GTAStunting
General => Community Council => Topic started by: Rusch69 on November 16, 2010, 06:39:35 AM
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It's pissing me (and MANY others) off to see some fags obviously modding stunts and not admitting they did. They're even reoffending most of the times and don't fucking get it that modded stuff doesn't belong to the un-modded subboard. That's clearly a repeating breach on purpose which really should get handled with warnings and bans following when they keep on doing. Yes, you can not always proof that a thing was modded, but there has been so many obvious bullshit. Lets get rid of that then, it'd be a first step at least.
Some modding fags will just change their nickname whenever they got banned and will pop up again with a fakeaccount. Many of them even will still mod as they used to before. That way they're breaking a rule once again:
10. No multi-accounting. If you want your name changed, PM an admin.
Those fags don't get it, they've to get banned over and over again.
People deserve a second chance (Tack is a good example here I guess). Either people tell straightly that their stunts were modded and post them in the correct section or gain a warning. Whoever gains 3 warnings gets a straight ban, they've had their chance to be honest or to stop modding.
WARN/BAN THOSE FAGS!!!!! <_<
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I agree, too many people lost possible stunts to those modding fags <_<
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I actually thought about making a topic like this suggesting not to ban them (unless they behave like macc or certain other stunters I don't wish to provoke again) since it's useless, but to simply delete their videos.
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Put their vids in a Hall of Shame section <_<
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How about warning them the first time they mod, then banning them if they do it again? Only problem is they'll just work harder to hide it I guess..
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Perhaps this will only make things worse but...
Do we really need to differentiate between modded and unmodded video sections? How about just one section for VC and one section for SA releases. Sounds kind of silly but I'll explain why I think this would work.
For the last TMS video there were a lot of accusations that BK modded his stunts. I don't think this is true but who can really say. If he did then he is a fuckwit who is spoiling spots for others. If he isn't then his spots were brilliant enough to push the boundaries of what many of us feel can be done in the VC engine. In any case I think it was a good thing that TMSers did not delete modding accusations and I'm sure as fuck glad some admin didn't move our vid to a 'modded TMS' subsection.
Perhaps it is best to let the community decide - let stunters be judged by their peers - and not someone with the power to move topics around. Perhaps BK is too grey an example but I think TMS and WH have both shown that such judgement and pressure can be enough to weed out the cheaters.
I have little tolerance for people who mod but shouldn't it be enough that we be allowed to raise our suspicions in thieir topic and not poison their name by having something they worked on pushed into the mud?
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Well said rusch, not really much to add, thanks for linking.
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For the last TMS video there were a lot of accusations that BK modded his stunts. I don't think this is true but who can really say. If he did then he is a fuckwit who is spoiling spots for others. If he isn't then his spots were brilliant enough to push the boundaries of what many of us feel can be done in the VC engine
If it's uncertain a stunt is modded or not, we can't do anything really. We should only warn the people that clearly modded, like Dan or Promagic for example. They're all a bunch of boring retards.
However, they can't ruin the great time many of us have here, no matter how many they are, but I have to agree with Rusch anyways.
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Better the evil you know than the one you don't. Short of turning this into a private forum there is really nothing we can do to stop banned modders returning with a new account a clean slate.
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Uhm not really, m3rrix. Removing from the forum the obviously modded vids, where possible stunts were "disgraced", will eventually stop them from making any future attempts of going at it again with new accounts/new promises of staying clean, because all they want is attention. Positive or negative, it doesn't really matter to them since they're getting it.
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I actually thought about making a topic like this suggesting not to ban them (unless they behave like macc or certain other stunters I don't wish to provoke again) since it's useless, but to simply delete their videos.
Hard measure, but that'd be fine aswell since they don't seem to learn where to post their modded videos. The modded video section is supposed to include fun modding videos, but instead it's just a bin-like collection of moved videos off the un-modded one.
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How about warning them the first time they mod, then banning them if they do it again? Only problem is they'll just work harder to hide it I guess..
That warning/banning stuff is pretty much what my opening post included. That problem you thought of is already here. Some are modding obviously and others hardly try to hide it. We could get rid of the obvious ones at least that way so far.
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@m3rrix: You can't always tell if a stunt was (un)modded or not. But a fact is that many people won't stop modding. Those modders know where their videos belong to, but since nobody is interested in the modded videos section and they wanna get attention (sounds weird, but people seem to be like that these days lol), they post their videos on the un-modded one on purpose. They don't even mind getting flamed nor complain about their videos getting moved to the modded section since they know it's the right place over there then.
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You said it yourself Rusch, you can't proove that someone mods or not. Lemme take an example. I've got replays from someone in a network crew who had obvious boosts in it. Showed it to FlatFace and he said he wouldn't do anything about it because it would be way too harsh. Although, the mods were visible.
For some sort of things, people are way too blind to really see what's happening, and spotting mods is something that most of people here are not used to, I mean, spotting the ones who are able to actually hide these mods.
I believe this "war" against modders will never end, and still, the way this community over-reacts to a guy who mods is so grotesque that he (or she) are warning themselves.
Imo, starting to ban and warn modders are only getting this forum deeper, atleast, that's the way I see it
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Uhm not really, m3rrix. Removing from the forum the obviously modded vids, where possible stunts were "disgraced", will eventually stop them from making any future attempts of going at it again with new accounts/new promises of staying clean, because all they want is attention. Positive or negative, it doesn't really matter to them since they're getting it.
Hmmm... I think you are probably right about the attention seeking. It's a bit of a tough one. I guess I'm a little uncomfortable with giving our admins the power to delete videos outright. I would prefer the attention seekers were just ignored but perhaps that's not really possible.
I have seen a few collabs moved to the modded section that only one person has modded in. It doesn't seem right to me that everyone should be punished for one clown.
@m3rrix: You can't always tell if a stunt was (un)modded or not. But a fact is that many people won't stop modding. Those modders know where their videos belong to, but since nobody is interested in the modded videos section and they wanna get attention (sounds weird, but people seem to be like that these days lol), they post their videos on the un-modded one on purpose. They don't even mind getting flamed nor complain about their videos getting moved to the modded section since they know it's the right place over there then.
But if the modded and unmodded sections were combined then it would no longer be possible to troll in this way... It would be liek: 'Hey man. Nice vid. I particularly liked the modded stunt at 1:15. Good job finding it. What gravity setting did you use?' Ok, maybe not but I think it might let the gold rise and the shit stink without all the bitching we have now.
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in vc you can cleary see it in rads and how fast someone comes out of rads
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And that is because of the solid 30 FPS VC plays on.. SA plays at different FPS´s when people go FL-off :hmm: Stopping it in VC is way easier then in SA though, but that's because the FPS is not very solid me thinks.. unless its pretty obvious
Ow and I agree on Rusch, banning certain people, IP and nickname would be nice.. and when they come back just do it again and again and again.. I'm getting tired of people just destroying spots like they are nothing with blatant grav/handling hacks/modifications..
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Such mad mods are just too obvious to get tolerated. Do these people think everyone is blind? Either they're really that silly or they want attention/"respect" (from those which really do not notice it). Also a shame that FF just seems to take it straight away like that tbh. I'm not actually fighting the modding aspect, I'm just totally against many modder's bold behavior of modding stunts and posting their videos upon the un-modded section over and over again. They don't seem to get it and that should get handled with warnings. Objectively seen it'd be kinda spam on purpose in a false board of which they know it'll be moved anyway. I kinda liked Isolated World and it included some extreme modding, but at least the creator straightly told that mods have been used to name a great example.
And m3rrix, people wouldn't get used to it at all. In almost every SA collab topic some modding accusations pop up and many are indeed entitled. It's more like "1:15 - Fuck off gay modder, good job on ruining another good collab!". :P
(btw everything here I wrote is SA related anyway, I'm not into VC stuff in case you didn't know lol)
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Put their vids in a Hall of Shame section <_<
:lol:
Would be epic if we changed the modded video section to that name!
And Rusch I didn't know that all the people who mod their stunts are apparently homosexual... but thanks for informing me, maybe we could prevent this by putting up an obligatory "sexual preference" box on each profile, and just ban all the fags? ...seriously, develop a formal language if you want to be taken seriously dude :P
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Put their vids in a Hall of Shame section <_<
:lol:
Would be epic if we changed the modded video section to that name!
The only videos that should go into that section are all you tards who continue to stuff a vehicle somewhere to get a stunt. PSM's, CSM's have just about ruined the art of stunting for me. <_< Taking the easy way out is lame.
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After my 3-4 month ban, I realised I didn't wan't to lose what I had, I didn't want to create a new
account and start clean. I wanted to face what I had done, and thankfully Daffy, Anoobis, FlatFace
and other staff members agreed in giving me the chance to 'change'.
I learned my mistake after a long stretched ban, maybe others will too?
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The only videos that should go into that section are all you tards who continue to stuff a vehicle somewhere to get a stunt. PSM's, CSM's have just about ruined the art of stunting for me. <_< Taking the easy way out is lame.
Ye, lets all do 40ft natbumps :jajaja:
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Don't use sarcasm on your elders, boy. Imma teach you a lesson.
*removes belt from pants and makes a whip sound*
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The only videos that should go into that section are all you tards who continue to stuff a vehicle somewhere to get a stunt. PSM's, CSM's have just about ruined the art of stunting for me. <_< Taking the easy way out is lame.
See honestly I find that a bit ignorant. It's a complete matter of opinion on what's fun or not. Just cause I find it a bit more fun using more than one vehicle to get to another spot instead of the repetitive bump, grind etc, or using a SM to get to a spot instead of finding another one since there's no "natural" way to get somewhere.
It's not necessarily taking the easy way out if someone is better/prefers one thing than the other. And I doubt it will honestly stop for one person.
M3rrix - I kind of recognized you never really elaborated why there should be one section for SA or VC releases.
On-topic
I pretty much share the same feelings as everyone here, like I've probably stated before I find modding a bit pathetic.
Proof - Well say someone gets mod accused, say you HAVE to prove that they modded. Many of you can agree probably alot of people have been accused of modding who probably haven't. Nick for instance. He made a good spot, first thing everybody did was called mods and if it wasn't for..I think it was Dundee proving the accusations false Nick would have been thought of as a modder (if he hasn't already idk)
]Hall of Shame 1 - Honestly the hall of shame is a good idea imo. But like M3rrix also stated I have seen a few collabs moved to the modded section that only one person has modded in. It doesn't seem right to me that everyone should be punished for one clown.
Editors - Well Modders are one thing but the ones who actually produce the video are the editors. If the editors let the mods stay in the video are we just as worse? Well personally I've edited quite a few vids and I check for mods. wouldn't some agree it's better if the editors take time to examine mods?
Hall of Shame 2 - So well the Hall of Shame should have it's own section in which a place where if someone CAN visibly and fairly prove someone modded then their name can be inserted into their and the video in which they modded or were proven to be a modder is inserted with them.
Strikes & Credits
Strikes
While your name is in the HoS (hoes lol..)you have 3 strikes.
Strike 1 - Modding a your stunt(s) in a video and not admitting to it.
Strike 2 - Participating in a video without earning back credits or without a cleared "fair" stunt from an editor, WITH proof to an admin or mod.
Strike 3 - Modding in another video, without a clear proof from the editor and without earning ____amt of creds.
after the 3rd strike the admins can decide on what to do with the perp.
Credits
Credits are earned by doing a fair stunt, unmodded, and on the set specifics from the admins, mods, and/or the people of the forum.
Example: you must precision, grind, bump etc, this object. The challenge must be fair not too hard but not too easy.
Each credit earns back an offense. (one mod = one credit). If the modder mods (and is proven to) more than that time then they must earn back each credit with each stunt.
Example: blah has modded once and blech proves that they modded in that video. but but rumors say since then blah has also modded in ____ and ______ and blech goes and proves that he has modded in those videos too. blah has to earn 3 credits now.
Freedom!
Strike 1 - If the offender has one strike and earns the credit back he is let go and his name is taken from the HoS
Strike 2 - If the offender commits the "Strike 2" he will have to earn 2 credits before his name is removed.
Strike 3 - If the offender commits the "Strike 3" he will have to earn 4 credits before his name is removed.
past 3 strikes is now the admin's choice.
I don't doubt this has a few flaws but feel free to add to it.
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No more dungeons and dragons board games for you mister...
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lol I haven't played board games in years.
I have a console to rot my mind ^^
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I like the idea M3rrix had of forging the sections into one, the line is so blurry these days that there's little to no point.
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lol I haven't played board games in years.
I have a console to rot my mind ^^
Yea well I'm surprised you didn't suggest modders to roll dice for the redemption of their sins.
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lol I haven't played board games in years.
I have a console to rot my mind ^^
Yea well I'm surprised you didn't suggest modders to roll dice for the redemption of their sins.
I'm the one surprised here, how can you be so random in every single topic and didn't get warned or something? Maybe we should call beat, ohfuckheworshipsyouitwontwork. This is some what a serious thread and I still didn't see you adding nothing to the topic ;)
Also, ZealousR, your idea seems to be similar to the old "cash" system that GTAs used to have, but instead of trading points for something, you'd earn some for being legit and loose some due to mods... is that right?
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You're boring and deprived from humor. Pardon, I'm thinking out loud.
I contributed in the first page by the way, how awesome is that? In fact, I think I gave the best suggestion. mega radical ;D
OT: Serious shit, I hope we can handle it. Let's hold our hands and get in a circle around the campfire.
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I'm not deprived from humour :(
See, I made a lil joke right there:
ohfuckheworshipsyouitwontwork.
But uhm, seriously, trolling on every topic isnt cool Mr.MMM
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Put their vids in a Hall of Shame section <_<
:lol:
Would be epic if we changed the modded video section to that name!
The only videos that should go into that section are all you tards who continue to stuff a vehicle somewhere to get a stunt. PSM's, CSM's have just about ruined the art of stunting for me. <_< Taking the easy way out is lame.
you created the BSM, did you not?
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Also, ZealousR, your idea seems to be similar to the old "cash" system that GTAs used to have, but instead of trading points for something, you'd earn some for being legit and loose some due to mods... is that right?
Yup, you have it right on the money :3
Except the credit type system doesn't really start for you till your first proven mod.
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If I catch any of you sluts modding I'm going to rip off your penis and staple it to your moms forehead!
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If I catch any of you sluts modding I'm going to rip off your penis and staple it to your moms forehead!
I think the mods stopped after this post. :ninja:
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No matter how hard you try you can't stop modding either. There are modders and cheaters in every game, even in real life.
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And Rusch I didn't know that all the people who mod their stunts are apparently homosexual... but thanks for informing me, maybe we could prevent this by putting up an obligatory "sexual preference" box on each profile, and just ban all the fags? ...seriously, develop a formal language if you want to be taken seriously dude :P
Take a look at my signature dude, does that look like I'd mind homosexuals around? :P
Actually I was just using the word "fag" to convey my mind about all this modding shit. Sorry if anyone felt attacked about that. :cc_detective:
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If I catch any of you sluts modding I'm going to rip off your penis and staple it to your moms forehead!
We can't get rid of all modders here obviously. What I was talking about is to start warning those which do clearly and post their videos on the wrong boards on purpose. It's spam for attention. Taking those out would dam it at least. With 3 warnings = ban, people would've the chance to be honest or to change.
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@+ZealousR+: Nick recieved some accusations before. So either he doesn't mod or does and is reoffending. Nobody actually can tell, also those videos by Dundee, ICy & Baseline are not proving anything. It's not I'd complain about those discussions, it's about the worse people which are doing hillarious stunts and keep on telling it was landed without any changes. Even when it's just too obvious and pathetic. Deleting a video topic just because one single person modded in a collab would be stupid ofc. Just warn that single guy and that's it.
And about the Hall of Shame, that's already the Un-Modded video one kinda... it's really just a bin instead of a section for modded fun videos (SA, I rarely check the VC board). Yes, there has been effort to create those modded videos aswell so deleting would be indeed harsh, but many of those modding people are not any honest at all and don't seem to get it another way since they're doing it just over and over again. There must be any punishment for such a kind of spam in a wrong subboard! <_<
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Actually I was just using the word "fag" to convey my mind about all this modding shit. Sorry if anyone felt attacked about that. :cc_detective:
Are you calling me a faggot?! :O
:P
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Well Rusch I think we're somewhat on the same line but just a couple things I wanted to clear up
Deleting a video topic just because one single person modded in a collab would be stupid ofc. Just warn that single guy and that's it.
Well using nick as an example was a bit on and off since as long as I've been here that was the only situation that I saw might fit.
But somewhere in that giant book I wrote on page 2 I mentioned; if it WAS proven (the admins or people find it fairly proven) that a person modded then their name would go into the HoS not necessarily having to delete the whole video just singling out the modders.
I think in my view of the HoS would be just a page like a banlist..example..
NAME: Video Modded Credits before release Type of mod Link or Dlink
Blah [SA] That One 4 speed boost [insert here]
It would be rough around those edges.
But on the note of spamming mods would go into the Admin's choices of whether to ban them for constant mods or something..or raskal can go penis hunting 0.0
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...or raskal can go penis hunting 0.0
This :lol:
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It is time for a revolution
(http://cheekiebitches.com/wp-content/uploads/2010/09/hitler-baby.jpg)
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We can't really say who mods for suuure, like everyone has stated already but.. for those obvious ones like Scavenger, he should be given like 2 warnings out of 3.. :ajaja:
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(http://www.motifake.com/image/demotivational-poster/0911/fags-bikers-south-park-demotivational-poster-1258922364.jpg)
Damn, that caption has a lot of grammatical errors <_<
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Put their vids in a Hall of Shame section <_<
:lol:
Would be epic if we changed the modded video section to that name!
The only videos that should go into that section are all you tards who continue to stuff a vehicle somewhere to get a stunt. PSM's, CSM's have just about ruined the art of stunting for me. <_< Taking the easy way out is lame.
you created the BSM, did you not?
hahaha high five sabonerd
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Put their vids in a Hall of Shame section <_<
:lol:
Would be epic if we changed the modded video section to that name!
The only videos that should go into that section are all you tards who continue to stuff a vehicle somewhere to get a stunt. PSM's, CSM's have just about ruined the art of stunting for me. <_< Taking the easy way out is lame.
you created the BSM, did you not?
He didn't mention those, did he?
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M3rrix - I kind of recognized you never really elaborated why there should be one section for SA or VC releases.
I'm pretty sure I explained it but perhaps I wasn't clear enough. IMO having two sections reinforces them as opposites. It encourages trolling and makes the forums more difficult to police. If the sections were combined then each topic/video could be judged on its own merit by members of the community.
It is my feeling that most people stunt to gain the respect of other stunters. While I don't think combining the sections would get rid of modding it would perhaps reduce the bitching.
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I don't see much of how that would reduce bitching. It would actually increase the bitching imo since some (like me) who don't visit VC as much as SA section.
everybody would be in one bigger section. everybody bitches I personally think it would bring more chaos.
Well I'm not a pro mod-spotter but I used to use this speedometer to check how much speed I needed on this fun modded map. and well in rep it would show how much speed I had.
wouldn't it be an easier tool to see if speed adjusts? worked when I tested it.
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you created the BSM, did you not?
Yes. Did I mention BSM's? They are used less frequently than jamming a car or packer somewhere. The whole idea behind the BSM was to have a way to certain roofs that had no natural way of getting to them. I've seen many cars and packers stuck somewhere that offer a natural way to get the stunt.
He didn't mention those, did he?
Bingo
hahaha high five sabonerd
High five this
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...all you tards who continue to stuff a vehicle somewhere to get a stunt.
you are the only stunt method elitist i know of. hilarity
BSM, CSM, PSM, they all hold their own individual merits. one is not superior to another
ive seen multiple BSMs done in spots where it couldve been done naturally, also. so lets keep this derp train rolling
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Modders dont get banned they never had, because as long as people dont care and just KNOW that they mod, and dont start a flamewar there is no problem. The rules and banning and all is just so we can have a nice well-functioning community and if people would close a video and ignore it when seeing something modded, we'd have a forum full of people who just talk and have good time. Stunt for your own joy..
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But at the same time Bluedagger, is it really good manners to watch a video and then just ignore the creator by avoiding the topic? I mean it would be great if everyone could be friendly to everyone all the time, but that's not the real world. If a member of the forum tries to lie to the community by modding their stunts, then people aren't going to just let it slide :P
Now I know this is off topic, but Neo raised an argument about BSM's vs CSM's and PSM's and I have to say that I fully agree with him. SabotagE also brought up the point BSM's can also be used to land spots that are possible naturally, just like other stuck methods, but Neo didn't actually mention BSM's, and I think there's a good reason why he didn't; they're in a different ballpark to other stuck methods. They may all be vehicles which can used as a stuck method, but these vehicles all have different properties and different applications; each must be stuck in a different way, they all have different end results. PSM's in particular look big and ugly, and they don't really offer any advantages over other, more minimalistic stuck methods such as CSM's, so it can be a real shame to see them used so often. CSM's also have their own specialised uses, at their best they allow stunters to bump from the edge of a roof and they can even be stuck facing down from the top of some objects, creating a ramped bump where sometimes, other vehicles may not be applicable. However, they're usually stuck in the most awful looking places, sometimes in impossible places, and the ramped application of a CSM can often be replicated by a P2B, so they always tend to look like wasted potential, and they seem like the easy way out.
When people come up with tasteful ways to use a stuck method, they generally tend to be very impressive, but as mentioned before, they're unfourtunately often used to create terribly generic spots. One of the key factors to impressing people in stunting is having creative ideas, matching that with difficult spots and managing to pull really great videos out of the bag. The problem with the aforementioned stuck methods is that they are usually used to create the most boring, generic spots out of nowhere. People often talk about finding 'new' spots, but if you were to strip away the graphics of the surroundings, you would often find that you've seen these same 'new' stunts a hundred times before. We should be striving to use the environment in new exciting ways, rather than taking the easy way out by using crappy methods just for the sake of it. It feels like a step backwards in stunting rather than a revolution.
So you ask, what's the difference with BSM's? I think it's important to understand that BSM's have more specific requirements than other stuck methods, which makes them far more entertaining and really sets them apart. They're far more limited in the ways that they can be stuck; you actually have to lay them against a wall, there's no other way about it. Already, this makes them far more specialised than other stuck methods as mentioned before. Not only does this make them more difficult to use, but unlike the ways that CSM's/PSM's are used, laying a bike against a wall actually looks and feels natural. The size of a bike also makes them look very minimalistic, which is always a good thing in stunting, because what's happening is that you're making the most out of a limited situation. They're also a lot harder to bump, and that's why you don't see people passing off BSM's as a cop out. I mean I have to say that I find BSM's a lot more exciting than other stuck methods, and you know, being pedantic about Neo's post doesn't change the point he was trying to make. I actually think what he's saying resonates as being very true.
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...all you tards who continue to stuff a vehicle somewhere to get a stunt.
you are the only stunt method elitist i know of. hilarity
BSM, CSM, PSM, they all hold their own individual merits. one is not superior to another
ive seen multiple BSMs done in spots where it couldve been done naturally, also. so lets keep this derp train rolling
I see your point, but it all comes down to personal preference doesn't it? I for one, find a BSM much more aesthetic than a CSM, or even worse a PSM. Probably because a BSM is smaller and the setup simply looks better in my eyes, not to mention they're usually harder. I'm sure a lot of people these days find CSMs more appealing as that's what they're accustomed to, but personally I agree with our conservative Neo. They're ugly, often random, and it's taking the easy way out.
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^Red, Sometimes is the best way a csm, example: Devour Finisher, Stevex's bridge csm in LC from some vid, Barney's Bridge csm from Unorthodox, Barney's CSM to Police Station, Wozzie's vertical CSM from DCLXVI and dont forget the Rubbishcar CSM from boxXx and Feron, and alot of more....Dont take it as a personal attack or something like that, I prefer Mostly/ sometimes also a backpacker bump then a natbump, and Yes I prefer also a p2b above a CSM but sometimes can also look a CSM/PSM good, and yes a PSM is harder to bump then a putted vertical CSM. No stunting for WIN j/k :P
EDIT: Didnt see SS's huge update lol,
Mostly CSM I mention could be also done with a ugly p2b i think
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I put real effort into that post Fighter, I feel like a visionary :ninja: :euro:
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=D
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when i asked guys who mod : "why do you mod" every one is answering "cuz everyone mods" then hey are calling me some random stunters who mod, wont tell the names, and some vids which are modded in their opinions and are still in umodded section, i agree to some of them whichs are calling those persons who mod. like that unknown stunter mixie :ninja:
anyway, Delfy would be a good example if he wont start that shit again cuz he was bored, so there`s possability that someone will change, but if they started with modding they couldn`t start without it, cuz you know they will ne like " got to do without mods, *trying,tryingtrying* damn to hard gonna try with mods *landed*" so it`s more about person not the whole meaning "modders"
feck have no idea what i`ve just typed right there, i hope there`s nothing bad, so noonewill be flaming me now. okey gonne read this shit when sober :ajaja:
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lol this is a bit offtopic but.
1. When he first said BSM I thought he meant Bull-shit method :lol:
2. Contributing a bit toward SS and Neo. I still find it a bit messed up to group most SM's as boring but I can't say it's completely wrong. I'm not going to say I've never used to to get to a generic spot but with the generic spot I always mix it up.
So basically I agree SMs can be boring but only if the stunters themselves are boring...yeah!
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First off, could you move that VC stuck method discussion somewhere else now? This topic got started with the intention to discuss how to override and dam the modding related stuff plus those flamewars about it lol. Actually it's simple: Less modding = less discussions. We just have to figure some fine way for it.
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Are you calling me a faggot?! :O
:P
No idea if you're a faggot in that sense. :euro:
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Well that Hall of Shame would be something like a Blacklist if I got you right, +ZealousR+? I don't really see a point in listing who modded where since people would pop up mutiple times upon the list with different nicknames. I assume something like that could be helpful for admins/moderators to keep an overview about who got warned so far.
I'm also using a speedometer (CamHack's), but it doesn't show up the speeds on replays.
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m3rrix, why only reducing the bitching that way when it can be done plus reducing the modding as a package? Also as +ZealousR+ mentioned, it'd rather make it worse. Whenever people notice some clearly modded stuff, they're more like "Move it to the right section. Silly modders." instead of "Well a few stunts were modded, but okay.". We shouldn't get used to it and people won't stop on tending to freak out when their stunts get landed by modders and that is actually the moment where the wars start. The mods are the roots of all evil :ninja:. It's unfair to keep the modders posting clearly modded videos upon the wrong section on purpose without getting any punishment since most of them are repeaters. (I somehow need to repeat myself in this topic...)
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@bluedagger: The thing is, people are always starting to fight each other whenever they see something modded. There is no need to actually close/delete topics (though I think some people wouldn't get it another way). Just move them and warn the people which clearly modded. People stunt for their own joy, yes, even those modders do. But most of them just wanna race for some useless attention on this board, so they start to mod. Instead they should be honest and post their videos where they'd normally belong to. With such a warnig system they'd have the chance to do the right things which will prevent some wars.
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And yea Venomous is sadly right about it. Mostly newer people tend to mod since they don't really know how things are going on. Looks like some are thinking that modding stunts is something normal and usually with which people deal and which is done by everyone.
Some are modding with the intention of appearing in conversations to get popular. People got too used to it and seem to try to fake the way Taz got that popular. There are either those which are impressed by those huge distance/height stunts or those which simply mark him as modder. They don't mind getting accusated etc. because they just want fame on the internet, no matter to them if done with clean or modded stunts.
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What about a program which could scan replays, if someone releashe a video they should attach the reps too.
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What about a program which could scan replays, if someone releashe a video they should attach the reps too.
Scan replays for what? They contain nothing but coordinates of the player's movements.
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They contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.
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so much cry. get over it, the world's not a pretty place. it wouldn't be fun with 90% of the community being labeled as such.
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They contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.
What do they contain then besides the coordinates? How do you know what they contain since nobody has been able to decrypt them?
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http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29 (http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29)
Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.
Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....
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They contain much more than that, but since nobody has been able to decrypt replays, it's impossible to scan them for mods.
What do they contain then besides the coordinates? How do you know what they contain since nobody has been able to decrypt them?
Because otherwise they wouldn't record the weather, when and if you bail, if you lean, if you shoot your gun, the clothes you're wearing, traffic, and much more.
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But at the same time Bluedagger, is it really good manners to watch a video and then just ignore the creator by avoiding the topic? I mean it would be great if everyone could be friendly to everyone all the time, but that's not the real world. If a member of the forum tries to lie to the community by modding their stunts, then people aren't going to just let it slide :P
Now I know this is off topic, but Neo raised an argument about BSM's vs CSM's and PSM's and I have to say that I fully agree with him. SabotagE also brought up the point BSM's can also be used to land spots that are possible naturally, just like other stuck methods, but Neo didn't actually mention BSM's, and I think there's a good reason why he didn't; they're in a different ballpark to other stuck methods. They may all be vehicles which can used as a stuck method, but these vehicles all have different properties and different applications; each must be stuck in a different way, they all have different end results. PSM's in particular look big and ugly, and they don't really offer any advantages over other, more minimalistic stuck methods such as CSM's, so it can be a real shame to see them used so often. CSM's also have their own specialised uses, at their best they allow stunters to bump from the edge of a roof and they can even be stuck facing down from the top of some objects, creating a ramped bump where sometimes, other vehicles may not be applicable. However, they're usually stuck in the most awful looking places, sometimes in impossible places, and the ramped application of a CSM can often be replicated by a P2B, so they always tend to look like wasted potential, and they seem like the easy way out.
When people come up with tasteful ways to use a stuck method, they generally tend to be very impressive, but as mentioned before, they're unfourtunately often used to create terribly generic spots. One of the key factors to impressing people in stunting is having creative ideas, matching that with difficult spots and managing to pull really great videos out of the bag. The problem with the aforementioned stuck methods is that they are usually used to create the most boring, generic spots out of nowhere. People often talk about finding 'new' spots, but if you were to strip away the graphics of the surroundings, you would often find that you've seen these same 'new' stunts a hundred times before. We should be striving to use the environment in new exciting ways, rather than taking the easy way out by using crappy methods just for the sake of it. It feels like a step backwards in stunting rather than a revolution.
So you ask, what's the difference with BSM's? I think it's important to understand that BSM's have more specific requirements than other stuck methods, which makes them far more entertaining and really sets them apart. They're far more limited in the ways that they can be stuck; you actually have to lay them against a wall, there's no other way about it. Already, this makes them far more specialised than other stuck methods as mentioned before. Not only does this make them more difficult to use, but unlike the ways that CSM's/PSM's are used, laying a bike against a wall actually looks and feels natural. The size of a bike also makes them look very minimalistic, which is always a good thing in stunting, because what's happening is that you're making the most out of a limited situation. They're also a lot harder to bump, and that's why you don't see people passing off BSM's as a cop out. I mean I have to say that I find BSM's a lot more exciting than other stuck methods, and you know, being pedantic about Neo's post doesn't change the point he was trying to make. I actually think what he's saying resonates as being very true.
Thank you for that outstanding explination of the point I was trying to convey. Extremely well written and very impressive ;D
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http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29 (http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29)
Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.
Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....
Block 10: Unknown
size 28 bytes
Block 11: Unknown
size 20 bytes
Block 12: Unknown
size 16 bytes
Block 13: Unknown
size 4 bytes; same as Block 8?
Block 14: Unknown
size 4 bytes; same as Block 8?
Block 15: Unknown vehicle
size 56 bytes; same as Block 2?
Block 16: Unknown vehicle
size 56 bytes; same as Block 2?
Block 17: Unknown vehicle
size 60 bytes
Block 18: Unknown
size 76 bytes
The mysterie of reps :mellow:
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Back in the days m3rrix thought BSMs were "replacement stunts". Since I read that I have done at most 3 BSMs, all in places where a natural way was impossible. And now everybody's bitching about CSMs. I liked them back when they were still stuck on roof ledges like the first one (if you know which one that is, have a cookie).
The modding won't stop, the banning discussion has been around since '05 and since most admins/moderators (I personally disagreed with most about this when I was still an admin) did not think it was a solution to this "problem" and they still don't think it is there won't be any change.
Point is, bitch all you want but as long as Neo, Daffy and such don't think likewise then there's not going to be any change. Get used to it, that's GTAS. Always has been, always will be.
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Thank you for that outstanding explination of the point I was trying to convey. Extremely well written and very impressive ;D
Thanks Neo :D
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You all go around saying : " I stunt for fun", and yet still you work so hard on getting modders banned. If you stunted for fun, would you CARE about the fact that your spot has been stolen and possibly modded ? No, because you'd have fun doing it and it wouldn't really matter to you. Then we come to another problem : "they all want attention, that''s why they mod". Do you really think that people who mod want attention, or is it YOU who wants attention and hopes that his video gets most replies, most views etc. Actually, isn't attention the thing every single one of us wants ? You wouldn't be stunting in a community if you didnt care about what other people think and wanting attention, you wouldn't be sharing videos to us, which means that you would appreciate your videos more. And no, dont ban modders because what would you get by that ? they would make another account, and even if the admins banned the new accout, they still would have time to releaase a modded video in which you would eventually lose a spot (how else would you know do they mod if they dont release a video)
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Everyone likes to feel appreciated, that doesn't mean that we don't do what we do for fun, it's just that we want others see that we've "accomplished" something nice, everytime I land a stunt, it seems really good-looking & I want to share it with others, not just because I want them to value what I've done, even tho I do, but I also want them to enjoy what I've done, presenting it with out any high expectations of positive feedback.
I'm not disagreeing with you, I'm just saying that it's not only about attention.
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Your post is half true, Toast.
I speak for my self when I say this, but I have a lot more fun when I find a new spot that I'm anxious to try. And what happens when I see it's been landed in a video? My urge to spend time on it decreases a lot, thus eliminating most of the fun I might have had while trying it. It's even worse when you see it's been modded...
I'm gonna repeat what I said in my first post: Delete the obvious modded videos, which are made only to decieve people and that way you get 2 of your problems fixed - saving the modded stunts, and preventing the "clowns" like m3rrix said from trying again under a different account.
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Your post contains real facts, Toast. For 2 weeks I lost 4 possible spots which were modded :sleep:
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Back in the days m3rrix thought BSMs were "replacement stunts".
Haha. I guess I liek the fact that they open up possibilities a bit and keep people stunting... but bsm's and p2b's are not really my thing, no. Keep it as natural as you can - ledgegrinds, dropbumps and that bouncing pcj trick are what got me interested in stunting again.
I think part of the modding problem is a result of everyone trying to go higher and further than everyone else. Csm's and psm's seem only to be the flip side of that.
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Banning modders and/or deleting so-called 'modded' videos isn't the way to go. It's bordering McArthurism - "He modded!...Ban him! BAN HIM!!!" If someone mods, they're only cheating themselves and wind up looking like dicks.
I can see where someone modding a stunt you've been trying could be frustrating, but if it's 'obvious' modding - why wouldn't you release your unmodded variation anyway just to rub the modder's nose in it?
Personally, I think you guys are beginning to take this stuff WAAAAAY too seriously. Checking replays? Hall of Shame? I mean, seriously...
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I agree with Kan. C'mon guys, your giving the power to the modders by making such a big deal out of it.
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(http://www.funnyforumpics.com/forums/Thread-Hijack/1/Hijack-DeNiro.jpg)
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http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29 (http://www.gtamodding.com/index.php?title=Replays_%28GTA_SA%29)
Radioaktive's skin change tutorial also reflects that the weird code can get converted with that 010 Editor.
Though those replay.rep included informations don't seem to define anything about gravity etc. Something like a working speedo in replays is really missing....
I'm pretty sure the speed isn't saved in replays. It's more like a point to point system that checks what the player was doing at that time, the angle of the player, if the player is leaning forward or not. The only way we could crack the replay would be with help of a rockstar programmer, but I don't see that happening very soon. I had the idea of opening a topic so everybody with a little to much experience could suggest idea's for a replay scanning program. But that wouldn't do very well on this forum as there aren't many people with experience.
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Scanning replays wouldn't tell us if something is modded or not. The replay just stores a bunch of player locations/positions and plays them out. No gravity, nothing more than that. The rate of change in positions during playback aren't consistent, ever. Though, that matters on the machine doing the playback, not necessarily the rep itself. But FL ON and FL OFF kinda disporve that, don't they?
Try opening up the rep in hexedit or any other hex editor (in ASCII translation, of course), see what you can make out of it. If anything, the only way to detect mods would be to see if any external applications (gtasacc, sobeit, etc) are hooked into the game while running in realtime. That would require all games to be linked to a network, (say, Steam or any large server, as an example) in which one could see it running realtime. Or you could simply modify the game .exe using a hex editor (few hex values changes) to change the data that is held in .rep's. Thus, add data for any external application running hooked into the game, etc. Likewise, you would need the same array of hex values in that code to replay it (aka, same modified .exe). Other than that, there is not much that can be done. I don't see any of it happening, anyway.
Reps by themselves won't prove anything at all, as they only store player locations, basically, a static file. Also explains why they are small in file size. I could be wrong, though. Never tried working with .rep's much, but this is from what I can tell.
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They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
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Banning modders and/or deleting so-called 'modded' videos isn't the way to go. It's bordering McArthurism - "He modded!...Ban him! BAN HIM!!!" If someone mods, they're only cheating themselves and wind up looking like dicks.
I can see where someone modding a stunt you've been trying could be frustrating, but if it's 'obvious' modding - why wouldn't you release your unmodded variation anyway just to rub the modder's nose in it?
Personally, I think you guys are beginning to take this stuff WAAAAAY too seriously. Checking replays? Hall of Shame? I mean, seriously...
Rush - Witch Hunt \m/
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They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
<_< "Locations and positions," and no.
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With all this analysis of the rep files talk - you're assuming that anybody that DID mod a stunt would be willing to hand over their rep file for scrutiny? Good luck.
EDITED: I put 'scrutinization' - that's not even a fucking word!
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They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
<_< "Locations and positions," and no.
You forgot to highlight the rest of the sentence <_< Which is explaining WHY it is possible
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The Gtas community will always have its fair share of modders and nothing will change this point so everyone cut the crap and let's all..
(http://4.bp.blogspot.com/_JySddEdGkVY/TJakfyUYS4I/AAAAAAAAAfQ/0eJNwQam9Vk/s1600/boogie-wii-dated.jpg)
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They store more than co-ordinates, it's possible to find modifications from them given what they store (leaning, getting on and off the bike, etc)
<_< "Locations and positions," and no.
You forgot to highlight the rest of the sentence <_< Which is explaining WHY it is possible
Get off of SS's cock. When I said "positions," I meant all the player/static states (Leaning up/down, wheelie, etc), as well. And no, you can't find mods from them. A rep will run in every map mod for GTASA. In which this case, it is possible to see that the player used a map mod, for example, but that's based on your game, not the rep itself. Try again.
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SS still thinks he's an awesome modding spotter. Meshuggah still think they write good metal music. Justin Bieber still thinks he's the next Kurt Cobain.
If he was so good at spotting modding, he would've accused himself, so all his arguments are invalid. ;)
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When was the last time you were out in the sun Baseline? You could use the vitamins :)
EDIT: Tacojoe, of course you can, you could find 'states' which make the player bail under normal circumstances, and cross-examine these states with replays that seem to use anti-fall, this would show you if they should have fell off their bike. You could also check if at a certain portion of a replay, the speed at which you travel across a set of co-ordinates abnormally increases. You could also check gravity by doing this with the Z axis on the height. Everybody knows you weren't talking about anything other than co-ordinates by the way, don't bother bullshitting it.
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I don't think you should be the one talking about gravity when you thought my handling-only modded stunts looks like gravity. :lol:
Let TacoJoe do his job, he was more succesful in hiding his mods than you, so he probably knows more about modding than you. Back off and let the professional modders do this mate. ;)
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pwned
E: SS is talking to the mirror in the bathroom lol. fucking awesome, sigged
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Do you honestly think you can tell me how you modded a stunt and have me believe you? Modding = deception, so you're clearly making shit up just to try and prove me wrong, after already being shown up by half the forum. How can you expect me to believe your so called 'facts' if you constantly lie about them. No sense whatsoever.
EDIT: MMM, you should have been banned by now, I know for a fact you've been warned by three members of the administration team for being a cunt already. Take the provocative trolling, and try it on your lack of real life friends, you would probably come back with a broken nose :ajaja:
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All my real life friends are under 40 kg. I beat them up everyday. Still wanna mess with me? :mellow:
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I didn't know you were friends with 6 year old children, explains the lack of intelligent discussion. What about the people your age who most likely beat you up every day for being such an unlikeable, moronic twat?
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I'm not saying that to deceive anyone, but to help them to know what is modded and how is modded. I don't care what people think about me, that's why I placed that topic in the first place <_<. I want you to believe this is the truth, I'm not trying to make you look bad or anything (you're already the lamest member of gtas ever lol), if we are wrong about something we won't get anywhere in finding a way to spot modders, will we? And I'm tired of being jealous on obvious modders like krs who are passing by unnoticed everyday.
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Actually they are men in their 80's on life support systems. About the intelligent discussion, you're wrong. They're high-scool drop outs but great philosophers.
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Interesting. Now you're done waving your one inch around, I suggest you avoid further contact with me :cc_detective:
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I'll make sure to do that. Your masculinty is intimidating enough, even through the internet.
If you're planning on mugging me in a dark alley sometime soon, you should know i keep my money in my left sock. Just spare my life and don't do any damage to my face.
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When was the last time you were out in the sun Baseline? You could use the vitamins :)
EDIT: Tacojoe, of course you can, you could find 'states' which make the player bail under normal circumstances, and cross-examine these states with replays that seem to use anti-fall, this would show you if they should have fell off their bike. You could also check if at a certain portion of a replay, the speed at which you travel across a set of co-ordinates abnormally increases. You could also check gravity by doing this with the Z axis on the height. Everybody knows you weren't talking about anything other than co-ordinates by the way, don't bother bullshitting it.
Haha, talking like you know shit. You're fucking retarded. Player locations and actor positions are 2 different things. In my mind, when I said positions, it encompassed everything from possible actor movements, such as baling, getting on a bike, leaning, etc. How about getting some fucking common sense?
And for the last time, no you idiot. Rep's do not store any gravity calculations or anything in it. All gravity calculations are done in the game, then the rep saves the actor position 25 times in a second, explaining why the replay for reps is at a standard 25 fps. BTW, I've hexedit-ed the gta_sa.exe to change playback fps of the replays. Turns ot that its played in fast forward, at a rate of 40 fps. Why? Because the rep only holds a large array of values for locations and positions at an interval of 25 times for every second. It holds nothing else. Before you start being retarded again, look reread to see what I mean by positions.
Additionally, I never noticed how retarded or stupid you were. No shit you can analyze the changes in the locations of the rep to find abnormalities, but in my mind, we were talking about modders that have some decency in hiding it. Blatant mods are obvious, but subtle speed boosts mods still won't be found through the change analysis.
I love how SS acts like he knows everything on every single fucking topic on GTAS. Once again, stop acting like you now shit about EVERYTHING. Hey faggot. Let's start insulting people about their real lives while we're at it, right SS? (sarcasm, if you don't notice it)
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I'll make sure to do that. Your masculinty is intimidating enough, even through the internet.
If you're planning on mugging me in a dark alley sometime soon, you should know i keep my money in my left sock. Just spare my life and don't do any damage to my face.
that made my day haha
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Bullshit
I didn't say it stored gravity calculations, I said that you can measure it using the Z axis and look for a change in speed. Gravity and speed are something that come hand in hand, try increasing gravity consistently and you will rise into the air at a very high speed. I doubt you meant any of that with your measurements either, I don't believe you and that's just my opinion, get off my case you little cunt.
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Looks like someone never used a hex editor. I'm sorry, I'm glad we've come to a conclusion that you have no clue what you are talking about so let's just stop this here. What is true has been said. I'll leave it to you to find the tangential change of the Z axis measurements curve, when in air, then comparing it to what happens when in air real-time, in the game. The first part should be easy, good luck with the second part.
The conclusion? In the end, the data in the reps won't prove anything you don't already see.
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Having knowledge of how to use a hex-editor to modify the FPS limit of the San Andreas exe file has nothing to do with replay data. If you researched legitimate rates of increase on the Z-axis, and compared them with data which seems incorrect, you would be able to find out whether or not somebody had used some form of modifications, including gravity. You can speed it up to 50fps using freeplay and the fast-forward function, but it's entirely irrelevant.
Insulting doesn't clarify your argument (or lack of it), by the way.
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Having knowledge of how to use a hex-editor to modify the FPS limit of the San Andreas exe file has nothing to do with replay data. If you researched legitimate rates of increase on the Z-axis, and compared them with data which seems incorrect, you would be able to find out whether or not somebody had used some form of modifications, including gravity. You can speed it up to 50fps using freeplay and the fast-forward function, but it's entirely irrelevant.
Insulting doesn't clarify your argument (or lack of it), by the way.
Actually, knowing that the game handles physics, playback and rendering while the replay only holds positions and locations (read back to see what positions mean) shows how useless replay's are. Funny how you get all serious only now when a few posts ago you were the one slinging insults and "ME>U IM RIGHT UR WRONG" shit. Stop being so two-faced, "you little cunt." Anyway, like I said before, once you find out how you can compare the real time, non modded in game physics and movement to the rate of change (think derivatives) in the Z axis of an array of points from the replay, please tell me. I would love to know. The bold only kinda proved what I was eluding to, the fact that replays hold nothing more than locations and positions, and no physics processing/rendering/etc. BTW, if you're planning to compare the Earth's gravitational pull and that of a game, try again.
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I was insulting you before because I have good reason to, given that all you do is attack me. I could say that apples are better than banana's and you would be saying "YOU KNOW NOTHING ABOUT FRUIT, RETARD!" However, I decided the best way to deal with you is to just deal with you more calmly, that's why I'm being more "serious" with you. Nobody said that replays include physics or rendering... however, the fact that replays don't include this data that doesn't make you right, my argument still stands. It might be hard to work on a library which would allow you to do this, but it's possible.
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I was insulting you before because I have good reason to, given that all you do is attack me. I could say that apples are better than banana's and you would be saying "YOU KNOW NOTHING ABOUT FRUIT, RETARD!"[OH SO FUCKING HYPOCRIT] However, I decided the best way to deal with you is to just deal with you more calmly, that's why I'm being more "serious" with you. Nobody said that replays include physics or rendering... however, the fact that replays don't include this data that doesn't make you right, my argument still stands. It might be hard to work on a library which would allow you to do this, but it's possible.
I'm talking about the scope of possibilities, young SS. Possible, but 100% won't happen. And yes, the people were talking about mod detection through replays. It's not possible automatically due to what I've been stating for a long time now.
protip: bananas > apples
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So you say it's possible now, but just a few hours ago you were saying that "you can't find mods from them." Well that's interesting :euro:. As for automatic mod detection, if you had read anything I said you would know that it is. As I've said already, it would be possible to work on a library of data that allows you to detect modding manually. Then, you could simply take this data and create a program which uses the library to scan decrypted replay files for anything which doesn't fall within the realms of possibility.
As for the bolded text supposedly being hypocritical... it really isn't.
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To add my word of this I'd like to start off by saying that you've both taken this way too far with both the insults and useless discussion which doesn't seem to lead anywhere but to more insulting, I think you should both be banned for a while and I don't know if this forum has the feature to get the posts confirmed by staff before them appearing to the forum but in case it does you should both get that kind of cure for a few weeks at least.
But that's not why I posted, I thought about the speedometer in replays SS talked about and I don't know whether that's true or not but anyway the point SS is after is getting the speed into graphical format and that reminded me of this World Trade Center 7 document I watched out some time ago where some guy used some program to define the speed of the falling building using the video of the collapsing. He added some points in the program, defined the distance and it made a graphical delineator(?) out of the details and that way it was easy to point out that it collapsed in a steady speed.
You could use Freeplay to get a distant side view of a stunt and then get the speed into graphical format and then probably see the extra peaks in it. Someone could try it with a few replays (clean and speedhacked one) and see if the difference is obvious. Same could perhaps be done in the Y-axle as well (I doubt it'd be as clear though).
That might sound like a weird idea but so far it's the only proof-proof idea I've ever seen to spot modding if done correctly (and expecting the differences to be obvious) that doesn't require any software and could be done with the old replays too. I doubt anyone got interested but ShadowSniper or tacojoe you should definitely try doing some research instead of attacking each other which doesn't help anybody.
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So you say it's possible now, but just a few hours ago you were saying that "you can't find mods from them." Well that's interesting :euro:. As for automatic mod detection, if you had read anything I said you would know that it is. As I've said already, it would be possible to work on a library of data that allows you to detect modding manually. Then, you could simply take this data and create a program which uses the library to scan decrypted replay files for anything which doesn't fall within the realms of possibility.
I've been saying that, "no shit it's possible to see the acceleration and change" of the coordinates, but comparing them to see if they are legit or not would be realistically impossible. In theory, it's possible with some effort (derp). This whole time though, I don't know if you caught my drift or not, I was speaking realistically. I don't bother going to deep in theory. And you're saying realms of possibility. With respect to what? The game without mods or IRL?
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I've been saying that, "no shit it's possible to see the acceleration and change" of the coordinates, but comparing them to see if they are legit or not would be realistically impossible. In theory, it's possible with some effort (derp). This whole time though, I don't know if you caught my drift or not, I was speaking realistically. I don't bother going to deep in theory. And you're saying realms of possibility. With respect to what? The game without mods or IRL?
Realistically, if replays are decrypted then it would be a piece of cake for any programmer to create a detection program. Mythic touched on a good point about the WTC, but I disagree with using freeplay side angles or anything like that, I don't think you can get proof from that. The way I would go about it is using real recorded data. For example, we could check for speed modifications by measuring how fast you can travel along each axis of the game co-ordinates. You could measure the rate of travel per 10 km/h, all the way to the max speed of each vehicle, and for each vehicle create both an average rate of travel (with allowances for variations created by the game world, different FPS counts etc), and a maximum rate of travel for each vehicle. This could actually measure a number of different things, from speed to gravity and more.
You could then use this data, and manually or automatically compare it to suspect replay files and find out whether or not they're legit. I'm not a programmer so I couldn't do it, but this is why I believe it's possible.
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Mythic touched on a good point about the WTC, but I didn't really mean using freeplay side angles or anything like that.
A side view is the only way to get it graphical without using any data of San Andreas or the replays.
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Well actually I'm sure someone could create a working speedometer within replays, but I didn't think you meant it like that, my mistake :P
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I'm UtterGarbage, and i support hilarious fights such as this.
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Usually, a side view would not show anything a good eye can tell. A horizontal/vertical constant rise, not resembling a parabolic arc could be told from a side view (if you mean by tracing the bike's travel path), but usually, raw footage would be enough. Though, this would be great proof if needed to be done, not disagreeing with that. What would be best is to tell us if any subtle or well hidden modding was done, which can't be told just from watching.
e// Re-read your post mythic, you're talking about speed. I guess it's possible as well, just how would you expect to extract speed from a replay as no speedometers have replay functions. Needs to be made.
In the end, the fact never changes. All we have to tell mods is what we believe, and from what we see on screen. Until someone makes a mod or proves the coordinate change theory from reps then it's useless. It's better to be realistic, no?
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tl;dr
to keep this on-topic we should start from warning/banning the obvious trolls aka modders like mxz, mike-stunt
just do it for fucks sake
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we are talking about speed......Now discuss the bumps,/weight, since every bump kinda random is, it is imposs to spot weight modification.
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No bump is random, there's always a reason behind an outcome. That's why if you gain a library of data on different bumps, you'll be able to tell if something's falling way out of the boundaries of what's possible.
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What's this bullshit I hear about Player Model's being classified as modding? (I know it technically is)
But I would like to see proof that a player model makes stunting any different from using a tommy.dff
PS: I didn't know where else to post this?
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Well, if you used a model with a cape, you'd obviously fly further...
...wouldn't ya?
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/thread
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:lol: Bullshit.
The replay is based on informations for 25 frames per second. Each saved "frame" includes the X/Y/Z-axis amount, leaning, other traffic, weather, daytime etc. Replayed ingame it's like a running script of all those informations.
CamHack detects the axis amounts from frame to frame and compares them to display the current speed. Actually it just would've to get figured out where those replays restore the axis amounts for each frame to redo what CamHack does. The shitty part is, like half of the replay's blocks are unknown lol. I hardly doubt anything like that to get figured and created lol, also this mainly would just prevent speedhacks since speeds can be the same with different FPS amounts, the bumps are different then though.
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Very informant, too bad it's flying over my head like Kaneda's cape model!
I just play the game, I like to use my own player model because it's unique and different. It's too bad people are starting to say it's "modding" considering I've landed some of my best stunts with that player model. :ffvsielj3:
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I think the difference (if any) of a non-default model would be minimal at best. Even if it did help, it's unintentional and plays a little into the style of particular stunters.
All said - unique or custom player models shouldn't bare the wrath of the community.
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Players models don't do anything anyway when stunting, the only thing that really affects stunting is customized vehicle models. And even then, it tends to be minimal unless you drastically change things, or do the trick to stop your bike getting stuck on rails.