GTAStunting
GTA Series => GTA Modding => Topic started by: Raskal on January 07, 2008, 08:45:56 PM
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Well, I found a player model that I like but when I tried to put it into Vice City it wouldn't work because it was a GTA3 Player model. Is there a way to convert the model so that it's compatible with Vice City?
When I go to select the player skin the model rotates as if it was lying down horizontally, and when I go to start the game it crashes.
Is there any way I can fix this?
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open up tommy in 3ds max remove tommy but leave the skelly import this model delete its skelly and place it over tommy skelly and export for VC then use the same BMP as its skin.. i think =P im pretty sure thats how ts done but im still learning myself
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I think you should just extract GTA 3's player.dff and .txd from gta3.img and add replace them with Vice City's player.dff and .txd in gta3.img. Now those are two separate gta3.img's, one for LC and one for VC!
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yeah thats how its done Flat face, open tommy, delete verticles, open gta3 model, delete bones and put verticles over the vc bones and attach.
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Thanks I'll give it a shot...
I'll probably screw it up since I've never done this before but if I need anymore help I'll be sure to ask you guys.
Thanks for your time
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3dsmax and the kams scripts for it, add me on msn and i'll give it a go.. i could use the practice
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I can't figure it out myself so I'll try to send it to you!
I couldn't even import the dff
Any Ideas?
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Did you even try my idiot-proof method?
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Ya thats what I tried first
The game crashes though when I try to start it up and the player model rotates weird when changing the skin. (like he's lying down)