GTAStunting
GTA Series => Grand Theft Auto - Vice City => VC Tutorials => Topic started by: Flat Face on November 02, 2008, 03:01:30 PM
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Hey, i thought i'd explain some of the basic PCJ bumps whilst its fresh in my mind.
this is mainly just getting to know the physics of the game.
ever wondered why some people seem to bump their front wheel and other bump the engine?
thats because the pcj col (col is the physical gta world, col is short for collision so the collision) is 13 sphere's, the bottom part (where you bump) is 4 big ones that just meet up, the front sphere is the front wheel, 2nd and 3rd are the engine and 4th is the rear wheel, people who bump off the front when are always leaning back when they bump so they don't bail(it changes your center of gravity back so the impact is taken off the player, imagine when your riding a pushbike in real life and you hit ramp, you lean back so your legs are what take the impact of the ramp), the people who bump the middle (engine) are usually leaning forward, leaning forward changes your center of gravity again but this time puts you past the shock of the bump and you end up leaning forward in mid air, the shock is sent through to the back half of the bike, the rear sphere (wheel) can be bump while leaning back or leaning back and pressing forward to hit a 2nd object for a double bump (you don't feel much shock from bumping this).
ok well thats about it i'll get a screen of what im talking about up.
(http://i149.photobucket.com/albums/s68/8flatface8/tut.jpg)
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dont get it very well , but its kinda explain´ed in the pic lol
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i get it. basically what he's saying is, if you lean foward smash your engine. If your radding hit them tires.
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well if you've seen my other tut, the pull up late method is the front tire, the wheel to drop bump is the engine so
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Can you send me that pcj txd
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Hence the way we can grind aswell, the ridge where the spheres meet = where the bike can grind.
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yeah but thats another explanation you can also grind the other 2 meeting spots though the rear is hella hard.
i tried making a col for a skateboard faggio s oyou could grind 50-50 and boardslides and such but you just stick :/
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Cool explanation but why is it that when you do the bus bump at the VC airport for example you hage major spins?
What triger's this rotation?
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FF : cool, but I figured this out like two years ago
cola : maybe, because the col spheres are not located in one line, but a little curvy.
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sort of, i think the bus has big spheres going in a line that it it up, you bump the sphere and spin off just like when you kick a ball it rotates but you hit the bus and you rotate.. you don't rotate if you hit dead on the center though, usually people slip. there are other things aswell but thats the main reason.
and yeah Adonai i figured this along with a bunch of different col things out AGES ago but never bothered doing something like this.
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Good job man
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so u can bump where the spheres meet right?
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Fascinating!
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Yes, show us more.
Check out the grind from the back wheel also.
[attachment=10860:replay0208_1.rep]
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Yes, show us more.
Check out the grind from the back wheel also.
[attachment=10860:replay0208_1.rep]
i 1st did a rear wheel grind in the old gtanny beta it was one of the things that made me look into the cols, that and flatbed bumps
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fascinating so fur bsm's its better to bump 2 back engine part?
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fur = distance right? yeah usually the front engine helps you get vertical height but not in every case, its still down to sheer luck but i would say try and bump the engine.
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Wow, that is awesome,helped me understand bumping alot more,also.....is it the same for sa??
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Wow, that is awesome,helped me understand bumping alot more,also.....is it the same for sa??
no its different in SA, if you'd like i'll have a look at the San andreas cols and explain them if i can.
i might edit this topic with some other explanations soon, like bsm's why the bike gets stuck and grinds n such
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omg, so much of text...
Nice bike lol?
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Awesome ;D