GTAStunting
Later.... => The Marketplace => Topic started by: Mr.Magic on July 05, 2008, 03:21:18 AM
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Ello, chums! Fancy any of you marvelous modelers we have here over at GTAS could make me a derby? Here's a photograph in case you might not know what a derby is.
(http://www.villagehatshop.com/media/christys-bowler-main.jpg)
I'd like the hat to be black and the band to be white. I'll be forever greatful to the brave knight who accepts this challenge. Cheerio!
My model & skin:
[attachment=9985:mr.magic__s_player.zip]
I want the hat to look pretty much like this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/309347 (http://www.turbosquid.com/FullPreview/Index.cfm/ID/309347)
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search for a model of the hat.
http://turbosquid.com/ (http://turbosquid.com/)
EDIT:
edit it a little bit
(http://files.turbosquid.com/Preview/Content_2007_01_30__21_23_24/FEDORARENDER3.jpg3cb89049-4837-4094-ab1b-da3f75581344Large.jpg)
http://www.turbosquid.com/3d-models/blend-...dora-hat/339368 (http://www.turbosquid.com/3d-models/blend-black-fedora-hat/339368)
and... it's free!
too bad i dont have 3ds anymore..
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What program/tool should I use to merge it on to player9.dff?
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It's a bit more complex than simply merging. It requires a buttload of work, and it's very tedious.
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It's a bit more complex than simply merging. It requires a buttload of work, and it's very tedious.
Sounds like you can do it.
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didnt you request this earlier ?
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What program/tool should I use to merge it on to player9.dff?
3DS MAX - 3DS MAX PLUGINS (http://www.lzfdownloads.de/downloat.php?URL=http://www.lzfdownloads.de/data/tutdownloads/3dsmax3_plugins.zip) if you want to edit it your self
zdmodeler
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What program/tool should I use to merge it on to player9.dff?
3DS MAX
zdmodeler
zdmodeler is free i have it
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Which one is the easiest to use? 3ds max or Zmodeler?
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i'd say 3ds max
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Zmodeler can't edit skeletons/rigging/etc. You will need 3DS Max v9.
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its not all that hard, just open up the model then move the hat on to the model click on the player then click attach *use atens tut to find that* click the hat then on the modifier list click unwrap UV then (1st use photoshop or w/e to add the hat somewhere on the player.bmp) then click edit n find al the hat parts then drag them over the hats texture n the players verts over the player texture then export your model using atens tut again and your done
though im too busy myself o be able to do it now