions, but thats another story
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