GTAStunting

GTA Series => Grand Theft Auto - San Andreas => Topic started by: ErO_Oxia on April 06, 2012, 12:06:57 PM

Title: Wallclimb with 140 FPS '.'
Post by: ErO_Oxia on April 06, 2012, 12:06:57 PM
Wallclimb with 140 FPS O_O (http://www.youtube.com/watch?v=bPLyodtkg2o#ws)


Landed with GangstaZ's computer
It is hallucinating what we can make with 140 FPS ^^"
enjoy
Title: Re: Wallclimb with 140 FPS '.'
Post by: lilj on April 06, 2012, 12:47:43 PM
i really dont know what to say at this post
Title: Re: Wallclimb with 140 FPS '.'
Post by: ZeRo_ on April 06, 2012, 12:51:13 PM
i really dont know what to say at this post

I do: SLOWITDOWN :neen:
Title: Re: Wallclimb with 140 FPS '.'
Post by: ErO_Oxia on April 07, 2012, 12:02:29 AM
my brother have 140 FPS in solo, without FPS incraser because FPS incraser = mod ^^
with FPS incraser my brother have 750 FPS in game x')
I have just post this video because to have many FPS for wallclimb is really favoring for stunting :'(

sorry my english suck :)
Title: Re: Wallclimb with 140 FPS '.'
Post by: grescha on April 13, 2012, 04:26:12 PM
You don't need slowitdown for this boost.
Title: Re: Wallclimb with 140 FPS '.'
Post by: Davve on April 13, 2012, 04:48:03 PM
You don't even need 140 fps for this boost.
Title: Re: Wallclimb with 140 FPS '.'
Post by: STREEM on April 13, 2012, 11:21:10 PM
yeah, whatever
Title: Re: Wallclimb with 140 FPS '.'
Post by: PM on April 14, 2012, 01:58:55 AM
You don't even need to boost at all.
Title: Re: Wallclimb with 140 FPS '.'
Post by: Determined on April 14, 2012, 06:10:39 AM
You don't even need a cabbie!
Title: Re: Wallclimb with 140 FPS '.'
Post by: Kai on April 14, 2012, 06:17:12 AM
Daksad could do this with his bare MTB
Title: Re: Wallclimb with 140 FPS '.'
Post by: PK on September 12, 2012, 05:30:40 AM
I heard SA's fps are capped to a certain limit - I think it was 120-115?
Title: Re: Wallclimb with 140 FPS '.'
Post by: Rusch69 on September 12, 2012, 06:04:29 AM
Remember, the more FPS you have, the bigger your penis is. :ajaja:
However, your bro is a modder anyway.

@PK: No, I get past that myself.
Title: Re: Wallclimb with 140 FPS '.'
Post by: insLain on September 12, 2012, 06:07:32 AM
Dude, that's possible even with 75-80 or less :ajaja:
Title: Re: Wallclimb with 140 FPS '.'
Post by: PK on September 12, 2012, 06:44:16 AM
@Andre: Is that normally/unmodded or there is some sort of configuration? I got a GTX 680 and can't pass the 120 on SA  :ninja:
Title: Re: Wallclimb with 140 FPS '.'
Post by: Rusch69 on September 12, 2012, 06:57:37 AM
I'm having a 660 Ti. But a good GPU ain't everything, the other hardware matters too. I haven't checked this myself, but options like 32x AA might still take away some performance even though SA is old as fuck. With 120 FPS you don't need to get higher anyway, that's more than enough for this old game. :lol:
Title: Re: Wallclimb with 140 FPS '.'
Post by: PK on September 12, 2012, 07:21:37 AM
Hahahah, yeah. I got a full semi-master set here soso - it was kinda weird to get this :3
Title: Re: Wallclimb with 140 FPS '.'
Post by: Ѕcavenger on September 12, 2012, 07:32:37 AM
Not the FPS is important for stunting.
Title: Re: Wallclimb with 140 FPS '.'
Post by: PK on September 12, 2012, 09:24:44 AM
It is for boosting. :3
Title: Re: Wallclimb with 140 FPS '.'
Post by: Rainbow on September 12, 2012, 09:28:37 AM
I heard SA's fps are capped to a certain limit - I think it was 120-115?

You can get past that limit. But the game cannot handle more then say 110-115. If you get more fps the game cannot run smoother. Meaning 200fps=115fps. Same result. Atleast, that is what DC came up with long ago and he had prove to back it up somewhere. Meaning this clip is pure bullcrap. Either slowitdown or a great mouse. My mouse sucks donkeyballs. Get one where you can adjust the scrolling speed and such and you can boost way higher than ever before.... VC BOOSTING WHOOOHOO.

EDIT:// DC said 90 fps btw as the marker. I don't feel any difference between 90 and 110 anyway so 90 could be the line.
Title: Re: Wallclimb with 140 FPS '.'
Post by: Determined on September 12, 2012, 09:35:44 AM
Logitech g500/m500 ftw. Unlock the mousewheel & it works as a bearing, give it a good spin & it'll keep spinning on its own for at least a minute or 2  :cc_detective:
For analogy, it's like spinning the wheel of a skateboard that has some sweet bearings, just spin it & watch it roll  :euro:
Title: Re: Wallclimb with 140 FPS '.'
Post by: VaNilla on September 12, 2012, 10:36:59 AM
I heard SA's fps are capped to a certain limit - I think it was 120-115?

You can get past that limit. But the game cannot handle more then say 110-115. If you get more fps the game cannot run smoother. Meaning 200fps=115fps. Same result. Atleast, that is what DC came up with long ago and he had prove to back it up somewhere. Meaning this clip is pure bullcrap. Either slowitdown or a great mouse. My mouse sucks donkeyballs. Get one where you can adjust the scrolling speed and such and you can boost way higher than ever before.... VC BOOSTING WHOOOHOO.

EDIT:// DC said 90 fps btw as the marker. I don't feel any difference between 90 and 110 anyway so 90 could be the line.

As your FPS increases, it always improves your stunting capabilities, there is no 'limit'. At least in general, FL on is better for some things such as boat stunts and rotations. So for example, 110fps is always better than 90fps, but you'll barely notice it when using an NRG. However, if you're doing a cabbie boost, you'll notice a huge difference. It's the same in Vice City, it's just way more noticeable because you can easily reach 200-300FPS. This whole '90fps' limit is bullshit :P

As for attaining FPS rates above 125-150fps, it's impossible without using the stream extender. This mod is also included in SAMP, but it's locked at a maximum of 100fps, as to prevent synchronizing issues.
Title: Re: Wallclimb with 140 FPS '.'
Post by: MikeyMouse on September 12, 2012, 10:40:36 AM
It's the same in Vice City, it's just way more noticeable because you can easily reach 200-300FPS.
Isn't stunting fl-off in Vice City not allowed? I remember hearing that somewhere  :ninja:
Title: Re: Wallclimb with 140 FPS '.'
Post by: VaNilla on September 12, 2012, 10:45:16 AM
The only reason it isn't allowed is because the community decided 30fps is smooth enough for stunting, and having FL off allows for unfair competition. Vice City has evolved around FL on, and San Andreas evolved around FL off, that's just how it is. The only difference between VC/SA in terms of Vsync is that you can achieve higher frame rates in Vice City, and FL off replays look slow when played back with FL on. This is because Vice City's replay system works like a video editing system.

If you play back high FPS footage at a lower frame rate, all the frames are maintained, so it results in a slow motion affect. San Andreas drops the extra frames, because replays are locked at 25fps. This is why FL off replays can look laggy, unless they originated from a frame rate divisible by 25fps.
Title: Re: Wallclimb with 140 FPS '.'
Post by: Rainbow on September 12, 2012, 10:48:43 AM
I heard SA's fps are capped to a certain limit - I think it was 120-115?

You can get past that limit. But the game cannot handle more then say 110-115. If you get more fps the game cannot run smoother. Meaning 200fps=115fps. Same result. Atleast, that is what DC came up with long ago and he had prove to back it up somewhere. Meaning this clip is pure bullcrap. Either slowitdown or a great mouse. My mouse sucks donkeyballs. Get one where you can adjust the scrolling speed and such and you can boost way higher than ever before.... VC BOOSTING WHOOOHOO.

EDIT:// DC said 90 fps btw as the marker. I don't feel any difference between 90 and 110 anyway so 90 could be the line.

As your FPS increases, it always improves your stunting capabilities, there is no 'limit'. At least in general, FL on is better for some things such as boat stunts and rotations. So for example, 110fps is always better than 90fps, but you'll barely notice it when using an NRG. However, if you're doing a cabbie boost, you'll notice a huge difference. It's the same in Vice City, it's just way more noticeable because you can easily reach 200-300FPS. This whole '90fps' limit is bullshit :P

There is a limit SA after which SA cannot run smoother. Just ask DC when he is around next time.
Title: Re: Wallclimb with 140 FPS '.'
Post by: VaNilla on September 12, 2012, 10:50:13 AM
DeathCobra is wrong :lol:. Unless he's talking about the FPS lock, which can only be broken by the Stream Extender.
Title: Re: Wallclimb with 140 FPS '.'
Post by: PK on September 13, 2012, 06:34:14 AM
The only reason it isn't allowed is because the community decided 30fps is smooth enough for stunting, and having FL off allows for unfair competition. Vice City has evolved around FL on, and San Andreas evolved around FL off, that's just how it is. The only difference between VC/SA in terms of Vsync is that you can achieve higher frame rates in Vice City, and FL off replays look slow when played back with FL on. This is because Vice City's replay system works like a video editing system.

If you play back high FPS footage at a lower frame rate, all the frames are maintained, so it results in a slow motion affect. San Andreas drops the extra frames, because replays are locked at 25fps. This is why FL off replays can look laggy, unless they originated from a frame rate divisible by 25fps.

Mother of God. You must become a teacher.
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